Commit Graph
1790 Commits
Author SHA1 Message Date
Douglas Leão 7ed441c099 Fix image link in Internationalizing games (#5899) 2022-07-01 19:47:58 +02:00
EvanandHugo Locurcio 9ad2043126 Improve title of 3D text for descriptive navigation (#5897)
Previously, it displayed as "Introduction" under the 3D tab, making it incredibly unclear what the page was actually about. If I understand ReadTheDocs generation of the menu correctly, this will give it a much clearer and more descriptive name of "3D text" in the navigation menu.
I based my exact title on the format of the "3D lights and shadows" documentation title, figuring it was the closest in content type to what is included in the 3D Text documentation.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-29 18:05:29 +02:00
AvicennaandFabio Alessandrelli d028e22d9f Fix websocket_url on the minimal WebSocket client example (#5885)
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2022-06-21 17:08:35 +02:00
rafascarandHugo Locurcio db582ac562 Fix typo on Exporting to macOS (#5878)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-15 17:04:49 +02:00
Rémi Verschelde 92c0dee7c2 Merge pull request #5864 from smix8/doc_meshlib_navmesh_img_3.5 2022-06-10 10:34:30 +02:00
Raul Santos d32ab7e340 Fix C# connect signal for 3.x (#5865) 2022-06-08 17:05:27 +02:00
smix8 bfe0286219 Update MeshLibrary navmesh setup image
Update MeshLibrary navmesh setup image.
2022-06-08 13:50:29 +02:00
smix8 62fa96f033 Document MeshLibrary navmesh export (#5863)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 869830c6ba)
2022-06-08 13:35:58 +02:00
Rémi Verschelde 54c48abc17 Fix outdated comment about GDNative on HTML5
(cherry picked from commit 790c6ca532)
2022-06-08 13:35:58 +02:00
Andrew Rublyov ad117b0080 Add missing C# samples for the "Inspector plugins" page (#5829)
(cherry picked from commit 057dfc2d67)
2022-06-08 13:35:58 +02:00
Rémi Verschelde 26c6f31625 Merge pull request #5847 from skyace65/3DText35
Document Label3D and text mesh (3.5)
2022-06-08 13:25:25 +02:00
Hugo Locurcio 9c2a10dc76 Point to stable branch of godot-headers in GDNative C example (#5846) 2022-06-05 20:19:06 +02:00
skyace65 3bc1048ecf Document Label3D and text mesh (3.5) 2022-05-28 21:48:20 -04:00
Hugo Locurcio f3f7deca85 Fix missing file extension in Exporting projects 2022-05-26 20:54:58 +02:00
Hugo Locurcio 8a09026b8d Clarify the expected output file extensions in Exporting projects 2022-05-26 20:54:54 +02:00
Telmo "TrooperandHugo Locurcio 72759722a1 Add exit condition to prevent thread from hanging in resource_queue.gd (#5833)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-23 15:01:14 +02:00
skyace65 8bda8e9e8d Add example for clearcoat parameter (3.5) 2022-05-22 13:34:11 -04:00
lawnjelly 8938730213 Physics Interpolation - rename interpolation mode
The engine Node.set_physics_interpolated method was changed to set_physics_interpolation_mode to allow more flexibility.
2022-05-19 12:00:12 +01:00
MatthewandHugo Locurcio b5a8c3c217 Document Material Overlay (#5826)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-19 08:12:22 +02:00
Hugo LocurcioandSergey Pershenkov 3b988d8d22 Fix example resource path in Data paths
Co-authored-by: Sergey Pershenkov <s.pershenkov@icloud.com>
2022-05-15 19:24:26 +02:00
Hugo Locurcio ecf542f656 Remove outdated notice about lack of controller support on Apple M1
This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 23:39:42 +02:00
vratajin 4339ecded0 Fix invalid variable name in C# example in Physics introduction (#5809) 2022-05-07 22:04:55 +02:00
Hugo Locurcio d2ca6aa0d4 Improve File paths in Godot projects documentation
- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
  for project data.
- Remove mention of consoles as Godot currently doesn't officially
  support consoles.
- Mention that self-contained mode isn't supported for use by projects
  yet.
2022-05-06 19:24:50 +02:00
Michael Nischt 817223179b Update bake configuration from 3 to 4 modes
4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:05:06 +02:00
Max Hilbrunner 62077d072d Merge pull request #5800 from skyace65/Navigation35
Document 3D navigation server in Godot 3.5
2022-05-05 15:46:30 +02:00
Max Hilbrunner f90b8bf4eb Merge pull request #5801 from lawnjelly/fti_new
Physics interpolation docs
2022-05-05 15:46:05 +02:00
lawnjelly 0166fee016 Physics interpolation docs 2022-05-05 11:39:48 +01:00
Michael Nischt 30a16e8188 Fix matrix member to column-major access in Shading language (#5794) 2022-05-04 23:07:29 +02:00
skyace65 933f74a474 Document navigation server in Godot 3.5 2022-05-04 08:32:36 -04:00
lawnjelly 472ccaff24 Add OccluderShapePolygon docs 2022-05-03 10:52:28 +01:00
Max Hilbrunner 7b2228b6c7 Merge pull request #5725 from Calinou/gettext-mo-support-3.x
Mention that binary `.mo` is now supported in Localization using gettext
2022-05-02 17:07:26 +02:00
Haoyu Qiu 2fba5667b2 Document zero padding and left alignment in format string (#5790) 2022-05-01 19:08:41 +02:00
Rémi Verschelde b2b8822924 Merge pull request #5681 from skyace65/PauseMode
Improve pausing games documentation (3.4)
2022-05-01 11:11:14 +02:00
skyace65 06476d70e8 Improve pausing games documentation 2022-04-29 20:52:28 -04:00
Matthew f967717381 Add a page on managing editor features (#5489)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit fb921874e4)
2022-04-29 14:03:32 +02:00
AndreKoscianski 3c55be914c Clarify instructions on managing groups (#5316)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit a4c360c66f)
2022-04-29 14:03:32 +02:00
berightben 981698c580 Fix csharp code in using_kinematic_body_2d.rst (#5173)
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
(cherry picked from commit e5747c8ca7)
2022-04-29 14:01:55 +02:00
Hugo Locurcio 003c8abd3f Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
There's a lot of confusion between compiling Godot and exporting projects.

