Commit Graph
15 Commits
Author SHA1 Message Date
Yuri Sizov 3cf69e1113 Reorganize user interface tutorials 2021-08-16 17:31:25 +03:00
hpnrep6 c9f2514d10 Remove code block indentation in Editor icons (#5178) 2021-08-16 04:27:46 +02:00
Hugo Locurcio 88a0c39604 List "important" editor source files in Introduction to editor development
New contributors frequently ask where the editor is initialized.
2021-06-02 19:39:07 +02:00
wiscombetom b0f00f0827 Fixed typo
Changed "simple" to "single" in reference to quotation marks.
2021-04-19 23:26:50 -04:00
Nathan Lovato df76382c05 Edit introduction_to_editor_development.rst 2021-01-21 11:44:55 -06:00
Hugo Locurcio 34c5374c70 Add a page about Godot editor development
This is aimed at current or future engine contributors.
2021-01-17 14:41:39 +01:00
Hugo Locurcio 953b86a591 Add an Editor style guide page
This page describes the writing style used throughout the Godot
editor. It complements the already-established Docs writing guidelines.
2020-06-09 22:32:25 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Hugo Locurcio 2f1cc779f4 Update the Editor icons optimization guide to follow current usage
We have transitioned from scour to svgcleaner lately due to its better
performance and ease of installation.
2020-05-12 10:01:32 +02:00
Max Hilbrunner bbc199dceb Merge pull request #3510 from Calinou/editor-icons-light-theme-conversion
Document how to work with the editor icons' automatic theme conversion
2020-05-08 23:15:49 +02:00
Hugo Locurcio bacc9368c4 Document how to work with the editor icons' automatic theme conversion 2020-05-08 18:11:37 +02:00
Hugo Locurcio cc5f394710 Remove uninformative editor development Introduction page 2020-05-08 18:02:58 +02:00
Hugo Locurcio 410c99ae96 Update Editor icons information to follow changes in the master branch
See https://github.com/godotengine/godot/pull/36513.
2020-04-24 20:02:18 +02:00
asynts 53f878bdaf Replace 'code' directives with 'code-block' directives.
The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.

It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
Andrii Doroshenko (Xrayez) 209af20763 Describe the process of creating editor icons globally and per module
Also created a new `Editor development` chapter/section to encompass
C++ editor development side specifically which is not necessarily
related to pure core development, generic types and patterns.
2019-09-01 23:41:48 +03:00