Commit Graph
3550 Commits
Author SHA1 Message Date
Bastiaan Olij 0e8d00078a Corrected a few things in the openxr android documentation 2024-01-08 22:43:40 +11:00
Max Hilbrunner ed8a175d80 Merge pull request #8654 from AdriaandeJongh/patch-3
Added section on common unsafe operations and their safe counterparts
2024-01-08 07:57:29 +01:00
Max Hilbrunner 9e7a1e52e7 Merge pull request #8593 from Calinou/integer-scaling-fullscreen-mode
Document Fullscreen vs Exclusive Fullscreen window mode for integer scaling
2024-01-08 07:55:17 +01:00
Max Hilbrunner e7058b5903 Merge pull request #8714 from smix8/navmesh_examples
Improve navigation mesh code examples
2024-01-08 07:52:55 +01:00
Max Hilbrunner b39e8a1293 Merge pull request #8716 from smix8/navlink_example
Add script example for NavigationLink
2024-01-08 07:50:52 +01:00
Max Hilbrunner 3b9e85bdcf Merge pull request #8730 from Marenz/patch-1
Lambdas need an explicit `return`
2024-01-08 07:50:16 +01:00
Max Hilbrunner afc8938e07 Merge pull request #8728 from nightblade9/master
Update TTS page to mention Text to Speech project setting
2024-01-08 07:48:29 +01:00
nightblade9 c09945e16e Update TTS page to mention Text to Speech project setting 2024-01-07 15:57:09 -05:00
Mathias L. BaumannandDanil Alexeev d3ee49e2b7 Update tutorials/scripting/gdscript/gdscript_basics.rst
Lambdas need an explicit `return`

Extend the documentation so that it is clear that lambdas require an explicit return .

Also add an according example.

Co-Authored-By: Danil Alexeev <danil@alexeev.xyz>
2024-01-07 13:59:19 +01:00
Adriaan de Jongh 648388ecbd added section on common unsafe operations and their safe counterparts 2024-01-06 23:40:02 +01:00
Matthew c20de5f575 Merge pull request #8707 from trflorian/http-client-await
Replace yield with await in gd script for http client tutorial
2024-01-06 17:37:37 -05:00
Matthew a98c352a6d Merge pull request #8711 from IntangibleMatter/patch-1
Fix export annotation being formatted as Godot 3.
2024-01-06 17:29:11 -05:00
smix8 df8b911164 Improve navigation mesh code examples
Improves navigation mesh code examples.
2024-01-05 11:10:20 +01:00
谢天 3151ea7a0d Update lights_and_shadows.rst to mention the increased drawcall by enabling shadow 2024-01-05 14:37:52 +08:00
smix8 99677ea448 Add script example for NavigationLink
Adds a script example how to create NavigationLinks with the NavigationServer.
2024-01-03 23:01:45 +01:00
Lyric Moysey-Rubin c08a1a89ac Fix export annotation being formatted as Godot 3.
While browsing the docs, I noticed that there was a bit of code obviously misformatted for Godot 4. Fixed it, hopefully.
2024-01-03 01:07:33 -08:00
谢天 d8f2ce6d6f Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras. 2024-01-03 11:52:08 +08:00
trflorian 297a03b2d5 replace yield with await in gd script for http client tutorial, use await instead of synchronous OS delay also on non-web platforms 2024-01-02 17:20:07 +01:00
flametime b0cea6db44 Update changed signals
Old signals in doc does not exist
2024-01-01 12:12:28 +01:00
PgBiel 1826557b43 Update link to Rust GDExtension bindings 2023-12-29 09:29:29 -03:00
Matthew 29294eef87 Merge pull request #8681 from GreentheNinja/patch-1
[Minor] Fix typo in `importing_images.rst` ("Rougness" should be "Roughness")
2023-12-27 20:41:13 -05:00
Gene d653e0c43f [Minor] Fix typo "Rougness" (should be "Roughness") 2023-12-27 23:09:59 +01:00
VercingetorixChief 6fe8390710 Update OS to Time on pages containing OS.get_ticks_usec() 2023-12-26 14:03:45 -07:00
Matthew fbfb81d03c Merge pull request #8669 from jsjtxietian/patch-1
Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2023-12-24 16:45:53 -05:00
谢天 1c2a030049 Update textureQueryLevels to mention it returns 1 when the texture is unassigned 2023-12-22 14:32:13 +01:00
2a164ee259 Update custom drawing in 2d to Godot4
This tutorial had 2 main issues: the code wasn't adapted to Godot
4 syntax and API and the suggested tutorial contained information
to workaround the (at the time) non existence of the `draw_arc()`
function.

