Bastiaan Olij
0e8d00078a
Corrected a few things in the openxr android documentation
2024-01-08 22:43:40 +11:00
Max Hilbrunner
ed8a175d80
Merge pull request #8654 from AdriaandeJongh/patch-3
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Added section on common unsafe operations and their safe counterparts
2024-01-08 07:57:29 +01:00
Max Hilbrunner
9e7a1e52e7
Merge pull request #8593 from Calinou/integer-scaling-fullscreen-mode
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Document Fullscreen vs Exclusive Fullscreen window mode for integer scaling
2024-01-08 07:55:17 +01:00
Max Hilbrunner
e7058b5903
Merge pull request #8714 from smix8/navmesh_examples
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Improve navigation mesh code examples
2024-01-08 07:52:55 +01:00
Max Hilbrunner
b39e8a1293
Merge pull request #8716 from smix8/navlink_example
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Add script example for NavigationLink
2024-01-08 07:50:52 +01:00
Max Hilbrunner
3b9e85bdcf
Merge pull request #8730 from Marenz/patch-1
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Lambdas need an explicit `return`
2024-01-08 07:50:16 +01:00
Max Hilbrunner
afc8938e07
Merge pull request #8728 from nightblade9/master
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Update TTS page to mention Text to Speech project setting
2024-01-08 07:48:29 +01:00
nightblade9
c09945e16e
Update TTS page to mention Text to Speech project setting
2024-01-07 15:57:09 -05:00
Mathias L. Baumann and Danil Alexeev
d3ee49e2b7
Update tutorials/scripting/gdscript/gdscript_basics.rst
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Lambdas need an explicit `return`
Extend the documentation so that it is clear that lambdas require an explicit return .
Also add an according example.
Co-Authored-By: Danil Alexeev <danil@alexeev.xyz >
2024-01-07 13:59:19 +01:00
Adriaan de Jongh
648388ecbd
added section on common unsafe operations and their safe counterparts
2024-01-06 23:40:02 +01:00
Matthew
c20de5f575
Merge pull request #8707 from trflorian/http-client-await
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Replace yield with await in gd script for http client tutorial
2024-01-06 17:37:37 -05:00
Matthew
a98c352a6d
Merge pull request #8711 from IntangibleMatter/patch-1
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Fix export annotation being formatted as Godot 3.
2024-01-06 17:29:11 -05:00
smix8
df8b911164
Improve navigation mesh code examples
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Improves navigation mesh code examples.
2024-01-05 11:10:20 +01:00
谢天
3151ea7a0d
Update lights_and_shadows.rst to mention the increased drawcall by enabling shadow
2024-01-05 14:37:52 +08:00
smix8
99677ea448
Add script example for NavigationLink
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Adds a script example how to create NavigationLinks with the NavigationServer.
2024-01-03 23:01:45 +01:00
Lyric Moysey-Rubin
c08a1a89ac
Fix export annotation being formatted as Godot 3.
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While browsing the docs, I noticed that there was a bit of code obviously misformatted for Godot 4. Fixed it, hopefully.
2024-01-03 01:07:33 -08:00
谢天
d8f2ce6d6f
Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras.
2024-01-03 11:52:08 +08:00
trflorian
297a03b2d5
replace yield with await in gd script for http client tutorial, use await instead of synchronous OS delay also on non-web platforms
2024-01-02 17:20:07 +01:00
flametime
b0cea6db44
Update changed signals
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Old signals in doc does not exist
2024-01-01 12:12:28 +01:00
PgBiel
1826557b43
Update link to Rust GDExtension bindings
2023-12-29 09:29:29 -03:00
Matthew
29294eef87
Merge pull request #8681 from GreentheNinja/patch-1
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[Minor] Fix typo in `importing_images.rst` ("Rougness" should be "Roughness")
2023-12-27 20:41:13 -05:00
Gene
d653e0c43f
[Minor] Fix typo "Rougness" (should be "Roughness")
2023-12-27 23:09:59 +01:00
VercingetorixChief
6fe8390710
Update OS to Time on pages containing OS.get_ticks_usec()
2023-12-26 14:03:45 -07:00
Matthew
fbfb81d03c
Merge pull request #8669 from jsjtxietian/patch-1
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Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2023-12-24 16:45:53 -05:00
谢天
1c2a030049
Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2023-12-22 14:32:13 +01:00
2a164ee259
Update custom drawing in 2d to Godot4
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This tutorial had 2 main issues: the code wasn't adapted to Godot
4 syntax and API and the suggested tutorial contained information
to workaround the (at the time) non existence of the `draw_arc()`
function.
