Rémi Verschelde
ee401703f0
Remove UWP mentions as the platform port was removed in 4.2
2023-11-16 13:03:31 +01:00
Aitor Guevara and Hugo Locurcio
4a51190b60
Update MinGW-w64 instructions for Windows cross-compilation ( #8469 )
...
Fix outdated environment variables when setting up MinGW-w64 paths. Also
add a note to mind different host/target architectures (common pitfall
when compiling from e.g. Apple silicon).
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-16 12:53:29 +01:00
Adam Scott
e130fd58e7
Add --headless parameter to examples
2023-11-11 15:19:22 -05:00
Hugo Locurcio
e0a8e07f56
Update list of modules that can be disabled in Optimizing for size
...
This list was confirmed to be working for the 2D platformer demo
(with missing background music if the Ogg/Vorbis modules are left
disabled).
This adds instructions for disabling the advanced text server
and using the fallback text server instead. The list has been
reorganized to list options with the most space savings at the top.
This also removes the platform options from each example as SCons
uses autodetection by default now.
2023-11-08 13:08:10 +01:00
Fredia Huya-Kouadio
7db7cc92c2
- Update the JDK version for Godot Android development
...
- Update the env variable pointing to the Android SDK
2023-11-01 09:20:26 -07:00
skyace65
de4f406e59
Update Windows security instructions
2023-10-15 19:28:53 -04:00
Max Hilbrunner
e269ed9f56
Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
...
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491
Update the Android documentation for Godot 4.2
2023-10-10 09:31:52 -07:00
Max Hilbrunner
09be27768a
Merge pull request #8171 from DeeJayLSP/patch-2
...
Anticipate the target argument
2023-10-06 13:31:29 +02:00
Max Hilbrunner
0c79e66498
Merge pull request #7953 from adamscott/remove-old-target
...
Remove reference to old target in the macOS docs
2023-10-06 13:28:40 +02:00
Douglas Leão
e9dd530c42
Anticipate the target argument
...
For a bit of consistence with the rest of the argument lists in the page.
Better for translation, as the `target` word didn't appear as an argument before.
2023-10-05 21:01:37 -03:00
Yuri Sizov
7e64017004
Improve introduction into buildsystem
...
And also attempt to improve navigation of the engine
development section of the contribution docs.
2023-10-03 14:43:51 +02:00
Andrew Ogden
e0ac48eb91
Modifying documentation to use correct editor executable file names
2023-09-27 12:22:42 -07:00
llzen44
7605541ac9
Fix compiled flle names when building on Windows
2023-09-23 10:28:37 +02:00
Adam Scott
d7e300c01d
Remove reference to old target in the macOS docs
2023-09-18 16:17:41 -04:00
Hugo Locurcio
3dda1b382d
Mark UWP as non-functional in its respective export and compilation pages
...
The associated text was removed as it's not relevant for Godot 4.
2023-07-24 19:58:44 +02:00
f73951f580
explicit the need for code signing when creating an .app of the editor ( #7527 )
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-07-22 21:30:26 +02:00
Max Hilbrunner
abaf08ee1a
Merge pull request #7582 from Calinou/scons-update-lto-parameter
2023-07-22 17:38:21 +02:00
Aaron Franke
e79fc215ab
macOS: Move Vulkan SDK from a note to a requirement
2023-07-07 19:38:49 -05:00
Hugo Locurcio
338c1f6351
Update SCons link-time optimization option for 3.5 and later
2023-06-30 12:55:41 +02:00
lawnjelly
a2fd3fd38e
SCU (single compilation unit) build docs
...
Add info to the buildsystem docs.
2023-06-08 17:52:23 +01:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
worstname
4ec777d15e
Update embree library version (embree3-devel) to install for Fedora. ( #7404 )
2023-05-24 15:49:53 +02:00
Max Hilbrunner
ae797db99c
Merge pull request #7203 from kashiw1n/patch-1
2023-05-20 13:06:03 +02:00
Max Hilbrunner
cc581494a4
Merge pull request #7276 from Calinou/validation-layers-add-desktop-platforms
2023-05-06 14:57:50 +02:00
Hugo Locurcio
b5e9b75bec
Document setting up Vulkan validation layers on desktop platforms
2023-05-05 19:54:37 +02:00
Max Hilbrunner and dathide
8c9523a6ca
Add solutions to an Arch Linux Clang and LLD error
...
