- Remove prompt or `$` sign which makes triple-click based selection
more difficult and time-consuming.
- Use `platform` instead of `p` alias in all SCons examples.
* Ubuntu APT oneliner to install system builtin alternatives
Might work on Debian, not sure - tested on Ubuntu 24.04 LTS
* Use new table syntax (easier to maintain), add Debian
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
- Update link to Xcode download. Mention that it requires being
logged into an Apple ID for the page to be visible.
- Remove DMG method as Xcode has been distributed in XIP archives
since 2016.
Command used:
lychee **/*.rst --github-token="..." --accept="100..=103,200..=299,429"
429 error codes were allowed due to a high number of false positives,
even with a GitHub token specified.
- Mention that OpenGL ES can be run directly on desktop platforms
with a command line argument.
- Remove notice about some OpenGL features being unimplemented,
as the Compatibility rendering is pretty much feature-complete
as of 4.3.
- Update URL for the Vulkan rendering driver to follow RenderingDeviceDriver
changes.
- Fix incorrect notice about the D3D12 rendering driver transpiling
GLSL to HLSL (it transpiles SPIR-V to DXIL instead).
- List Wayland dependency and packages on most distributions.
- Use `sudo` on distributions that are set up to use it by default.
- Use unattended install-friendly commands (e.g. `-y` switch).
- Mention required commands to run before installing, such as
`apt-get update`.
- Fix install commands on some distributions:
- Alpine no longer packages libexecinfo since 3.17, so it was removed
from the list.
- Solus requires `-c` for `system.devel`.
- Reorder distributions so they're in alphabetical order.
GDB pretty-printers were recently added for a couple Godot types.
They make the GDB debugger variable display more readable, so let's
document their existence for developers.
cf. godot/godot#91280
Removes an unnecessary and potentially confusing comparison of annotations to keywords and generally improves wording in the GDScript Basics tutorial. A new page to the Contributing section has been added for scripting development guidelines. This new page hosts suggestions on when annotations should be implemented in GDScript.