A general update has been made, keeping the general structure but
changing the example for something more useful and fun
(replicating the godot logo with draw primitives) and an
additional example with a dynamicaly built drawing (dynamic line).
Too many informalities have been removed on the initial paragraph.
Fixed references to Texture instead of Texture2D.
Fixed old style of exporting properties to the editor.
Fixed inconsistencies calling Node2D, myNode2D and customNode2D.
Moved examples to the end of the page, leaving general information
at the top, and completing that info with images and references.
Removed references to an old demo project (Tetris).
Fixes #4184
Fixes #7521
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-12-20 16:43:51 +01:00
Matthew
f80b9fe463
Merge pull request #8646 from SakulFlee/SakulFlee/issue-8645
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Corrected closing in example for [lang] tag
2023-12-19 19:03:42 -05:00
Max Hilbrunner
833e2c4afe
Merge pull request #8640 from yunusey/dev
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Fix UV mapping in ArrayMesh tutorial
2023-12-18 22:01:00 +01:00
Lulu
a0ce0dd4e3
Corrected closing in example for [lang] tag
2023-12-18 18:24:29 +01:00
Max Hilbrunner
bdf5c7c0ce
Merge pull request #8642 from software-2/master
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Remove out of date warning from version_control_systems.rst
2023-12-18 12:43:54 +01:00
Max Hilbrunner
d7c00048ed
Merge pull request #8641 from Calinou/voxelgi-lightmapgi-limit
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Document limit of VoxelGI and LightmapGI instances that can be rendered
2023-12-18 11:32:38 +01:00
Software2
59e0774454
Remove out of date warning from version_control_systems.rst
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The plugin in mention has been updated to work with Godot 4.1 an later.
https://github.com/godotengine/godot-git-plugin/releases/tag/v3.1.0
2023-12-17 23:46:43 -08:00
Hugo Locurcio
09078cffb5
Document limit of VoxelGI and LightmapGI instances that can be rendered
2023-12-17 23:06:07 +01:00
yunusey
4d3f82e955
Fix UV mapping in ArrayMesh tutorial
2023-12-17 15:36:04 -05:00
Hugo Locurcio
59842e9c35
Fix per-instance shader parameter classref link in Shading language
2023-12-16 22:08:28 +01:00
Adriaan de Jongh
00d8799712
Specify POT Generation is only available for GDScript files
2023-12-14 11:55:59 +01:00
Max Hilbrunner
8f784e401c
Merge pull request #8615 from TheYellowArchitect/patch-13
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Slight polish at enum example
2023-12-13 22:58:17 +01:00
The Yellow Architect
c01e958492
Corrected expected output in enum comments
2023-12-13 21:05:14 +02:00
AveMo
ebf5a78578
Removed reference to 'DEPTH' in CanvasItem shaders ( #8616 )
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* Remove 'DEPTH' constant from CanvasItem shaders
* Re-added Origin mention
2023-12-13 17:10:56 +01:00
Matthew
ca93ddac80
Merge pull request #8591 from smix8/navigationregion_baking
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Update navigation mesh baking doc
2023-12-12 19:03:55 -05:00
smix8
c8f7e92e34
Update navigation mesh baking doc
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Updates navigation mesh baking doc.
2023-12-12 20:53:42 +01:00
Max Hilbrunner
32e937fa54
Merge pull request #8603 from eisenbar/patch-1
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Minor text change from i to node
2023-12-11 19:19:07 +01:00
Hugo Locurcio
9804b8abed
Mention potential banding issues in fog and volumetric fog documentation
2023-12-11 18:08:32 +01:00
Ryan Eisenbarth
0378ba1b56
Minor text change from i to node
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Keeps document consistent throughout
2023-12-11 09:13:21 -07:00
TheYellowArchitect
795df857cb
Added enum iteration example
2023-12-10 20:32:57 +02:00
Hugo Locurcio
06060434ed
Document Fullscreen vs Exclusive Fullscreen window mode for integer scaling
2023-12-09 14:10:12 +01:00
Haoyu Qiu
1147f9a9bb
Fix capitalization of GDExtension
2023-12-08 17:53:45 +08:00
Patrick Exner
03ddb93d0a
Update first 2D shader TEXTURE built-in variable section
2023-12-07 20:45:58 +01:00
yankscally
b1ac7afd7d
changed qodot link!
2023-12-06 15:42:00 +00:00
Phlegmlee
d6eb215d19
Removed duplicate line.
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The line below is redundant, it exits on line 141 - 142 and therefore isn't needed on 159.
## The description of a constant.
const GRAVITY = 9.8
2023-12-05 14:36:50 -06:00