Commit Graph
72 Commits
Author SHA1 Message Date
Hugo Locurcio 4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
Matthew fffdfe9ef4 Document physics material (#4817)
(cherry picked from commit b999f71b09)
2021-04-06 09:54:26 +02:00
31 2d9771d76b Fix C# IntersectRay usage: 'exclude' is a Godot Array (#4785) 2021-03-28 03:05:59 +02:00
CssTeja 5f37360f38 Fix three typos
Fix typo in custom resource format loaders tutorial (#4765)

(cherry picked from commit 6cacd11cac)

Fix typo in audio streams tutorial (#4766)

(cherry picked from commit 3d8e3c90c4)

Fix typo in Soft Body tutorial (#4767)

(cherry picked from commit 836f8490f1)
2021-03-19 12:43:30 +01:00
Nathan Lovato 557135297f Edit 3D collision shapes
- Passive -> direct voice
- Remove parens in sentences
- Tweak some sentences' wording
- Fix typos
- Add missing Oxford commas
2020-09-26 11:22:14 -06:00
Hugo Locurcio 1e203d2378 Add a page about 3D collision shapes 2020-09-19 22:04:06 +02:00
Rémi Verschelde 1740baf9de Merge pull request #3898 from faintdeception/patch-1
Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00
skyace65 51f9b61b39 Add information on how get_slide_count counts collisions 2020-08-30 21:56:51 -04:00
Zach Ruffin b8c26c2bad Typo in C# example change velocity to _velocity
There's a typo in the C# example code:

MoveAndCollide(velocity * delta);

should be 

MoveAndCollide(_velocity * delta);
2020-08-14 07:52:07 -04:00
Hugo Locurcio f3e24e46b7 Fix code block formatting and reference in Physics introduction 2020-08-03 13:54:08 +02:00
c40d74e19b Added examples for collision layer masks (#3863)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2020-08-03 13:47:40 +02:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Hugo Locurcio 942352738e Explain what delta is in Physics introduction
This closes #3627.
2020-06-02 22:14:30 +02:00
skyace65 6d34767fd4 Fix C# issues in intro to physics 2020-05-18 11:44:45 -04:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Chris Bradfield 85ced2e9e4 Using KinematicBody2D: update parameter names 2020-05-14 09:21:35 -07:00
Daniel Nimmervoll 6af982bc47 Fix typo in c# script of bouncing/reflecting part (#3443) 2020-04-25 17:31:08 +02:00
Chris Bradfield cd75be0752 Add get_slide_collision example to Using Kinematic tutorial (#3297) 2020-04-07 10:07:29 +02:00
Aaron Franke 35feb8268b Commit files changed by the formatting script 2020-03-25 03:44:59 -04:00
LainYC 0f188c65c5 C# bullet documentation (#3220)
Unless I am mistaken, you cannot directly call the hit method, and must use .Call(). Seems to not even be capable of compiling, not sure how much these C# sections are tested?
I also presume there's not much reason to shorten collision to collsion, so I threw that change in as well.
2020-03-03 20:18:14 +01:00
Nathan Lovato 99fc784dc3 Explain why we store the return value from move_and_slide (#3001)
* Explain why we store the return value from KinematicBody2D.move_and_slide

Close #2934

* Edit using_kinematic_body_2d, use direct voice over the passive voice
2020-01-15 14:25:41 +01:00
Nathan Lovato f4bd3e6c28 Restore original meaning of a sentence in kinematic_character_2d, tweaks 2019-12-23 09:55:50 +01:00
Nathan Lovato 8a138215f4 Edit using_kinematic_body_2d, use direct voice over the passive voice 2019-12-22 23:36:01 +01:00
PouleyKetchoupp d2a87eb012 Fixed some typos and wording in tutorials 2019-12-22 18:32:19 +01:00
Chris Bradfield 73958f067b Using Area2D tutorial 2019-08-26 18:12:25 -07:00
Chris Bradfield 3391152cb2 Remove __MACOSX folder from zip files 2019-05-28 11:34:42 -07:00
Chris Bradfield 41b67909fe Minor tutorial fixes for 3.1 2019-03-20 18:35:40 -07:00
Ignacio Etcheverry a129652342 Fixes and improvements of C# code examples 2019-02-18 22:08:01 +01:00
Rémi Verschelde 5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde 64e7b5a1f5 Cosmetic change for SoftBody tutorial 2019-01-09 10:55:25 +01:00
Rémi Verschelde 9988dd783e Merge pull request #1805 from ZX-WT/softbody
added softbody tutorial
2019-01-08 17:54:31 +01:00
Rémi Verschelde aa7a9f8675 Misc heading fixes 2019-01-08 11:30:55 +01:00
Rémi Verschelde a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 2019-01-07 11:43:18 +01:00
Rémi Verschelde 0f1c4669c5 Merge pull request #2075 from corrigentia/patch-87
Tweak kinematic_character_2d
2018-12-28 14:59:50 +01:00
Rémi Verschelde 4eac43a37e Merge pull request #2074 from corrigentia/patch-86
Tweak ragdoll_system
2018-12-28 14:58:45 +01:00
Rémi Verschelde 4d1b4baab4 Merge pull request #2073 from corrigentia/patch-85
Fix some punctuation and grammar in ray-casting
2018-12-28 14:58:21 +01:00
corrigentia d946dc5c04 Tweak kinematic_character_2d
Fix some punctuation, grammar and a remnant of C# copy-and-paste in kinematic_character_2d.
2018-12-21 13:26:00 +02:00
corrigentia 9054631479 Tweak ragdoll_system
Fix some punctuation and spelling in ragdoll_system.
2018-12-21 11:52:56 +02:00
corrigentia 2925265833 Fix some punctuation and grammar in ray-casting
Fix some punctuation and grammar in ray-casting.
2018-12-21 10:36:24 +02:00
corrigentia 3b5bb2828d Tweak using_kinematic_body_2d
Fix punctuation in using_kinematic_body_2d. Remove conceptual redundancy.
2018-12-20 14:31:56 +02:00
Rémi Verschelde 4505da6fb9 Merge pull request #2069 from corrigentia/patch-83
Tweak rigid_body
2018-12-20 11:07:51 +01:00
corrigentia 61ed5d99e3 Tweak rigid_body
Fix punctuation, grammar, function - method distinction and some relational conceptualization in rigid_body.
2018-12-20 11:59:47 +02:00
corrigentia 15a137ea48 Fix punctuation in physics_introduction
Fix punctuation in physics_introduction.
2018-12-20 11:25:30 +02:00
ZX-WT fe2528c07c added softbody tutorial 2018-11-21 22:51:00 +08:00
Rémi Verschelde 4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Michael Alexsander Silva Dias f9ac4bce06 Some small fixups 2018-10-10 13:57:59 -03:00
Chris Bradfield e2fede9d96 Add move_and_slide_with_snap to K2D doc 2018-10-09 23:52:39 -07:00
Michael Alexsander Silva Dias f6308187bb Move images for "Ragdoll system" page to the correct directory 2018-10-07 20:36:38 -03:00
Nathan Lovato afb6c6f327 Move ragdoll tutorial to physics category 2018-10-07 09:27:07 +09:00