Clay John
8bd9da0ca0
Initial Sky shader reference page ( #3416 )
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* Initial Sky shader reference page
2020-04-27 18:56:10 +02:00
cc17b4ca09
Include how to preview animations ( #3456 )
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* Include how to preview animations
As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.
* Apply Calinou's suggestion
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-04-27 16:32:57 +02:00
Rémi Verschelde
e6b00ca97a
Misc formatting fixes
2020-04-27 12:17:47 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Andrew Luchuk
bf420a5032
Fixes typo on line 60 in understand
2020-04-26 14:24:16 -04:00
Hugo Locurcio
b13d1fd083
Update the Customizing the Web export HTML page
2020-04-26 18:44:29 +02:00
Max Hilbrunner
d47d66f90d
Merge pull request #3318 from docquantum/master
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Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Max Hilbrunner
e54c9369ff
Merge pull request #3441 from Calinou/improve-shader-reference-table
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Improve the shader reference table formatting
2020-04-26 16:10:59 +02:00
Hugo Locurcio
c3e05904a0
Improve the shader reference table formatting
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This also adds a note about the `pow()` result being undefined
in certain conditions.
2020-04-25 21:20:32 +02:00
Daniel Nimmervoll
6af982bc47
Fix typo in c# script of bouncing/reflecting part ( #3443 )
2020-04-25 17:31:08 +02:00
Rémi Verschelde
d18440539c
Merge pull request #3402 from Calinou/compiling-self-contained-mode
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Mention self-contained mode in the editor compilation guides
2020-04-21 13:41:33 +02:00
Rémi Verschelde
a9f633008f
Merge pull request #3421 from Calinou/doc-csg-prototype-textures
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Document how to apply prototype textures to CSG nodes
2020-04-21 13:39:54 +02:00
Hugo Locurcio
30ef0c80a3
Document how to apply prototype textures to CSG nodes
2020-04-20 22:05:34 +02:00
Hugo Locurcio
79f75d9433
Mention built-in CSG limitations, recommend Qodot for final levels
2020-04-20 21:33:14 +02:00
Giuseppe
b4c20830d1
Fix reference to a node in FPS tutorial part 2 ( #3413 )
2020-04-19 23:46:43 +02:00
Hugo Locurcio
701c94ed8e
Mention self-contained mode in the editor compilation guides
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When working on the editor itself, using separate configuration
is sometimes desired to avoid conflicts or accidentally losing
settings.
This closes https://github.com/godotengine/godot/issues/21567 .
2020-04-17 21:48:02 +02:00
Michael Alexsander
fec78c3c04
Fix some more errors
2020-04-17 16:43:12 -03:00
Rémi Verschelde
5cce7eff34
Merge pull request #3389 from skyace65/DetailTexture
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Add information on detail section of spatial material
2020-04-17 18:57:40 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3
Fix typos found using codespell -wi3 ^classes/**/*.rst
2020-04-16 21:01:09 +02:00
skyace65
8b8f85bb3c
Add information on detail section of spatial material
2020-04-15 21:29:42 -04:00
nolike
8e7c82904f
Links to Gaffer On Games blog ( #3388 )
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Gaffer has relaunched his blog. No need to keep links to web archive anymore.
I propose substitute links to updated blog.
2020-04-15 21:23:54 +02:00
Yuri Sizov
4acf7a6563
Fix syntax highlighting for various languages ( #3387 )
2020-04-15 16:33:20 +02:00
Yuri Sizov
d5fd8a3841
Split Web export guide into class reference and the guide itself ( #3326 )
2020-04-15 11:53:33 +02:00
Michael Alexsander
58ff2e036a
Fix some recent errors and styling ( #3375 )
2020-04-12 15:25:45 +02:00
Rémi Verschelde
5775584c09
Merge pull request #3372 from Calinou/add-shader-style-guide
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Add a style guide for the Godot shader language
2020-04-12 11:47:56 +02:00
Aaron Franke
285db9caf1
Merge pull request #3306 from aaronfranke/main-screen
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Simplify the "Making main screen plugins" article
2020-04-12 00:03:15 -04:00
Hugo Locurcio
293ccf7f68
Add a style guide for the Godot shader language
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This closes #3091 .
2020-04-11 21:01:28 +02:00
Hugo Locurcio
76bf1d2636
Add singular "Signal" meta keyword to signal tutorials
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This makes possible to find them when searching for "signal",
instead of just "signals".
This closes #2629 .
2020-04-09 15:00:51 +02:00
Chris Bradfield
cd75be0752
Add get_slide_collision example to Using Kinematic tutorial ( #3297 )
2020-04-07 10:07:29 +02:00
Hugo Locurcio
6929a811bc
Fix the dead links for the thumbstick dead zones pages
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The host is no longer online, so we'll point to the archived version
instead.
This also removes a redundant note in the VR starter tutorial.
This closes #3343 .
2020-04-04 23:19:08 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Aaron Franke
a9ef557151
Use direction_to, remove code example for manually normalizing ( #3330 )
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Also link to matrices and transforms and 3Blue1Brown from within the advanced vector math article.
2020-03-31 16:06:18 +02:00
Keelar
d234445104
Fix typo in the 'Using the system clock to sync' section ( #3320 )
2020-03-28 22:04:34 +01:00
DocQuantum
a64854aa42
Replaced deprecated "get" cs func in fps tutorial
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In the 3D fps tutorial, changed the camera global transform
function to use direct property setting instead of getter
since the getter is deprecated in 3.2.1.
2020-03-28 11:58:37 -05:00
Aaron Franke
81e2b78a69
Simplify the "Making main screen plugins" article
2020-03-25 14:12:59 -04:00
Aaron Franke
35feb8268b
Commit files changed by the formatting script
2020-03-25 03:44:59 -04:00
Aaron Franke
c66b287706
Update Transform and Basis value descriptions for binary serialization
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Also fix incorrect documentation about int and float being 32-bit when they are actually 64-bit due to Variant.
2020-03-22 22:10:26 -04:00
Aaron Franke
b16a8eaf19
Merge pull request #3282 from pycbouh/replace-outdated-references
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Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-22 22:05:21 -04:00
Yuri Roubinsky
e1d864c848
Rearrange description of shader built-in a bit
2020-03-20 13:54:03 +03:00
Yuri Roubinsky
7511bf7b4b
Removed invalid spaces in shader "TIME"
2020-03-20 12:49:15 +03:00
Yuri Roubinsky
f2f8c00909
Mark shader TIME as global built-in
2020-03-20 08:29:17 +03:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
strank and Stefan Rank
43d5f7a40a
Fix typo in code example ( #3274 )
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Co-authored-by: Stefan Rank <strank@strank.info >
2020-03-15 16:09:45 +01:00
Rémi Verschelde
4567e5af9d
Fix code block after 11b4a4a
2020-03-13 17:49:26 +01:00
Rémi Verschelde
11b4a4a91a
Fix code errors and style issues after #2750
2020-03-13 16:29:45 +01:00
Jummit
fa93ed5505
remove image in networking docs
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and mention some more multiplayer peers
2020-03-13 13:05:12 +01:00
Rémi Verschelde
3e29a69e8d
Merge pull request #3219 from Calinou/add-installing-plugins
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Add a page on installing plugins
2020-03-13 12:51:03 +01:00
Aaron Franke and Andrii Doroshenko
a1fc2a4b10
Add Asset Library Submission Guidelines ( #3240 )
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Update tutorials/assetlib/uploading_to_assetlib.rst
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com >
2020-03-10 23:28:21 -04:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00