Commit Graph
1077 Commits
Author SHA1 Message Date
skyace65 8e1b3f464d Clarify Particles2D spread parameter 2019-11-08 09:43:53 -05:00
Muller-Castro feba99e30b using_servers.rst:48: sever->server 2019-11-07 02:58:19 -03:00
Rémi Verschelde 95355f8e43 Merge pull request #2905 from nekomatata/code-tags
Fixed code tags for true/false/null and a few property references
2019-11-02 17:15:05 +01:00
Juozas Rastenis 730b4d6294 Fixed example that was not working 2019-11-02 15:29:04 +01:00
PouleyKetchoupp 854185495c Fixed code tags for true/false/null and a few property references 2019-11-02 13:09:14 +01:00
Yuri Roubinsky b1f125ce3c Some fixes for GLES2/GLES3 differences table 2019-11-01 20:24:40 +03:00
PouleyKetchoupp c04401213e Updated BBCode tutorial with image size and vertical offset 2019-10-29 18:33:06 +01:00
clayjohn 686cecf8ac Update GLES2 differences doc with recent changes 2019-10-29 07:29:17 -07:00
Rémi Verschelde 5123465942 Fix some Sphinx warnings 2019-10-29 12:54:08 +01:00
Rémi Verschelde bbc6682099 Merge pull request #2743 from Calinou/improve-viewports
Improve the Viewports documentation
2019-10-29 12:28:31 +01:00
Matthew Ehrenhofler d2cd211aca Update debug images for Godot 3.2, add information and reword some descriptions (#2792) 2019-10-29 12:22:02 +01:00
Rémi Verschelde a57a3715db Merge pull request #2877 from Vikram1323/master
Script path in C# code is wrong.
2019-10-29 10:51:40 +01:00
Matthew Ehrenhofler 333b5a3139 Update Particle Systems (2D) page for Godot 3.2 (#2871) 2019-10-29 10:48:38 +01:00
Rémi Verschelde 3825851979 Proofread Inspector plugins and Visual Shader plugins tutorials 2019-10-29 10:38:51 +01:00
Rémi Verschelde c1561b623d Merge pull request #2866 from Klowner/fix-inspector-plugin-example
Add proper extends / method calls to inspector plugins tutorial
2019-10-29 10:12:14 +01:00
Will Nations 3cb75877e1 Updated plugin tutorial w/ dialog & dep warning. (#2795)
- New note with CreatePluginDialog and images.
- Warns users that CustomTypes will be deprecated in 4.0.
2019-10-29 10:09:15 +01:00
Rémi Verschelde 790a4b21e2 Merge pull request #2841 from skyace65/spatialupdate
Update spatial material page for Godot 3.2
2019-10-29 10:05:56 +01:00
Matthew EhrenhoflerandRémi Verschelde 246f87f1da update bbcode in RichTextLabel page for Godot 3.2 (#2846)
* update bbcode in RichTextLabel page for Godot 3.2

* Reorder content, improve language and fix invalid code

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-10-29 09:59:02 +01:00
Rémi Verschelde fcc5134fde Merge pull request #2843 from nekomatata/tutorial-saving-games
Improvements in "Saving Games" tutorial
2019-10-29 09:13:09 +01:00
Rémi Verschelde 8d949c45d3 Merge pull request #2835 from Calinou/improve-handling-quit-requests
Improve the Handling quit requests page
2019-10-29 09:03:53 +01:00
Jérôme GULLY c3c2a8819b add doc workaround textureSize() with gles2 (#2811) 2019-10-29 08:56:35 +01:00
Rémi Verschelde 8eff390ddd Merge pull request #2823 from taner1es/missingline-fix
Missing line explanation added
2019-10-29 08:53:47 +01:00
Rémi Verschelde a8d89dd92f Merge pull request #2817 from Nutriz/cutout_tuto_bad_screenshot
fix bad screeshot for tuto_cutout9
2019-10-29 08:31:10 +01:00
Rémi Verschelde 8a9829d813 Merge pull request #2797 from skyace65/AssetLib
Update a paragraph in the AssetLib page for clarity
2019-10-29 08:03:30 +01:00
PouleyKetchoupp ca886ca062 Improvements in "Saving Games" tutorial
- Check for common errors and display error messages (node not instanced, missing save function)
- Proper logic for checking there's a line left when iterating through the save file
- Extra comments and different variable names to make the code more clear
2019-10-28 19:40:30 +01:00
Nathan Lovato 917190f517 Merge pull request #2880 from 20kdc/animations-typo-fix
Typo with the Animation introduction referring to the wrong target node class
2019-10-27 08:17:02 +01:00
Hugo LocurcioandnikhilCad fa77e6c0fc Add a note about ConfigFile in the Saving games tutorial
This closes #2879.

