Commit Graph
1241 Commits
Author SHA1 Message Date
Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Brett Chalupa c51ccca5f0 Add note about removing new_game() _ready() in 2D tut (#6781)
* Add note about removing new_game() _ready() in 2D tut

The Start button handles calling `new_game()` so without removing the `_ready()` function that called `new_game()`, the game will automatically start on launch.

* Revise 2d tut new_game() removal to be a reminder

Based on feedback from cbscribe since it's mentioned in the
previous part of the tutorial.
2023-02-26 10:08:13 +01:00
Max Hilbrunner 032a5cd23c Merge pull request #6787 from Calinou/first-game-orthogonal-camera-shadow-quality
Document shadow quality workaround with orthogonal camera in Your first 3D game
2023-02-26 10:01:09 +01:00
Matthew 4da9f813fc Fix your first 3D game issues (#6763) 2023-02-22 21:47:40 -08:00
Hugo Locurcio c0cdbf0617 Document shadow quality workaround with orthogonal camera in Your first 3D game
This is required for now, as the DirectionalLight3D's Shadow Max Distance
isn't taken into account when using an orthogonal camera.

This is an engine issue, but since this tutorial is a starting point
for a lot of people, it's important to point out a workaround right here.
2023-02-18 02:03:07 +01:00
Hugo Locurcio 87298c021f Update FAQ for Godot 4.0
- Link to Console support in Godot documentation.
  - In the Console support in Godot page, link to the
    "Godot and consoles, all you need to know" blog post as it contains
    additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
  the answer.
- Replace uses of "open-source" with "open source" for consistency.
2023-02-13 00:12:37 +01:00
skyace65 b3d94a655d Update mono references to .NET 2023-02-09 16:59:56 -05:00
Tom Brewe a4801672f2 fix(01.game_setup.rst): Extents->Size adjustments and new screenshots (#6547)
fix(01.game_setup.rst): Extents->Size adjustments and new screenshots
2023-02-05 11:14:48 -05:00
Hana dadc2d9f97 update images and outdated properties 2023-02-04 22:09:41 +01:00
shane pope 39ff799608 Update 04.creating_the_enemy.rst 2023-02-03 13:26:15 -06:00
shane pope 1981fd404f Use new API for 4.0 2023-01-29 22:39:09 -06:00
Hana 229a7c78f6 Update majority of images in "Your first 2d game" (#6697)
* Update images in first 2d game
2023-01-29 18:03:54 -05:00
vince nguyen b8ca329c2d Switched KinematicBody2D to CharacterBody image in latest docs (#6663)
Updated KinematicBody2D image to CharacterBody2D in 4.0 docs
2023-01-28 23:20:42 -05:00
Max Hilbrunner 0c18a7cb67 Merge pull request #6643 from paulloz/csharp/signals
Create a dedicated "C# Signals" page
2023-01-23 19:22:15 +01:00
BlueStag 135ad68cab Use 4.0 method of connecting to and emitting signals (#6311)
Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Paul Joannon 3347df2edb Create a dedicated "C# Signals" page 2023-01-22 17:37:29 +01:00
Haoyu Qiu d83c3d8143 Sync renamed method in C++ code snippet 2023-01-18 20:36:41 +08:00
Matthew f89da783ec Merge pull request #6528 from denicolas/patch-5
Character animation - change "you" to "you've"
2023-01-17 21:12:14 -05:00
Paul Joannon 293c3455bb Update & fix C# blocks under getting_started/
- `_Process` take its delta argument as a double
- Node classes need to be partial
- Use `SignalName.*` instead of `nameof(*)` for signals
- Add a note about how `delta` arguments are doubles
2023-01-14 11:11:52 +01:00
Yuri Sizov f59ef9dfd3 Merge pull request #6580 from Piralein/update-first-2d
Update code samples in The Main Game Scene tutorial, remove randomize calls
2023-01-13 16:31:20 +03:00
Yuri Sizov 821b2e8d9e Merge pull request #6597 from Piralein/first-3d
Update more C# code samples in Getting Started
2023-01-13 16:00:15 +03:00
Yuri Sizov a20c7f494e Merge pull request #6581 from Piralein/partial🔑
Update C# code samples in Getting Started and Tutorials
2023-01-13 15:59:11 +03:00
Hana 9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Hana f726757663 update c# examples and fix ref links 2023-01-12 18:57:52 +01:00
Hana 108796d8ee update c# code example and remove randomize call 2023-01-12 17:59:58 +01:00
TheYellowArchitectandJohannes Loepelmann 41252827ca Update "Your first 3D game" tutorial for Godot 4 (#6243)
* FULLY REMADE FOR 4.0

Co-authored-by: Johannes Loepelmann <johannes@loepelmann.de>
2023-01-11 21:52:51 +01:00
Brendan Hansknecht eb65fa2857 First 2d game docs - minor typo fix (#6555)
* First 2d game typo fix

