tetrapod00
80906dbddf
Add disambiguation to Export, linking to GDScript/C# exports
2024-10-04 03:53:14 +02:00
Andrew Price
d389cace3e
Fix duplicate "glyph_spacing" in bbcode docs
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The correct name for the space spacing option is space_spacing.
2024-10-04 03:52:59 +02:00
smix8
5daeb5b4a7
Add hint that navmesh geometry nodes can be parsed by groupname
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Adds hint that navmesh geometry nodes can be parsed by groupname.
2024-10-04 03:52:39 +02:00
Raymond DiDonato
78b3cbe3ab
Update demo code in compositor effect tutorial
2024-10-04 03:52:23 +02:00
ELginas
5a67756151
Typo fix in bbcode_in_richtextlabel.rst
2024-10-04 03:52:15 +02:00
ELginas
34b88ed28a
Remove unnecessary ` in bbcode_in_richtextlabel.rst
2024-10-04 03:52:09 +02:00
Hugo Locurcio
14c1e6f0ab
Fix incorrect setup instructions in The profiler
2024-10-04 03:52:01 +02:00
Hugo Locurcio
5f13e67349
Document PackedVector4Array
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This type was added in Godot 4.3.
2024-10-04 03:51:42 +02:00
Hugo Locurcio
3444010324
Fix sprite position in code sample in Optimization using servers
2024-10-04 03:51:31 +02:00
Hugo Locurcio
8e2be506e0
Fix incorrect statement in node_type being case-insensitive in Creating script templates
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On case-sensitive filesystems, the case must match the actual node name,
so the folder will most likely need to use uppercase characters in its name
(e.g. `MeshInstance3D`).
2024-10-04 03:51:25 +02:00
Hugo Locurcio
71db8932bc
Harmonize Bash command syntax for easier line selection and copy-pasting
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- Remove prompt or `$` sign which makes triple-click based selection
more difficult and time-consuming.
- Use `platform` instead of `p` alias in all SCons examples.
2024-10-04 03:51:17 +02:00
BreadInvasion
f5adaf3176
Remove not implemented disclaimers for interactive music
2024-10-04 03:51:10 +02:00
Hugo Locurcio
1e81218d42
Fix ADD_PROPERTY() calls in GDExtension C++ example to use correct syntax
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This matches how properties are declared in core Godot.
2024-10-04 03:50:56 +02:00
52aa5ca908
Update SSL/TLS networking tutorial ( #9847 )
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* Update SSL/TLS networking tutorial
Swap TLS and SSL mentions (TLS is now the most widely accepted term).
Clarify that Godot now uses the trusted certifcates from the operating
system by default, and only uses the Mozilla CA bundle as a fallback.
Remove outdated export filter reference (certificates are recognized as
resources).
Warn about self-signed certificates still validating domain name when
set in project settings (and reference TLSOptions for custom behavior).
Add reference to Crypto.generate_self_signed_certificate and provide
further reference about the OpenSSL documentation.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-10-04 03:50:34 +02:00
tetrapod00
8aab085ad2
Fix comments in chroma key example shader
2024-10-04 03:50:08 +02:00
Anaclecio Brederodes
5b2a7951d1
Correct "ConnectionCheck" return type
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It was marked as "void" when it should be "bool".
2024-10-04 03:50:01 +02:00
skyace65
74de614d54
Document reflection probe limitations in compatability renderer
2024-10-04 03:49:31 +02:00
tetrapod00
5801aacc81
Add example to advanced_postprocessing.rst
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Adds a complete example. Also removes an unneeded varying.
2024-10-04 03:49:24 +02:00
Kevin Bloch (@codingthat)
d15f966fe3
Fix typos in tutorials/animation/introduction.rst ( #9917 )
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* Fix typos in tutorials/animation/introduction.rst
* Grammar fix
2024-10-04 03:48:52 +02:00
toast_main
f97b22311e
Modified the using_tilesets.rst, section assigning-custom-metadata-to-the-tileset-s-siles, to accurately reflect how the custom metadata property names do appear in the editor. The image using_tilesets_edit_custom_data.webp was also updated to reflect this change. This was oberved on v4.3.stable.official [77dcf97d8]
2024-10-04 03:48:25 +02:00
gachipan
9de6082171
Remove confusing end of sentence from the_profiler.rst documentation
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Cut off the end of a sentence that doesn't make sense:
"You can also start profiling at any time before or during gameplay, depending on if you want."
It seems like removing the "depending on if you want." improves clarity of the documentation.
2024-10-04 03:47:37 +02:00
Lukas Fletcher
aa1ccc2a41
Fix PascalCasing in using_tilemaps.rst
2024-10-04 03:47:29 +02:00
bobby-the-epic
b6610b5be2
Add missing comma
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Added a comma to clarify the subject of the sentence.
