Commit Graph
1262 Commits
Author SHA1 Message Date
Rémi Verschelde 2b0fd5e27d Merge pull request #3552 from Calinou/fix-spacing
Fix various spacing and capitalization issues
2020-05-18 11:27:00 +02:00
Hugo Locurcio 4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Hugo Locurcio c7e119bbed Remove outdated notice at the end of Background loading
punto is generally not available on IRC for support questions.
2020-05-17 23:12:37 +02:00
Max Hilbrunner 3fe5d9317f Improvements and fixed for Oculus tutorial 2020-05-17 15:51:13 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Max Hilbrunner b1297a492d Merge pull request #3040 from skyace65/QuestTutorial
Add Oculus Quest tutorial to documentation
2020-05-15 19:54:15 +02:00
skyace65 5da915edeb Add Oculus Quest tutorial to documentation 2020-05-15 09:57:15 -04:00
Chris Bradfield 85ced2e9e4 Using KinematicBody2D: update parameter names 2020-05-14 09:21:35 -07:00
AntonWetzelandMax Hilbrunner a364907465 Added guide to edit variables (#3049)
* Added guide to edit variables

* Style updated

removed static typing
added line between function
added space after #

* Apply suggestions from code review

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-14 17:52:47 +02:00
Rémi Verschelde 3bb608114f Merge pull request #3496 from vonagam/fix-gdnative-cpp-scons-osx
Fix GDNative C++ SConstruct for OSX
2020-05-13 11:29:24 +02:00
Aaron Franke 5b87a44151 Add having a gitignore to the asset library requirements (#3524) 2020-05-12 09:20:01 +02:00
vetu11 b04225c997 fix-3511 2020-05-10 10:52:11 +02:00
Bojidar Marinov 24fd7104bb Remove obsolete information related to the asset library (#3504) 2020-05-07 11:22:44 +02:00
Max Hilbrunner 30c9b2aa80 Merge pull request #3502 from Calinou/hyphenate-thread-safe
Add an hyphen to all instances of "thread-safe"
2020-05-07 00:30:36 +02:00
Max Hilbrunner 33c900db1d Merge pull request #3501 from Louis-Simon22/master
Instancing section added to the running code in the editor tutorial
2020-05-07 00:29:58 +02:00
Hugo Locurcio 692c30a287 Add an hyphen to all instances of "thread-safe" 2020-05-06 19:37:02 +02:00
Louis-Simon Mc Nicoll 222402ed82 Instancing section added to the running code in the editor tutorial 2020-05-06 13:06:13 -04:00
Vasanthan 30047535df Added BBcode tags for Table and Cell
These tags are inbuilt with Godot but never mentioned in the documentation.
2020-05-06 15:26:13 +05:30
Rémi Verschelde e614de27ed Merge pull request #3494 from RandomShaper/canvas_modulate
Improve docs on TIME
2020-05-06 08:15:52 +02:00
Pedro J. Estébanez 10e2e31c88 Improve documentation about TIME CI shader builtin 2020-05-05 20:46:40 +02:00
Dmitrii Maganov e97081ba16 Fix GDNative C++ SConstruct for OSX 2020-05-05 14:09:03 +03:00
Marcel Admiraal a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Mason BiallyandMax Hilbrunner be0733a5b5 Attempting to clean up thread safe language. (#3336)
* Attempting to clean up thread safe language to remove confusing and conflicting repetition.

* Update tutorials/threads/thread_safe_apis.rst

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-04 19:04:21 +02:00
Max Hilbrunner 773d71b90f Merge pull request #3482 from Calinou/add-3d-limitations-page
Add a dedicated page for 3D rendering limitations
2020-05-04 16:15:44 +02:00
Hugo Locurcio 53eedbfdd0 Mention the normal map coordinate system expected by Godot 2020-05-03 21:23:14 +02:00
Hugo Locurcio 555a68601e Add a dedicated page for 3D rendering limitations
The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
2020-05-03 15:26:27 +02:00
abe fdf4c98a69 FPS Tutorial Part 5 typo fix 2020-05-02 19:41:36 -04:00
Max Hilbrunner a5ef2d8f5c Merge pull request #3467 from VardenTheOne/patch-1
Fix method name
2020-05-02 15:38:07 +02:00
Hugo Locurcio 726fe7ca1f Use network_peer as a property instead of using the setter method 2020-05-02 01:12:09 +02:00
VardenTheOne a56bfcad1f Fix method name 2020-04-30 18:32:10 +03:00
Hugo Locurcio 30230b2971 Clarify that NetworkedMultiplayerPeer cannot be extended via GDScript
See #3460.
2020-04-28 09:39:20 +02:00
Clay John 8bd9da0ca0 Initial Sky shader reference page (#3416)
* Initial Sky shader reference page
2020-04-27 18:56:10 +02:00
cc17b4ca09 Include how to preview animations (#3456)
* Include how to preview animations

As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.

* Apply Calinou's suggestion

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-04-27 16:32:57 +02:00
Rémi Verschelde e6b00ca97a Misc formatting fixes 2020-04-27 12:17:47 +02:00
Yuri Sizov 135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Andrew Luchuk bf420a5032 Fixes typo on line 60 in understand 2020-04-26 14:24:16 -04:00
Hugo Locurcio b13d1fd083 Update the Customizing the Web export HTML page 2020-04-26 18:44:29 +02:00
Max Hilbrunner d47d66f90d Merge pull request #3318 from docquantum/master
Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Max Hilbrunner e54c9369ff Merge pull request #3441 from Calinou/improve-shader-reference-table
Improve the shader reference table formatting
2020-04-26 16:10:59 +02:00
Hugo Locurcio c3e05904a0 Improve the shader reference table formatting
This also adds a note about the `pow()` result being undefined
in certain conditions.
2020-04-25 21:20:32 +02:00
Daniel Nimmervoll 6af982bc47 Fix typo in c# script of bouncing/reflecting part (#3443) 2020-04-25 17:31:08 +02:00
Rémi Verschelde d18440539c Merge pull request #3402 from Calinou/compiling-self-contained-mode
Mention self-contained mode in the editor compilation guides
2020-04-21 13:41:33 +02:00
Rémi Verschelde a9f633008f Merge pull request #3421 from Calinou/doc-csg-prototype-textures
Document how to apply prototype textures to CSG nodes
2020-04-21 13:39:54 +02:00
Hugo Locurcio 30ef0c80a3 Document how to apply prototype textures to CSG nodes 2020-04-20 22:05:34 +02:00
Hugo Locurcio 79f75d9433 Mention built-in CSG limitations, recommend Qodot for final levels 2020-04-20 21:33:14 +02:00
Giuseppe b4c20830d1 Fix reference to a node in FPS tutorial part 2 (#3413) 2020-04-19 23:46:43 +02:00
Hugo Locurcio 701c94ed8e Mention self-contained mode in the editor compilation guides
When working on the editor itself, using separate configuration
is sometimes desired to avoid conflicts or accidentally losing
settings.

This closes https://github.com/godotengine/godot/issues/21567.
2020-04-17 21:48:02 +02:00
Michael Alexsander fec78c3c04 Fix some more errors 2020-04-17 16:43:12 -03:00
Rémi Verschelde 5cce7eff34 Merge pull request #3389 from skyace65/DetailTexture
Add information on detail section of spatial material
2020-04-17 18:57:40 +02:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00