Commit Graph
40 Commits
Author SHA1 Message Date
Hugo Locurcio 6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
QuantMintandHugo Locurcio 253900043d Added parallel compilation to bindings compilation. (#3173)
* Added parallel compilation to bindings compilation.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-03-03 22:05:33 +01:00
drwhut 6ce6f82ede GDNative C Example folder structure consistency with demo repository (#3230)
* Made folder structure in GDNative C example consistent with the demo git repo.

* Change output of both Windows libraries.
2020-03-03 20:04:04 +01:00
quantmint 8a421ec6fa Replace x11 with linux in GDNative C++ example (#3109)
"x11" it's not the correct platform. It works with "linux".
2020-01-27 16:36:56 +01:00
George Marques c7bc8c7bcd Fix gcc compilation flags for GDNative with C example
`-rdynamic` flag is needed to properly export the symbols (otherwise Godot may not find them).

Also changed to use the more common `.o` extension for objects on Linux.
2020-01-22 15:15:31 -03:00
merumelu ce0a74d7da Remove _sections_unfolded noise in GDNative C++ example 2019-11-30 19:10:08 +01:00
frido 6a6464aea1 Fix various typos and grammar issues in tutorial articles 2019-10-09 23:56:08 +02:00
sheepandshepherd 71e14012e4 Fix a function name in GDNative C tutorial 2019-10-06 06:07:37 +02:00
Michael Alexsander Silva Dias f683b88576 Fix invalid image in "GDNative C example" page 2019-07-29 17:40:32 -03:00
Rémi Verschelde a52c42f290 Improve GDNative C Example tutorial
Improve language somewhat, and more details where relevant (e.g.
regarding the version of godot_headers).

Add a section on using the GDNativeLibrary editor plugin.
2019-07-29 10:33:31 +02:00
Rémi Verschelde 1afdb36a65 Wrap GDNative tutorials to 80 chars 2019-07-26 14:21:31 +02:00
Rémi Verschelde 4beac25f03 Proofread SCons examples 2019-07-03 09:46:30 +02:00
Rémi Verschelde 4630813101 Merge pull request #2575 from Demiu/patch-1
Update SConstruct to generate debug symbols on windows
2019-07-02 13:52:02 +02:00
Demiu 59fe528bf9 Update SConstruct to gen debug symbols on windows
Make SConstruct file from "GDNative C++ example" generate debug symbols on windows
2019-06-29 17:08:32 +02:00
Twarit Waikar 5c2b121ed4 Fix incorrect order in recursive update command
Correct order is `update --init --recursive` instead of `--init update --recursive`
2019-06-25 23:05:25 +05:30
werner mendizabal 889fe442eb Update GDNative docs to contain the correct git command. (#2444)
* Update GDNative docs to contain the correct git command.

* Update Note for building on 64 bits machine.
2019-05-10 17:13:38 +02:00
follower aa081ab955 Format folder/file names with monospace font (#2372)
* Format folder/file names with monospace font

Formatting the folder/file names "as code" (i.e. in a monospace font) is more consistent with the rest of the document formatting, helps the names stand out and hopefully draws attention to the need to manually create the subfolders.

* Format another filename as monospace

* Format .gdignore filename as monospaced
2019-04-15 16:48:51 +02:00
Hugo Locurcio 87d81b9d4a Fix various typos 2019-03-20 01:03:48 +01:00
Fredia Huya-Kouadio 10a8a4fb3d Update gdnative-cpp-example.rst (#2234)
Add note to specify when to expect Godot to auto-reload newly added/removed properties.
2019-03-10 11:23:06 +01:00
Rémi Verschelde 5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde aa7a9f8675 Misc heading fixes 2019-01-08 11:30:55 +01:00
Bastiaan Olij 28af0e8562 Renaming the class gdexample to GDExample to be more consistant with Godot 2018-11-29 00:29:17 +11:00
Bastiaan Olij 5519f9a1b1 Updated GDNative docs to show both NativeScript 1.0 and NativeScript 1.1 examples side by side 2018-11-28 23:45:12 +11:00
Rémi Verschelde 4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Hugo Locurcio adf3cb915a Capitalize all instances of Godot (except the binary name) 2018-10-27 21:01:11 +02:00
Hugo Locurcio 4741f45ddb Rename all occurrences of Mac OS X to macOS 2018-10-06 14:42:49 +02:00
Michael Alexsander Silva Dias 4ba009ae41 Fix incorrectly formatted note in "GDNative C++ example" page 2018-09-16 17:33:01 -03:00
Bastiaan Olij cb8002aa0b Added some info about the branches in the GDNative repositories 2018-09-03 18:41:19 +10:00
turupawn 89acadf8f5 Simple.gdns renamed to simple.gdns on GDNative C tutorial 2018-08-31 23:46:48 -06:00
cameron195 6e94be1d5d Changed headers to headers_dir to match godot-cpp
The headers argument was renamed to headers_dir, but this change was not reflected by the tutorials.
2018-08-19 23:29:02 +01:00
Hugo Locurcio 674ae320b6 Improve writing style in "GDNative C++ example" 2018-08-04 01:03:46 +02:00
Daniel Marshall 650be08213 Added LIBPATH to fix linux build (#1536)
* Added LIBPATH to fix linux build

* added -std=c++14 to osx
2018-06-28 17:10:24 +02:00
Daniel Marshall e73ef7511f Added clarity and fixed typo 2018-06-16 19:19:56 +01:00
Max Hilbrunner 6914ab3505 Merge pull request #1504 from BastiaanOlij/fix_gdnative_cpp_mistakes
Just fixed some small things
2018-06-09 20:00:32 +02:00
Will Nations 7c7832fcf3 Used hardcoded, downloadable scons for C++ tut 2018-06-07 21:49:07 -05:00
Bastiaan Olij acb07b3123 Just fixed some small things 2018-06-08 10:28:36 +10:00
Bastiaan Olij 2b083d3265 Tutorial for a very basic C++ GDNative plugin 2018-06-05 13:22:05 +10:00
mhilbrunner f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Max Hilbrunner 9b761b49a3 GDNative C example: Fix #1087 2018-03-18 18:03:28 +01:00
Nathan Lovato 96ee7418e9 Merge pull request #1028 from mhilbrunner/docs-structure
Restructuring update
2018-01-26 18:09:44 +01:00