soringherghisan
94ff2dde80
Random number generation: Fix comment for randi_range() example ( #4998 )
2021-06-15 19:09:20 +02:00
Rodrigo Ceccato de Freitas
32bb9315e0
Fix small typo
2021-06-12 18:26:37 -03:00
Rémi Verschelde
9aa2bee28b
Merge pull request #4840 from mortarroad/master-lossless-webp
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Document lossless WebP
2021-06-12 12:37:44 +02:00
Morris Tabor
833d7ae9fb
Document lossless WebP
2021-06-12 09:19:31 +02:00
Rémi Verschelde
11f715112b
Merge pull request #4971 from Calinou/exporting-android-same-package
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Add note about deploying to Android device where relevant
2021-06-10 08:42:58 +02:00
Hugo Locurcio
7d287ab9a5
Add note about deploying to Android device where relevant
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This is a common roadblock when exporting to Android.
2021-06-09 18:31:32 +02:00
Martin
dc0fca892a
Fix GDScript example formating
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First 3 lines of actual code appeared in the tab title instead of in the code block.
2021-06-09 12:50:39 +02:00
DeeJayLSP and Hugo Locurcio
5e2ca0c91c
Remove pleonasm in Localization using gettext ( #4968 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-07 21:57:46 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
DeeJayLSP
08150dca70
Update class reference link on Scene organization ( #4962 )
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doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:23 +02:00
DeeJayLSP
695b162d2f
Remove duplicate text on Creating iOS plugins ( #4959 )
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Godot iOS Plugins is said on the link, no need to say it twice
2021-06-06 16:10:11 +02:00
Rémi Verschelde
240983e7ce
Merge pull request #4955 from DeeJayLSP/patch-4
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Fix a typo in Logic preferences
2021-06-04 09:45:10 +02:00
DeeJayLSP
81863d0518
Fix a typo in Logic preferences
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At first I thought it was another example of first person usage, but it was just a typo.
This replaces a "my" where it should be "may".
2021-06-04 01:01:29 -03:00
DeeJayLSP
939719f9eb
Fix class reference link on C# features
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Fixed a misplaced double back quote that is supposed to be a class reference link on C# features page
2021-06-03 21:03:37 -03:00
DeeJayLSP
931e3087c3
Change text to avoid use of first person in Static typing in GDScript ( #4953 )
2021-06-04 00:25:25 +02:00
git_vb
c0ab4c4268
Hard wrap some long comments in godot_interfaces.rst ( #4892 )
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(cherry picked from commit c39853a639 )
2021-06-02 11:50:28 +02:00
Rémi Verschelde
299add03f9
Merge pull request #4881 from skyace65/AndroidImages
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Update exporting for android images
2021-06-02 11:40:10 +02:00
Morris Tabor
5927b29ec0
fix the doc for skip_vertex_transform.
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(cherry picked from commit d8568535dc )
2021-06-02 11:36:15 +02:00
Rémi Verschelde
ad0bcbcd71
Merge pull request #4861 from Calinou/update-docs-changelog
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Update documentation changelog for Godot 3.3+
2021-06-02 11:32:29 +02:00
Rémi Verschelde
0237f2c853
Merge pull request #4319 from bruvzg/ctl_docs
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[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-06-02 11:29:20 +02:00
Rémi Verschelde
9e298ba1b7
Merge pull request #4886 from skyace65/ExportProject
2021-06-02 11:28:30 +02:00
Rémi Verschelde
c875cfb906
Merge pull request #4895 from skyace65/GDSimple
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Fix GDNative C example
2021-06-02 11:26:15 +02:00
Rémi Verschelde
722df7673d
Merge pull request #4948 from DeeJayLSP/master
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Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:25:32 +02:00
Douglas
d22be3aeee
Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:22:59 +02:00
Hugo Locurcio
6babc68649
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
horhorou
d8eca54e0c
Update creating_script_templates.rst
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Using Ubuntu and after trying on two different machines. I just want to specify that for Linux the template script files are not listed in the .local/share/godot folder but in .config/godot/.
If someone can confirm on other linux OS 😄
It will allow other people who like me since version 3.0 use scripts_templates in the project root .😭
2021-05-24 20:48:20 +02:00
Brendan Jackman
3deb283870
Fix indentation in using_kinematic_body_2d.rst
2021-05-24 14:22:15 +02:00
Yuri Roubinsky
648dc568c3
Updates shader built-ins
2021-05-22 12:48:18 +03:00
Rémi Verschelde
53d40f0685
Merge pull request #4910 from Calinou/i18n-disable-automatic-translation
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Document disabling automatic translation in Internationalizing games
2021-05-18 12:18:48 +02:00
obviousscholar and Hugo Locurcio
1efd7d7539
Add note about shadow casting and light cull masks in 3D lights and shadows ( #4925 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-17 23:49:41 +02:00
skyace65
871422f576
Remove reference to 3.0 from 2D lights and shows
2021-05-15 08:45:46 -04:00
Martin
3471030a1f
Use same file name when explaining how to address it
2021-05-15 12:13:32 +02:00
insomniac_lemon and Hugo Locurcio
ea1ae27270
Add info on sending quit requests properly in Handling quit requests ( #4911 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-14 21:44:40 +02:00
Nathan Lovato
49022c2e65
Merge pull request #4251 from willnationsdev/godot-api
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Add 'How to read the Godot API' docs.
2021-05-14 11:05:13 -06:00
Hugo Locurcio
8000d8f317
Document disabling automatic translation in Internationalizing games
2021-05-13 19:50:14 +02:00
tacevee
99a44fac6b
Mention the new main screen switch shortcuts ( #4903 )
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These shortcuts changed in Godot 3.3.
2021-05-11 00:36:06 +02:00
hakankaraduman
013ff59734
Fix "physics time" instead of "physics frame" in The Profiler ( #4899 )
2021-05-10 14:48:08 +02:00
bruvzg
20bcd1307a
[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-05-07 11:29:55 +03:00
skyace65
3635d341e2
Fix GDNative C example
2021-05-05 21:46:43 -04:00
Simone Gianni and Hugo Locurcio
3f60675227
Specify when integers and floats are 32 and when 64 bits ( #4893 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-05 18:47:10 +02:00
Matthew
5e16a182fd
Update images on the Feature tags page ( #4888 )
2021-05-03 15:08:54 +02:00
skyace65
2b2cbefe82
Remove "Exporting" page and update "Exporting Projects" images
2021-05-02 12:45:31 -04:00
Hugo Locurcio
9919b8a4ca
Document how to support portrait and landscape in Multiple resolutions ( #4872 )
2021-05-01 22:07:32 +02:00
skyace65
ce93d89f7d
Update exporting for android images
2021-05-01 09:38:22 -04:00
Manolis Papadeas
d2f3931451
Change Godot 3.2.4 to 3.3 in the "Using the Web Editor" page
2021-04-30 17:37:22 -07:00
allkhor
0ced08d635
Update build-tools to 30.0.3
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(cherry picked from commit 7621eb8d12 )
2021-04-29 12:07:22 +02:00
BlueStag
4cfe07b696
Fixed "GetNode" inconsistency
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See #4794
2021-04-27 17:07:52 +01:00
Rémi Verschelde
939871cf46
Merge pull request #4869 from skyace65/AndroidCustom
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Remove duplicate setup instructions from android custom build page
2021-04-26 16:50:57 +02:00
skyace65
5e47201745
Remove duplicate setup instructions from android custom build page
2021-04-25 21:42:15 -04:00
Erik Vroon
6706901b40
Fix entry type in C# example for loading savegames ( #4850 )
2021-04-25 22:09:25 +02:00