Co-authored-by: dathide <47128084+Dathide@users.noreply.github.com >
2023-05-05 13:13:43 +02:00
Nicolò Santilio
c0caaa70f3
Update compiling_for_android.rst
...
Update the command-line tools folder path
2023-05-01 14:06:37 +02:00
kashiw1n
10cf0d3039
Fix link to the 3.x version of Compiling for Linux
...
Since there is no "3.x " branch of the docs, I'm not sure which branch the link should point to instead. I went with the latest 3.x, but maybe 3.0 is better?
2023-04-21 21:14:08 +02:00
Max Hilbrunner
64a3b465c2
Update SFC to Godot Foundation, old URLs
2023-04-17 23:53:52 +02:00
Evan Overly
03732737e1
Added mingw to the scoop install instructions
2023-04-12 15:38:30 -05:00
Hugo Locurcio
123fce7e07
Add a page on using GCC/Clang/MSVC sanitizers
...
This also covers Web-specific Emscripten options to enable its own
sanitizers.
2023-04-08 20:08:24 +02:00
Hugo Locurcio
f4efa2fd8a
Move rationale about Godot using SCons to Frequently asked questions
...
This also removes an obsolete bit about the command prompt to use
when compiling using Visual Studio (automatic detection has been
implemented for years).
2023-03-31 19:31:28 +02:00
Ron B. Yeh
9d2f8420e3
Fix typo on "linker".
2023-03-30 14:39:44 -07:00
Hugo Locurcio
b7e5b77850
Improve Introduction to the buildsystem documentation
...
- Simplify history section on SCons.
- Add a section on `production` and `dev_mode` aliases.
- Add a section on `debug_symbols` and `separate_debug_symbols`.
- Add a section on `optimize`.
2023-03-29 04:32:01 +02:00
Unai Martinez-Corral
08f2c7ce44
[contributing/development/compiling/compiling_for_linuxbsd] update style; use directives ( #7059 )
...
* [contributing/development/compiling/compiling_for_linuxbsd] use tabs to show distro-specific one-liners
2023-03-28 07:50:21 +02:00
Max Hilbrunner
8d1cfa6c37
Merge pull request #6345 from Calinou/add-custom-platform-ports
...
Add a page on creating custom platform ports
2023-03-23 02:38:02 +01:00
John Veness
08498ef96a
Change capitalization of Project Manager
2023-03-13 20:08:49 +00:00
Hugo Locurcio
f658307ac7
Add a page on creating custom platform ports
2023-03-13 18:53:38 +01:00
Hugo Locurcio
1abe518cf8
Mention local web server for testing web editor in Compiling/Exporting for the Web
2023-03-01 23:33:08 +01:00
Max Hilbrunner
3592c269ac
Merge pull request #6792 from RedworkDE/compiling-with-mono-net
...
Update the `Compiling with Mono` page
2023-02-26 10:06:15 +01:00
RedworkDE and Raul Santos
6cdaa558a2
A lot of renames mono -> .NET
...
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-02-21 11:08:05 +01:00
RedworkDE
c7a776bbc7
Recommend dotnet --info, clarify Nuget caching
2023-02-20 20:24:57 +01:00
RedworkDE
8f585bfd84
Fix Python link typo in Compiling for Linux ( #6794 )
2023-02-20 18:41:56 +01:00
RedworkDE
4d78c82027
Rename page mono->dotnet, Doc build_assemblies args, Note about mono, Reviews, Fixes
2023-02-20 12:28:56 +01:00
RedworkDE
cab294b892
Update the Compiling with Mono page
2023-02-19 20:09:41 +01:00
Hugo Locurcio
9a361d1ecf
Remove most mentions of SCons -j parameter as it's now set automatically
...
The Introduction to the buildsystem page still mentions this parameter
in case it needs to be changed, but in most situations, the default
value of `(number of CPU threads) - 1` does a good job.
2023-01-24 13:17:21 +01:00
Max Hilbrunner
be5ac7b34b
Merge pull request #6648 from Calinou/compiling-linuxbsd-faster-linking
...
Document ways to further speed up linking in Compiling for Linux/*BSD
2023-01-23 17:19:46 +01:00
Hugo Locurcio
004654a114
Document ways to further speed up linking in Compiling for Linux/*BSD
...
mold and/or system libraries can be used to make iteration times
significantly faster when working on the engine.
2023-01-22 11:43:46 +01:00
Hugo Locurcio
14e4b0e110
Document using Pyston-lite for faster builds on macOS
2023-01-22 11:01:14 +01:00