Commit Graph
2235 Commits
Author SHA1 Message Date
Max Hilbrunner c2f7474ec5 Merge pull request #6110 from raulsntos/dotnet/new-signals
Update C# signal documentation
2022-08-26 18:22:46 +02:00
Raul Santos 3b36a94d35 Update C# signal documentation
Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
skyace65 5fce24792d Remove visual scripting from the documentation 2022-08-25 22:18:25 -04:00
Evan 7c815422db Fixed spelling error in Running on MacOS docs 2022-08-25 11:49:08 -04:00
Max Hilbrunner 9cc34c72de Merge pull request #6103 from Calinou/making-plugins-register-autoload
Document registering an autoload when an editor plugin is enabled
2022-08-24 19:58:20 +02:00
Hugo Locurcio 9baaf4dc42 Document registering an autoload when an editor plugin is enabled 2022-08-24 19:33:01 +02:00
2dd9212352 Improve flow and remove banned words
Improves flow and removes banned words.

Co-authored-by: WakaJoekoe <48286673+WakaJoekoe@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <Calinou@users.noreply.github.com>
Co-authored-by: skyace65 <trekie96@hotmail.com>
2022-08-24 19:24:00 +02:00
Nicola Baribeau 74b79a439b Small edit to quit requests handling
Hey first edit here,

Here's a quick edit for something I just stumbled upon learning Godot 4, basically the notification MainLoop.NOTIFICATION_WM_QUIT_REQUEST changed to NOTIFICATION_WM_CLOSE_REQUEST. 

Would spare some people quite a bit of confusion I basically had to search through the source's commits since it not only moved but changed name.

It *is* already correctly listed in the Node page though.

I'm not really sure about the C# code examples though but I doubt it would be more complicated than this.
2022-08-24 18:43:18 +02:00
Saarg 5f53d1d03d Update references to OpenSimplexNoise to use FastNoiseLite 2022-08-16 17:50:48 -04:00
Max Hilbrunner 8ba4dfc582 Merge pull request #6058 from Oktosha/patch-1
iOS export: update required options
2022-08-15 21:59:58 +02:00
Max Hilbrunner d71a550915 Merge pull request #6076 from Calinou/creating-movies-animationplayer-quit-on-finish
Document using AnimationPlayer's Movie Quit On Finish in Creating movies
2022-08-15 21:58:32 +02:00
Max Hilbrunner e623c39d7b Merge pull request #6077 from Calinou/richtexteffect-warn-register
Warn about the importance of registering the RichTextEffect
2022-08-15 21:57:16 +02:00
Hugo Locurcio a849a3b6a5 Document custom feature tags not being used when running from editor 2022-08-15 11:28:28 +02:00
Hugo Locurcio 23dd5d21ae Warn about the importance of registering the RichTextEffect 2022-08-15 11:17:59 +02:00
Hugo Locurcio 2fa8f87bc7 Document using AnimationPlayer's Movie Quit On Finish in Creating movies
This feature was added after the initial version of this page was merged.
2022-08-14 15:21:59 +02:00
Yuri Rubinsky f1c0ab12eb Add samplerCubeArray type to the list of supported shader types. 2022-08-14 09:25:07 +03:00
Yuri Rubinsky 0258f554ae Few fixes in shading_language 2022-08-13 18:36:49 +03:00
Yuri Rubinsky b578978c8e Fix incorrect example in shader language (uniforms section) 2022-08-13 16:00:22 +03:00
Yuri Rubinsky a45b66ed2a Add group_uniforms to the description of shader uniforms 2022-08-13 09:48:35 +03:00
Yuri Rubinsky 3fc34ed2e3 Merge pull request #6070 from Chaosus/shader_new_builtins 2022-08-13 09:06:01 +03:00
Yuri Rubinsky 9077d3c717 Add docs for new shader built-in functions 2022-08-13 09:02:54 +03:00
Max Hilbrunner 2a00ca1a68 Merge pull request #6066 from Calinou/consoles-remove-flynnsarcades
Remove Flynn's Arcades from list of console porting companies
2022-08-12 17:27:03 +02:00
Yuri Rubinsky a961efbc75 Remove incorrect sentence from shader preprocessor. 2022-08-12 14:23:09 +03:00
Hugo Locurcio 0419d1020e Remove Flynn's Arcades from list of console porting companies
Flynn's Arcades actually only does publishing, with porting being
done by RAWRLAB games.

