Commit Graph
4543 Commits
Author SHA1 Message Date
Rémi Verschelde ffac3a0408 GDExtension: Fix typo on compatibility_minimum property 2025-02-07 13:25:14 +01:00
skyace65 1a4ba56b0f Remove shader materials page 2025-02-06 19:59:36 -05:00
Vojtech Krajnansky ff89b4611e Fix C# _Process method signatures 2025-02-05 20:14:35 +01:00
Max Hilbrunner 5dea521db6 Merge pull request #10619 from skyace65/ParticleMinMaxImage
Update particle process material min max image
2025-02-05 13:15:05 +01:00
Hugo Locurcio 7d34e4e42e Clarify difference between Godot's scene instancing and hardware instancing
- Link to tutorial about instancing scenes by code in Creating instances
  (and link the other way around too).
2025-02-05 11:23:25 +01:00
skyace65 caabb14bc2 Update particle process material min max image 2025-02-04 19:49:56 -05:00
Matthew 971fe5a4c1 Merge pull request #10613 from Vocco/expression-logical-operators
Document logical operator support in `Expression`
2025-02-04 17:57:24 -05:00
Matthew ea1b882aa7 Merge pull request #10606 from tetrapod00/first-3d-update
Improve First 3D shader tutorial
2025-02-04 17:35:24 -05:00
Vojtech Krajnansky 404a2bc96e Document logical operator support in Expression 2025-02-04 15:36:49 +01:00
tetrapod00 39bbba660d Fix video alignment after dependency update without CSS 2025-02-03 11:52:04 -08:00
tetrapod00 049b42989e Revert "Fix video alignment after dependency update"
This reverts commit 0e87849415.
2025-02-03 10:22:46 -08:00
Max Hilbrunner 36359b2fcd Merge pull request #10566 from tetrapod00/fix-video-align
Fix video alignment after dependency update
2025-02-03 10:28:24 +01:00
Max Hilbrunner 7813926781 Merge pull request #10597 from skyace65/Particles2DUpdate
Update 2D particles page for Godot 4.4
2025-02-03 10:19:31 +01:00
Martin Delilleandtetrapod b338f45258 Fix editor shortcut documentation for macos (#10575)
* Fix open 2D/3D/Script editor shortcut documentation for macos

From the code: https://github.com/godotengine/godot/blob/4.3/editor/editor_node.cpp#L7831-L7834

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-03 10:18:13 +01:00
Max Hilbrunner cc38a8047b Merge pull request #10570 from Maarrk/pr-gdextension-tooling
Improve GDExtension tutorial based on own experience
2025-02-03 10:16:32 +01:00
Max Hilbrunner 091a4490bb Merge pull request #10605 from tetrapod00/builtin-varying-note
Add note to use varyings to access builtins in shader pages
2025-02-03 10:09:56 +01:00
tetrapod00 76da87bf07 Document [ExportToolButton] 2025-02-02 17:44:06 -08:00
tetrapod00 287ad02f83 Improve First 3D shader tutorial 2025-02-02 14:53:13 -08:00
skyace65 95946bf4b4 Rename particle_process_material_2D.rst to particle_process_material_2d.rst
rename title
2025-02-02 16:24:51 -05:00
tetrapod00 858c663ab1 Add note to use varyings to access builtins in shader pages 2025-02-02 13:00:12 -08:00
Marek S. Lukasiewiczandtetrapod a5db6503b7 Improve GDExtension tutorial based on own experience
Changed code sample to runtime class to match GDScript default.
Recorded a new animation showing the desired result inside game window.
Changed the wording around SConstruct file to make it less intimidating.
Added link to IDE setup in building from source documentation.

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-01 21:32:24 +01:00
Matthew 01c2c9f127 Merge pull request #10565 from markdibarry/parallax2d-getting-started
Add Getting Started for Parallax2D
2025-02-01 08:20:56 -05:00
Matthew 9abcbd707e Merge pull request #10515 from elpozewaunig/splash-properties
Document $GODOT_SPLASH_CLASSES placeholder for custom HTML5 shells
2025-01-30 17:56:59 -05:00
tetrapod fad4662398 Merge pull request #10569 from Calinou/controllers-custom-mappings-no-upstream
Point mapping contributions to Godot in Controllers, gamepads and joysticks
2025-01-30 12:45:40 -08:00
Hugo Locurcio cbdec4e72e Point mapping contributions to Godot in Controllers, gamepads and joysticks
GameControllerDB's upstream does not accept contributions from Godot
since it does not use SDL. Users can still create custom mappings,
but they should be submitted to Godot's controller database instead
of the SDL one.

