Commit Graph
53 Commits
Author SHA1 Message Date
Rémi Verschelde ee401703f0 Remove UWP mentions as the platform port was removed in 4.2 2023-11-16 13:03:31 +01:00
Aitor GuevaraandHugo Locurcio 4a51190b60 Update MinGW-w64 instructions for Windows cross-compilation (#8469)
Fix outdated environment variables when setting up MinGW-w64 paths. Also
add a note to mind different host/target architectures (common pitfall
when compiling from e.g. Apple silicon).

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-16 12:53:29 +01:00
Adam Scott e130fd58e7 Add --headless parameter to examples 2023-11-11 15:19:22 -05:00
Hugo Locurcio e0a8e07f56 Update list of modules that can be disabled in Optimizing for size
This list was confirmed to be working for the 2D platformer demo
(with missing background music if the Ogg/Vorbis modules are left
disabled).

This adds instructions for disabling the advanced text server
and using the fallback text server instead. The list has been
reorganized to list options with the most space savings at the top.

This also removes the platform options from each example as SCons
uses autodetection by default now.
2023-11-08 13:08:10 +01:00
Fredia Huya-Kouadio 7db7cc92c2 - Update the JDK version for Godot Android development
- Update the env variable pointing to the Android SDK
2023-11-01 09:20:26 -07:00
skyace65 de4f406e59 Update Windows security instructions 2023-10-15 19:28:53 -04:00
Max Hilbrunner e269ed9f56 Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio 66ee5cb491 Update the Android documentation for Godot 4.2 2023-10-10 09:31:52 -07:00
Max Hilbrunner 09be27768a Merge pull request #8171 from DeeJayLSP/patch-2
Anticipate the target argument
2023-10-06 13:31:29 +02:00
Max Hilbrunner 0c79e66498 Merge pull request #7953 from adamscott/remove-old-target
Remove reference to old target in the macOS docs
2023-10-06 13:28:40 +02:00
Douglas Leão e9dd530c42 Anticipate the target argument
For a bit of consistence with the rest of the argument lists in the page.