Co-authored-by: nikhilCad <47214394+nikhilCad@users.noreply.github.com>
2019-10-26 18:05:48 +02:00
20kdc db21d67fe1 Fix a slight typo with the Animation introduction referring to the wrong target node class. 2019-10-25 18:44:46 +01:00
vicky 4022e9bdb3 Script path in C# code is wrong. 2019-10-24 16:50:46 +05:30
Mark Riedesel 0f2be0b07f Add proper extends / method calls to inspector plugins tutorial 2019-10-20 11:59:38 -04:00
Hugo Locurcio bd8b0b66f2 Merge pull request #2851 from remram44/gettext-pybabel
Gettext pybabel
2019-10-13 23:07:30 +02:00
Remi Rampin 45c004cde3 Add babel-godot, Python tool to i18n strings 2019-10-13 11:35:54 -04:00
Remi Rampin 78b1f6e3ba Mention friendly alternatives to msginit 2019-10-12 18:44:12 -04:00
Taner Esmeroğlu 546175baee Spatial shader part2 wave effect redundant parameter usage 2019-10-12 12:16:19 +03:00
skyace65 12673801e9 Update spatial material page for Godot 3.2 2019-10-10 10:52:49 -04:00
frido 6a6464aea1 Fix various typos and grammar issues in tutorial articles 2019-10-09 23:56:08 +02:00
Nathan Lovato e895ca68ee Merge pull request #2827 from anoadragon453/anoa/caps
Capitalize beginning of note
2019-10-09 12:49:29 +02:00
Hugo Locurcio fdac2a6db5 Improve the Handling quit requests page 2019-10-08 19:14:22 +02:00
Chris Bradfield ddd0587e8e Merge pull request #2806 from anoadragon453/anoa/vector_math_titles
Fix titles in Vector Math page
2019-10-06 13:47:27 -07:00
Guilherme Felipe de C. G. da Silva 37e9a07069 Update mouse_and_input_coordinates.rst
Fix https://github.com/godotengine/godot/issues/32578
2019-10-06 12:26:12 -03:00
sheepandshepherd 71e14012e4 Fix a function name in GDNative C tutorial 2019-10-06 06:07:37 +02:00
Andrew Morgan 40745f3fd3 Capitalize beginning of note 2019-10-05 20:08:05 +01:00
Hugo Locurcio b69317bb53 Merge pull request #2807 from taner1es/patch-1
Fix: FPS TUT. PART 5 - Problematic Null Control
2019-10-04 18:14:50 +02:00
Taner Esmeroğlu ebfbb33609 Missing line explanation
Missing a line of code explanation added to godot-doc
2019-10-04 14:49:42 +03:00
Taner Esmeroğlu 90458bcd82 Fix: FPS TUT. PART 5 - Problematic Null Control
intersect_ray method returns empty dictionary instead of null.

https://docs.godotengine.org/en/latest/classes/class_physicsdirectspacestate.html#class-physicsdirectspacestate-method-intersect-ray
"If the ray did not intersect anything, then an empty dictionary is returned instead."
2019-10-04 04:01:08 +03:00
Nutriz dff79abf00 fix bad screeshot for tuto_cutout9 2019-10-02 21:52:30 +02:00
Michael Alexsander 04773e57fc Merge pull request #2738 from YeldhamDev/more_corrections
Fix mistakes in some recent tutorials changes
2019-10-02 13:30:37 -03:00
Hugo Locurcio 96269f259a Merge pull request #2810 from anoadragon453/anoa/remove_redundancy
Remove redundant phrase
2019-10-02 09:28:26 +02:00
Andrew Morgan 87e859e71f Bold the entirety of the accented phrase 2019-10-01 22:28:26 +01:00
Andrew Morgan c6ced03837 Remove redundant phrase 2019-10-01 21:43:09 +01:00