Super minor type fix for first 2d game tutorial
2023-01-09 22:57:24 +01:00
Josh Creek fbf70a7c6b fix(#6539) Update C# documentation for Godot 4 (#6548)
* fix(#6539) Update C# documentation for Godot 4
2023-01-09 20:52:40 +01:00
Denis NICOLAS 4f38aec026 Character animation - Tense and incomplete text
In "Using the animation editor":
"Once you created the animation"
should be:
"Once you've created the animation"

In "Animating the mobs":
"Then open Mob.tscn and open its animation player."
Mob.tscn doesn't have an animation player.
2022-12-28 18:57:02 +01:00
Denis NICOLAS eb7c9618aa Jumping and squashing monsters - Typos
In "Jumping":
"In games, you really want controls to be responsive and giving instant speed boosts like these, while unrealistic, feel great."
should be:
"In games, you really want controls to be responsive and giving instant speed boosts like these, while unrealistic, feels great."
or:
"In games, you really want controls to be responsive and instant speed boosts like these, while unrealistic, feel great."

"Notice that the Y axis is positive upwards. That's unlike 2D, where the Y axis is positive downward."
should be:
"Notice that the Y axis is positive upwards. That's unlike 2D, where the Y axis is positive downwards."
or:
"Notice that the Y axis is positive upward. That's unlike 2D, where the Y axis is positive downward."
2022-12-26 19:30:48 +01:00
Bruno Wilson Portes 93f4f601d6 Remove extraneous space in the 3D game tutorial's Mob script (#6508) 2022-12-24 20:56:39 +01:00
skyace65 3598888f27 Update and fix some images for key concepts page 2022-12-02 16:30:09 -05:00
Matthew 1e2f11fbc3 Merge pull request #6426 from Element894/patch-1
Character animation page typo. Line 194 if statement was commented out.
2022-12-01 08:33:43 -05:00
Hugo Locurcio 509804650e Update all instances of instance() to instantiate() 2022-11-29 16:59:09 +01:00
Max Hilbrunner 5f8859fd48 Merge pull request #6366 from skyace65/EditorIntro
Update first look at the editor images for 4.0
2022-11-28 13:53:04 +01:00
Element894 10df3c01ad Remove, '#' from line 194. Line 194 if statement was commented out. 2022-11-26 17:03:54 -08:00
Max Hilbrunner adeaecb14a Merge pull request #6419 from denicolas/patch-3
Creating instances - Wrong tense
2022-11-23 21:32:40 +01:00
Allie Polubiec b7b917d086 Fix small missing word typo 2022-11-23 14:44:08 -05:00
Denis NICOLAS 2410d69aa6 Creating instances - Wrong tense
"Once you have a diagram, we recommended creating a scene"
should be:
"Once you have a diagram, we recommend creating a scene"
2022-11-23 20:32:23 +01:00
Yuri Sizov a5bf20bb6d Add support for split class reference 2022-11-17 21:20:41 +03:00
skyace65 8a57b11bfc Update first look at the editor images for 4.0 2022-11-06 19:25:39 -05:00
William LimandHugo Locurcio d67a148cfa Fix Local Projects tab name in First look at Godot's editor (#6338)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-10-26 16:19:11 +02:00
José Joaquín Bocanegra c9e50fc27b Fixes typo saying Main where it should say HUD 2022-10-17 17:28:46 +01:00
Max Hilbrunner 3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner 024fedb0f3 Kinematic -> Character 2022-10-15 17:55:24 +02:00
Max Hilbrunner 9862cbea87 Reference -> RefCounted 2022-10-15 17:26:59 +02:00
Zach Day 4ccb293730 Fix C# in step-by-step Signals example
Changed code to use new event-style connections; changed
custom signal example to use the new `SignalName` global;
use `double` instead of `float` for `_Process` argument
2022-10-12 17:37:39 -04:00
TheYellowArchitect 7dd0537bc2 [Signals] Replaced 9 images to match 4.0 version (#6235)
* Replaced 9 images for 4.0 compatibility
2022-10-11 08:15:14 +02:00
TheYellowArchitect be79373bfd [2D Game Tutorial] Fixing the last codeblock to run on 4.0
The last code which would make the tutorial incompatible for 4.0 was this. I ran it locally on my 2D project to ensure it works.
Basically to replace the yield one-shot timer, I used this https://docs.godotengine.org/en/latest/classes/class_scenetreetimer.html

Fixes https://github.com/godotengine/godot-docs/issues/6234

@Calinou Related to this: If I do an upgrade/polish of the 2D tutorial [like I did with 3.0](https://github.com/godotengine/godot-docs/pull/6243) where I upload more **.webp** images and clarify and ref hyperlink here and there, would it be accepted soon, or delayed until after .webp support? Asking because it will take a day or two (I already have the images which is the hard part), and if that upgrade is merged in 4+ months, I would rather schedule my priorities in another way
2022-10-07 13:04:07 +00:00