This aims to resolve part of the confusion by cross-linking other pages
for each platform.

(cherry picked from commit 955c97bb1d)
2022-04-29 14:01:55 +02:00
skyace65 52311e9520 Document how to test translations with the test project setting (#5488)
(cherry picked from commit a9af005495)
2022-04-29 13:43:39 +02:00
Hugo Locurcio a05f8138e1 Document GDNative add-on version compatibility being stricter than usual
(cherry picked from commit 4709121d02)
2022-04-29 13:40:36 +02:00
Hugo Locurcio f56ea1952a Clarify purpose of Node.owner in Running code in the editor
(cherry picked from commit f6b4edcdae)
2022-04-29 13:40:21 +02:00
Luk3 d8ecbe961f Documents ARRAY_BONES and ARRAY_WEIGHTS
This PR gives a little more details on how ARRAY_BONES and ARRAY_WEIGHTS are used on an ArrayMesh. This is based on @pycbouh 's explanation in #5434, and fixes that issue.

(cherry picked from commit bee0264fae)
2022-04-29 13:39:36 +02:00
Micky fab3319fa4 (3.x) Fix couple of missing # and // for comments in code examples
3.x backport of https://github.com/godotengine/godot-docs/pull/4360
2022-04-29 12:43:46 +02:00
snailrhymer f394a0ac9e Fix a typo in Physics introduction (#5778) 2022-04-27 01:17:48 +02:00
GerryandHugo Locurcio f963c6aa4a Define DCCs during its first use in Introduction to 3D (#5775)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-26 00:04:17 +02:00
Jonathan DeissandHugo Locurcio e66e57d89d Improve sentence flow in Using 3D transforms (#5773)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-23 00:31:52 +02:00
Max Hilbrunner add0682047 Merge pull request #5724 from Calinou/exporting-android-ios-rendering-issues
Document troubleshooting rendering issues on Android and iOS
2022-04-21 12:39:21 +02:00
Hugo Locurcio 42bccb17a8 Document troubleshooting rendering issues on Android and iOS 2022-04-20 00:56:33 +02:00
Luis Adolfo Ramírez 864cf130a2 Fix typo in GDNative C++ example (#5761) 2022-04-13 00:45:24 +02:00
Hugo Locurcio e911b4c47a Mention antialiasing workaround in Custom drawing in 2D 2022-04-07 18:57:48 +02:00