The list should only contain companies that have actually developed
ports, rather than companies who are just publishing games to consoles
using third-party ports.
2022-08-12 00:31:35 +02:00
Wojtek Kubiak 75a0e928a4 Add C#/Mono console support by Pineapple Works
We've recently completed tech which enables us to port Godot Mono games to Nintendo Switch and Xbox family of consoles so we wanted to reflect that in the docs.
Also added GDK next to Xbox consoles to signify that we do native Xbox ports and not just use the deprecated UWP technology.

Tried to make the line as short and concise as possible, but am open to further modifications if deemed more optimal.
2022-08-10 20:48:34 +02:00
Alex786 dea190a076 Fix typo in Your first 3D shader (#6061) 2022-08-10 12:01:05 +02:00
Daria Kolodzey 075a8c9a6a iOS export: update required options
The exporter was updated and the number of required options
decreased. This commit updates the docs accordingly.
2022-08-08 23:34:39 +02:00
Patrick Exner bb6e986321 Document new shader built-ins (node position, camera pos/dir)
Following up on this PR: https://github.com/godotengine/godot/pull/63597
Documents the new shader built-ins introduced by this PR.
```
NODE_POSITION_WORLD = Node world space position
NODE_POSITION_VIEW = Node view position
CAMERA_POSITION_WORLD = Camera world space position
CAMERA_DIRECTION_WORLD = Camera world space direction
```
2022-08-05 21:28:26 +02:00
5c9ad8def9 Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only (#6001)
* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only

* Apply suggestions from code review

Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-05 21:22:18 +02:00
Max Hilbrunner e7233356f4 Merge pull request #6036 from Boxfort/master
Fix grammar in 'pausing_games.rst'
2022-08-05 20:21:21 +02:00
Max Hilbrunner 001fdaf689 Merge pull request #6035 from skyace65/AndroidVersion2
Update android SDK platform requirement again
2022-08-05 20:04:13 +02:00
skyace65 1d3edeb892 Update android SDK platform requirement again 2022-08-05 13:59:25 -04:00
Max Hilbrunner 5ebad39e27 Merge pull request #5987 from Chaosus/shader_preprocessor 2022-08-05 19:59:02 +02:00
Jack Anderson 2eed5a5cda Fix grammar in 'pausing_games.rst' 2022-08-05 18:58:15 +01:00
Pixelatex 8bc58f580a Singletons tutorial has deprecated methods. (#6018)
* Singletons tutorial has deprecated methods.
2022-08-05 19:54:38 +02:00
Max Hilbrunner 9c1dc789e7 Merge pull request #6034 from skyace65/AndroidVersion
Update android SDK platform requirement
2022-08-05 15:13:37 +02:00
skyace65 a203e3e7e1 Update android SDK platform requirement 2022-08-05 09:04:38 -04:00
seanfy 1273f4a490 Fix typo in GDScript reference: 'user' -> 'use' (#6033) 2022-08-05 09:51:04 +02:00
Hugo Locurcio b0cf81ab75 Add hint_default_transparent to Shading language
- Document the purpose of `hint_roughness`.
2022-08-04 22:27:35 +02:00
alex-pahdo 4a1cd6c9b6 Clarify hint_range in Shading language (#6029) 2022-08-04 22:20:23 +02:00
Gilles e95f58e58d Replace use of rotation_degrees in Running code in the editor (#6026) 2022-08-04 10:22:27 +02:00
Max Hilbrunner 1497aa0ec0 Merge pull request #6020 from dsnopek/clarify-reliable-rpc
Attempt to clarify reliable vs unreliable RPCs
2022-08-03 12:18:28 +02:00
David Khachaturov 9e1a525ede Add mazette! as a third-party company offering console ports of Godot 2022-08-03 09:28:26 +01:00
David Snopek 838d03cd50 Attempt to clarify reliable vs unreliable RPCs 2022-08-02 08:49:31 -05:00
Max Hilbrunner 6352a30ef1 Merge pull request #5981 from jynus/4.0-templates
Document new script template system for Godot 4.0
2022-08-02 10:20:44 +02:00
Michael Conrad f62322bd6a Fix JetBrains Rider arguments in Using an external text editor (#6019)
Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.

This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:23 +02:00
Weetbix 02b77df039 Fix syntax errors in Sync the gameplay with audio and music (#6016) 2022-07-31 19:35:13 +02:00
jarommadsen a7f79134a1 Remove obsolete C# methods from Using RigidBody2D (#5957) 2022-07-29 21:40:27 +02:00
snailrhymer 601a79df20 Fix typo in Exporting packs, patches, and mods (#6003) 2022-07-29 21:39:58 +02:00
snailrhymer 819aac60d7 Fix typo in Using the ArrayMesh (#6005) 2022-07-29 21:39:30 +02:00