Commit Graph
20 Commits
Author SHA1 Message Date
zacryol c418ab579c Show example of casting get_node() for inferred static typing in style guide 2021-11-03 16:15:17 +01:00
DeeJayLSP 77a372d266 Change text to avoid use of first person in Static typing in GDScript (#4953) 2021-06-04 00:25:36 +02:00
Leonardo Jeanteur 428106f910 Correct grammar, formatting and add download link (#3860)
Add a link to Godot Engine's download page.
2020-08-02 22:02:32 +02:00
Rémi Verschelde 39dbbb29e1 Images: always use relative 'img/' paths, without './' prefix
Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Max Hilbrunner be931dc655 Merge pull request #3546 from Calinou/gdscript-warning-system-split
Split the GDScript warning system documentation into its own page
2020-05-17 15:55:50 +02:00
Hugo Locurcio 9e57202866 Split the GDScript warning system documentation into its own page
It's not strictly related to static typing, as it can work without it
(e.g. to signal unreachable code).
2020-05-17 01:01:59 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Rémi Verschelde e6b00ca97a Misc formatting fixes 2020-04-27 12:17:47 +02:00
Frederick Kramer Dal Pra efa4e6ef5f Safe line vs Unsafe line unclear label (#3366)
Although line 6 is safe, line 7, that actually is what the paragraph talking about, is unsafe and line 8 is safe.
The way it was before, it was in reverse order, making it confusing which is safe and which is not. So I changed the order to be as the picture.
To further assure it is clear, I added the line numbers in parentheses.
The parentheses could be excessive verbosity, but the order importance stands. I believe it was confusing before.
Alternatively, the picture could be changed, having the safe line first. Then it's clearer as the unsafe line it's the only one different and the order would be also correct; 2 safe lines, one unsafe for last. Specifying the lines would not be needed then.
2020-04-12 13:58:40 +02:00
Michael Alexsander 95784cf94f General formating fixes for GDScript scripting pages (#3248) 2020-03-06 20:28:58 +01:00
Kaligule 97b8ad885b Document all comments that disable warnings
These are the 3 types that I found in the code:

- # warning-ignore:id_of_warning
- # warning-ignore-all:id_of_warning
- # warnings-disable

I found them at https://github.com/godotengine/godot/blob/24e1039eb6fe32115e8d1a62a84965e9be19a2ed/modules/gdscript/gdscript_tokenizer.cpp#L558
If there are any more they should also be added.
2019-09-17 22:33:07 +02:00
Henrique Campos c602bc4aa8 Fix wrong type on replacing callback's types example 2019-03-30 09:45:39 -03:00
Chris Bradfield 41b67909fe Minor tutorial fixes for 3.1 2019-03-20 18:35:40 -07:00
Rémi Verschelde 739ea5eeb9 Fix most Sphinx warnings 2019-01-07 12:14:46 +01:00
Rémi Verschelde 8a49da6da5 Fix internal links to use proper :ref: syntax 2018-12-13 12:05:35 +01:00
corrigentia 0fa68362af Fix some grammar in static_typing.rst (#1982) 2018-12-07 15:26:00 +01:00
Vallentin cd4353790f Fixed typos (#1906) 2018-11-20 09:44:00 +01:00
Rémi Verschelde e3b9e56516 Fix capitalization of some headers 2018-10-25 15:52:04 +02:00
Michael Alexsander Silva Dias 5c25e67bbf Make new typed guide have the default syntax 2018-09-21 14:44:12 -03:00
Nathan LovatoandGuilherme Henrique Teixeira de Oliveira 3515f10555 Add intro to typed gdscript
Same article as http://gdquest.com/tutorial/game-design/godot/gdscript/typed-gdscript/, ported to RST
@vnen reviewed the content already, and I improved the article based on
his feedback.

Co-authored-by: Guilherme Henrique Teixeira de Oliveira <htoguilherme@gmail.com>
2018-09-21 07:32:44 +09:00