This also adds a reference to `godotcontrollerdb.txt` which was missing
in the first place. This file is used as a complement to `gamecontrollerdb.txt`.
2025-01-29 21:57:40 +01:00
Mark DiBarry 692efa2347 Add Getting Started for Parallax2D 2025-01-29 15:25:16 -05:00
Sai Nane 98ce9b570b Briefly document Vector<> variations
`Packed*Array` aliases seem universally preferred where available, so
a link to the list of types seems appropriate.

`LocalVector` is used sparingly, so mentioning the intent and rough
tradeoff involved seems right for an overview.
2025-01-29 12:20:45 +00:00
Hugo Locurcio ff84bad138 Reword warning about slow thread creation in Using multiple threads 2025-01-29 10:19:22 +01:00
tetrapod00 0e87849415 Fix video alignment after dependency update 2025-01-29 00:30:10 -08:00
tetrapod 3a424470fe Merge pull request #10554 from skyace65/First3DShader
Fully update first 3D Shader page
2025-01-28 17:08:44 -08:00
Matthew 0c82320d79 Merge pull request #10558 from tetrapod00/shader-tweaks
Improve shading language page
2025-01-28 20:08:31 -05:00
skyace65 33a91dff25 Fully update first 3D Shader page 2025-01-28 20:06:03 -05:00
tetrapod00 a2d2c07aee Improve shading language page 2025-01-28 00:36:30 -08:00
Max Hilbrunner 173ff270e4 Merge pull request #10555 from skyace65/3DFormats
Update available 3D formats page
2025-01-28 06:06:53 +01:00
Max Hilbrunner c663c40cd1 Merge pull request #10556 from skyace65/IntroTo2D
Update intro to 2D page for 4.4
2025-01-28 06:06:19 +01:00
Max Hilbrunner 78d1b2c252 Merge pull request #10552 from skyace65/WAVRuntime
Update docs for runtime loading of WAV files
2025-01-28 06:05:40 +01:00
Max Hilbrunner 35a0dc8f37 Merge pull request #10547 from tetrapod00/parallax2d-is-stable
Update note about Parallax2D being experimental
2025-01-28 06:04:42 +01:00
skyace65 17ee37ddd4 Update available 3D formats page 2025-01-27 21:44:55 -05:00
skyace65 f9915344f4 Update intro to 2D page for 4.4 2025-01-27 21:38:04 -05:00
skyace65 cf2e02779e Update docs for runtime loading of WAV files 2025-01-27 19:36:06 -05:00
Muller-Castro 689bb9743c Change from blender directory to blender exec (#10551)
* Change from blender directory to blender exec
2025-01-25 22:00:09 -05:00
Emily 99b1f86d53 Update list of advantages and disadvantages to more accurately refle… (#8736)
* Updated list of advantages and disadvantages
2025-01-25 15:15:26 -05:00
Matthew 6d965b1069 Merge pull request #9691 from Calinou/spatial-shader-update-render-modes
Update list of spatial shader render modes for Godot 4.4
2025-01-25 15:09:23 -05:00
Hugo Locurcio e43dd0821c Update list of spatial shader render modes for Godot 4.3
This also improves the documentation for existing render modes.
2025-01-25 18:42:57 +01:00
Martin Beaussart d18c89ba71 Update code order with static annotation on gdscript_styleguide.rst (#8920)
* Update code order with static annotation on gdscript_styleguide.rst

Update code order on gdscript_styleguide.rst
by inserting static variables and methods on the code order as a proposal
2025-01-25 12:06:20 -05:00
Mark Wilson 1fe10df90d Fix description of GUI input propagation (#7899)
* Fix: Propagation of _gui_input()

_gui_input() calls only propagate up the scene tree for mouse events
with appropriate filter flags. Keyboard and controller events do not
propagate through _gui_input().

Places entire description of _gui_input() propagation in one location,
marks it as a note to separate it from surrounding input propagation,
and updates the description to include behavior of keyboard and
controller events.
2025-01-25 11:51:36 -05:00
Billy Guzik 42ac7c8431 Update gdscript_exports.rst (#9327)
* Update gdscript_exports.rst

Added hyperlinks for each export type that lead to annotation documentation further explaining each export type, as requested in issue#9281
2025-01-25 11:32:33 -05:00
Makarov Alexandr f167d485df Add Visual Studio exec flags (#9086)
* Add Visual Studio exec flags
2025-01-25 11:27:58 -05:00
Matthew b3b0b1e5e9 Merge pull request #9267 from JordanKlooster/patch-1
Fixed small code error in custom_drawing_in_2d.rst
2025-01-24 22:28:16 -05:00
tetrapod00 f92484d918 Update note about Parallax2D being experimental 2025-01-24 12:52:05 -08:00