A general update has been made, keeping the general structure but
changing the example for something more useful and fun
(replicating the godot logo with draw primitives) and an
additional example with a dynamicaly built drawing (dynamic line).

Too many informalities have been removed on the initial paragraph.
Fixed references to Texture instead of Texture2D.
Fixed old style of exporting properties to the editor.
Fixed inconsistencies calling Node2D, myNode2D and customNode2D.
Moved examples to the end of the page, leaving general information
at the top, and completing that info with images and references.
Removed references to an old demo project (Tetris).

Fixes #4184
Fixes #7521

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-20 16:43:51 +01:00
Matthew f80b9fe463 Merge pull request #8646 from SakulFlee/SakulFlee/issue-8645
Corrected closing in example for [lang] tag
2023-12-19 19:03:42 -05:00
Max Hilbrunner 833e2c4afe Merge pull request #8640 from yunusey/dev
Fix UV mapping in ArrayMesh tutorial
2023-12-18 22:01:00 +01:00
Lulu a0ce0dd4e3 Corrected closing in example for [lang] tag 2023-12-18 18:24:29 +01:00
Max Hilbrunner bdf5c7c0ce Merge pull request #8642 from software-2/master
Remove out of date warning from version_control_systems.rst
2023-12-18 12:43:54 +01:00
Max Hilbrunner d7c00048ed Merge pull request #8641 from Calinou/voxelgi-lightmapgi-limit
Document limit of VoxelGI and LightmapGI instances that can be rendered
2023-12-18 11:32:38 +01:00
Software2 59e0774454 Remove out of date warning from version_control_systems.rst
The plugin in mention has been updated to work with Godot 4.1 an later.
https://github.com/godotengine/godot-git-plugin/releases/tag/v3.1.0
2023-12-17 23:46:43 -08:00
Hugo Locurcio 09078cffb5 Document limit of VoxelGI and LightmapGI instances that can be rendered 2023-12-17 23:06:07 +01:00
yunusey 4d3f82e955 Fix UV mapping in ArrayMesh tutorial 2023-12-17 15:36:04 -05:00
Hugo Locurcio 59842e9c35 Fix per-instance shader parameter classref link in Shading language 2023-12-16 22:08:28 +01:00
Adriaan de Jongh 00d8799712 Specify POT Generation is only available for GDScript files 2023-12-14 11:55:59 +01:00
Max Hilbrunner 8f784e401c Merge pull request #8615 from TheYellowArchitect/patch-13
Slight polish at enum example
2023-12-13 22:58:17 +01:00
The Yellow Architect c01e958492 Corrected expected output in enum comments 2023-12-13 21:05:14 +02:00
AveMo ebf5a78578 Removed reference to 'DEPTH' in CanvasItem shaders (#8616)
* Remove 'DEPTH' constant from CanvasItem shaders

* Re-added Origin mention
2023-12-13 17:10:56 +01:00
Matthew ca93ddac80 Merge pull request #8591 from smix8/navigationregion_baking
Update navigation mesh baking doc
2023-12-12 19:03:55 -05:00
smix8 c8f7e92e34 Update navigation mesh baking doc
Updates navigation mesh baking doc.
2023-12-12 20:53:42 +01:00
Max Hilbrunner 32e937fa54 Merge pull request #8603 from eisenbar/patch-1
Minor text change from i to node
2023-12-11 19:19:07 +01:00
Hugo Locurcio 9804b8abed Mention potential banding issues in fog and volumetric fog documentation 2023-12-11 18:08:32 +01:00
Ryan Eisenbarth 0378ba1b56 Minor text change from i to node
Keeps document consistent throughout
2023-12-11 09:13:21 -07:00
TheYellowArchitect 795df857cb Added enum iteration example 2023-12-10 20:32:57 +02:00
Hugo Locurcio 06060434ed Document Fullscreen vs Exclusive Fullscreen window mode for integer scaling 2023-12-09 14:10:12 +01:00
Haoyu Qiu 1147f9a9bb Fix capitalization of GDExtension 2023-12-08 17:53:45 +08:00
Patrick Exner 03ddb93d0a Update first 2D shader TEXTURE built-in variable section 2023-12-07 20:45:58 +01:00
yankscally b1ac7afd7d changed qodot link! 2023-12-06 15:42:00 +00:00
Phlegmlee d6eb215d19 Removed duplicate line.
The line below is redundant, it exits on line 141 - 142 and therefore isn't needed on 159.

 ## The description of a constant.
    const GRAVITY = 9.8
2023-12-05 14:36:50 -06:00