2024-10-04 03:47:21 +02:00
Lukas Fletcher
4acb30c6e9
Update TileMap node with Layer postfix in using_tilemaps.rst
2024-10-04 03:47:08 +02:00
Jade
1379cdd990
Add Arm Performance Tools to suggested performance tools list.
2024-10-04 03:46:48 +02:00
Matthew
83d84bb893
Merge pull request #9835 from HubbleCommand/master
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2D movement overview - Click-and-move - use actions
2024-10-04 03:46:42 +02:00
RedStainedInk
dfdb5bcd2c
Removed outdated information about Mono SDK beeing necessary
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Mono SDK isn't necessary any more for Godot .NET to work properly on Linux. All functionality that was needed from Mono back then is now provided by .NET proper.
I fear Mono SDK might even cause some conflict with up-to-date .NET.
2024-10-04 03:46:28 +02:00
Matthew
a00772a0d0
Merge pull request #9897 from FarzadBT/FarzadBT-patch-1
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Add info to turn off preview sunlight before working with 3D shader lighting in 'Your first 3D shader'.
2024-10-04 03:46:20 +02:00
Hugo Locurcio
5dfcf84e7b
Fix decals demo link in Using decals
2024-10-04 03:45:51 +02:00
Hugo Locurcio
30da51b4b6
Document physics interpolation not being supported in 2D particles yet
2024-10-04 03:45:42 +02:00
Lukas Fletcher
e4649e89de
Update misspelled word in using_tilesets.rst
2024-10-04 03:45:01 +02:00
yesfish
619cea0dc3
Improve next_pass documentation in Standard Material 3D ( #9762 )
2024-10-04 03:44:50 +02:00
Matthew
542a8a4a82
Merge pull request #9773 from darkstarworks/master
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Update 07.killing_player.rst
2024-10-04 03:44:36 +02:00
Hana - Piralein
0f3fabbb5a
Update codespell path and fix spelling errors
2024-10-04 03:44:22 +02:00
Lukas Fletcher
d0949b8cac
Update animations text in data_preferences.rst
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Fix grammar in one sentence
Add reference to mentioned node
2024-10-04 03:44:04 +02:00
Lukas Fletcher
f0889ed8f4
remove article before plural noun from autoloads_versus_internal_nodes.rst autoloads_versus_internal_nodes.rst
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remove 'a' from "share a variables"
2024-10-04 03:43:54 +02:00
829c82c643
Add C# examples to Playing videos
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-10-04 03:43:46 +02:00
Shawn Hardern and Raul Santos
bf067871c0
Add C# examples to Using Viewports documentation
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-10-04 03:43:35 +02:00
Shawn Hardern and Raul Santos
8523eca7b7
Add C# examples to Using NavigationMaps
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-10-04 03:43:26 +02:00
Shawn Hardern and Raul Santos
25aae6b45e
Add C# examples to Creating movies
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-10-04 03:43:17 +02:00
Shawn Hardern and Raul Santos
2d05a30428
Add C# examples to Background loading
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-10-04 03:43:03 +02:00
Shawn Hardern and Raul Santos
f975e49bd7
Add C# examples to High-level Multiplayer documentation
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-10-04 03:42:46 +02:00
Shawn Hardern
5e3c570f7b
Add C# examples to Mesh level of detail
2024-10-04 03:42:26 +02:00
Shawn Hardern
bfec637741
Add C# examples to Occlusion culling
2024-10-04 03:42:19 +02:00
Shawn Hardern and A Thousand Ships
50cb22fd09
Add C# examples to CPU optimization
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-10-04 03:42:01 +02:00
74a2c38cc4
Add C# examples to Using NavigationRegions
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-10-04 03:41:51 +02:00
Kongfa Waroros
050c9b94a9
Update certain example code snippets to use the new syntax
2024-10-04 03:41:25 +02:00
Sam Freed
63470c02d7
Fix out of date comment about depth buffer
2024-10-04 03:40:58 +02:00
bruvzg
c14a6216e8
[GDExtension] Add missing iOS instructions and build/config example code.
2024-10-04 03:40:48 +02:00
Raul Santos
47327606b0
C#: Remove references to GODOT_SERVER and GODOT_HTML5 defines
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- The `GODOT_SERVER` preprocessor define is no longer available in Godot 4, since the dedicated server platform was removed.
- Replaced a reference to `GODOT_HTML5` with `GODOT_WEB` since that platform was also renamed in Godot 4.
- Remove note about `<DefineConstants>` that only really applies to Godot 3.
2024-10-04 03:40:36 +02:00