Better for translation, as the `target` word didn't appear as an argument before.
2023-10-05 21:01:37 -03:00
Yuri Sizov 7e64017004 Improve introduction into buildsystem
And also attempt to improve navigation of the engine
development section of the contribution docs.
2023-10-03 14:43:51 +02:00
Andrew Ogden e0ac48eb91 Modifying documentation to use correct editor executable file names 2023-09-27 12:22:42 -07:00
llzen44 7605541ac9 Fix compiled flle names when building on Windows 2023-09-23 10:28:37 +02:00
Adam Scott d7e300c01d Remove reference to old target in the macOS docs 2023-09-18 16:17:41 -04:00
Hugo Locurcio 3dda1b382d Mark UWP as non-functional in its respective export and compilation pages
The associated text was removed as it's not relevant for Godot 4.
2023-07-24 19:58:44 +02:00
f73951f580 explicit the need for code signing when creating an .app of the editor (#7527)
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-07-22 21:30:26 +02:00
Max Hilbrunner abaf08ee1a Merge pull request #7582 from Calinou/scons-update-lto-parameter 2023-07-22 17:38:21 +02:00
Aaron Franke e79fc215ab macOS: Move Vulkan SDK from a note to a requirement 2023-07-07 19:38:49 -05:00
Hugo Locurcio 338c1f6351 Update SCons link-time optimization option for 3.5 and later 2023-06-30 12:55:41 +02:00
lawnjelly a2fd3fd38e SCU (single compilation unit) build docs
Add info to the buildsystem docs.
2023-06-08 17:52:23 +01:00
Max Hilbrunner 485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
worstname 4ec777d15e Update embree library version (embree3-devel) to install for Fedora. (#7404) 2023-05-24 15:49:53 +02:00
Max Hilbrunner ae797db99c Merge pull request #7203 from kashiw1n/patch-1 2023-05-20 13:06:03 +02:00
Max Hilbrunner cc581494a4 Merge pull request #7276 from Calinou/validation-layers-add-desktop-platforms 2023-05-06 14:57:50 +02:00
Hugo Locurcio b5e9b75bec Document setting up Vulkan validation layers on desktop platforms 2023-05-05 19:54:37 +02:00
Max Hilbrunneranddathide 8c9523a6ca Add solutions to an Arch Linux Clang and LLD error
Co-authored-by: dathide <47128084+Dathide@users.noreply.github.com>
2023-05-05 13:13:43 +02:00
Nicolò Santilio c0caaa70f3 Update compiling_for_android.rst
Update the command-line tools folder path
2023-05-01 14:06:37 +02:00
kashiw1n 10cf0d3039 Fix link to the 3.x version of Compiling for Linux
Since there is no "3.x " branch of the docs, I'm not sure which branch the link should point to instead. I went with the latest 3.x, but maybe 3.0 is better?
2023-04-21 21:14:08 +02:00
Max Hilbrunner 64a3b465c2 Update SFC to Godot Foundation, old URLs 2023-04-17 23:53:52 +02:00
Evan Overly 03732737e1 Added mingw to the scoop install instructions 2023-04-12 15:38:30 -05:00
Hugo Locurcio 123fce7e07 Add a page on using GCC/Clang/MSVC sanitizers
This also covers Web-specific Emscripten options to enable its own
sanitizers.
2023-04-08 20:08:24 +02:00
Hugo Locurcio f4efa2fd8a Move rationale about Godot using SCons to Frequently asked questions
This also removes an obsolete bit about the command prompt to use
when compiling using Visual Studio (automatic detection has been
implemented for years).
2023-03-31 19:31:28 +02:00
Ron B. Yeh 9d2f8420e3 Fix typo on "linker". 2023-03-30 14:39:44 -07:00
Hugo Locurcio b7e5b77850 Improve Introduction to the buildsystem documentation
- Simplify history section on SCons.
- Add a section on `production` and `dev_mode` aliases.
- Add a section on `debug_symbols` and `separate_debug_symbols`.
- Add a section on `optimize`.
2023-03-29 04:32:01 +02:00
Unai Martinez-Corral 08f2c7ce44 [contributing/development/compiling/compiling_for_linuxbsd] update style; use directives (#7059)
* [contributing/development/compiling/compiling_for_linuxbsd] use tabs to show distro-specific one-liners
2023-03-28 07:50:21 +02:00
Max Hilbrunner 8d1cfa6c37 Merge pull request #6345 from Calinou/add-custom-platform-ports
Add a page on creating custom platform ports
2023-03-23 02:38:02 +01:00
John Veness 08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Hugo Locurcio f658307ac7 Add a page on creating custom platform ports 2023-03-13 18:53:38 +01:00
Hugo Locurcio 1abe518cf8 Mention local web server for testing web editor in Compiling/Exporting for the Web 2023-03-01 23:33:08 +01:00
Max Hilbrunner 3592c269ac Merge pull request #6792 from RedworkDE/compiling-with-mono-net
Update the `Compiling with Mono` page
2023-02-26 10:06:15 +01:00
RedworkDEandRaul Santos 6cdaa558a2 A lot of renames mono -> .NET
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-02-21 11:08:05 +01:00
RedworkDE c7a776bbc7 Recommend dotnet --info, clarify Nuget caching 2023-02-20 20:24:57 +01:00
RedworkDE 8f585bfd84 Fix Python link typo in Compiling for Linux (#6794) 2023-02-20 18:41:56 +01:00
RedworkDE 4d78c82027 Rename page mono->dotnet, Doc build_assemblies args, Note about mono, Reviews, Fixes 2023-02-20 12:28:56 +01:00
RedworkDE cab294b892 Update the Compiling with Mono page 2023-02-19 20:09:41 +01:00
Hugo Locurcio 9a361d1ecf Remove most mentions of SCons -j parameter as it's now set automatically
The Introduction to the buildsystem page still mentions this parameter
in case it needs to be changed, but in most situations, the default
value of `(number of CPU threads) - 1` does a good job.
2023-01-24 13:17:21 +01:00
Max Hilbrunner be5ac7b34b Merge pull request #6648 from Calinou/compiling-linuxbsd-faster-linking
Document ways to further speed up linking in Compiling for Linux/*BSD
2023-01-23 17:19:46 +01:00
Hugo Locurcio 004654a114 Document ways to further speed up linking in Compiling for Linux/*BSD
mold and/or system libraries can be used to make iteration times
significantly faster when working on the engine.
2023-01-22 11:43:46 +01:00
Hugo Locurcio 14e4b0e110 Document using Pyston-lite for faster builds on macOS 2023-01-22 11:01:14 +01:00