Commit Graph
249 Commits
Author SHA1 Message Date
PouleyKetchoupp d2a87eb012 Fixed some typos and wording in tutorials 2019-12-22 18:32:19 +01:00
Rémi Verschelde c9e3009ab8 Merge pull request #2976 from skyace65/AddSpatial
Explain how to add a SpatialMaterial to a mesh
2019-12-21 12:08:24 +01:00
Rémi Verschelde 2a0ce66793 Merge pull request #2640 from skyace65/GIProbe
Update GI probe page for Godot 3.2
2019-12-21 11:48:48 +01:00
skyace65 40d609d721 Update GI probe page for Godot 3.2 2019-12-20 10:24:32 -05:00
skyace65 80cc1ed8ff Explain how to add a spatial material to a mesh 2019-12-10 15:04:24 -05:00
PouleyKetchoupp 854185495c Fixed code tags for true/false/null and a few property references 2019-11-02 13:09:14 +01:00
Rémi Verschelde 790a4b21e2 Merge pull request #2841 from skyace65/spatialupdate
Update spatial material page for Godot 3.2
2019-10-29 10:05:56 +01:00
Rémi Verschelde 8eff390ddd Merge pull request #2823 from taner1es/missingline-fix
Missing line explanation added
2019-10-29 08:53:47 +01:00
skyace65 12673801e9 Update spatial material page for Godot 3.2 2019-10-10 10:52:49 -04:00
frido 6a6464aea1 Fix various typos and grammar issues in tutorial articles 2019-10-09 23:56:08 +02:00
Nathan Lovato e895ca68ee Merge pull request #2827 from anoadragon453/anoa/caps
Capitalize beginning of note
2019-10-09 12:49:29 +02:00
Andrew Morgan 40745f3fd3 Capitalize beginning of note 2019-10-05 20:08:05 +01:00
Hugo Locurcio b69317bb53 Merge pull request #2807 from taner1es/patch-1
Fix: FPS TUT. PART 5 - Problematic Null Control
2019-10-04 18:14:50 +02:00
Taner Esmeroğlu ebfbb33609 Missing line explanation
Missing a line of code explanation added to godot-doc
2019-10-04 14:49:42 +03:00
Taner Esmeroğlu 90458bcd82 Fix: FPS TUT. PART 5 - Problematic Null Control
intersect_ray method returns empty dictionary instead of null.

https://docs.godotengine.org/en/latest/classes/class_physicsdirectspacestate.html#class-physicsdirectspacestate-method-intersect-ray
"If the ray did not intersect anything, then an empty dictionary is returned instead."
2019-10-04 04:01:08 +03:00
Michael Alexsander 04773e57fc Merge pull request #2738 from YeldhamDev/more_corrections
Fix mistakes in some recent tutorials changes
2019-10-02 13:30:37 -03:00
Andrew Morgan 87e859e71f Bold the entirety of the accented phrase 2019-10-01 22:28:26 +01:00
Michael Alexsander Silva Dias 6458d85eaf Fix mistakes in some recent tutorials changes 2019-09-02 10:34:33 -03:00
Troy James Sobotka a9b3c48d14 Update HDR tutorial (#2682)
* Begin to fix terminology and explanations

Fix some terminology and work towards a
more appropriate explanation of the process.

The document is woefully constructed, and this quick pass merely
attempts to introduce some of the most major problems.
2019-08-31 15:50:13 -07:00
Carlos Herrero d23f1b6210 Corrected keybinding for snapping, "s" -> "Ctrl" 2019-08-01 19:00:45 +02:00
Rémi Verschelde aff67f2f0e Merge pull request #2628 from skyace65/environment_update
Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde 851ff4af19 Merge pull request #2627 from skyace65/hdr_update
Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
skyace65 4c36922ee8 Update environment and post processing page for Godot 3.1 2019-07-16 12:29:25 -04:00
skyace65 e75ff4f78f Remove outdated information from the HDR page 2019-07-15 14:11:52 -04:00
Rémi Verschelde 2e9439bc0b Merge pull request #2624 from skyace65/3d_update
Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
skyace65 15d8a29906 Update intro to 3D images for Godot 3.1 2019-07-15 11:10:02 -04:00
skyace65 92fde4c8c7 Update Reflection Probes page images for Godot 3.1 2019-07-15 10:15:36 -04:00
Remi Rampin 91897778b2 [Minor] Fix "it's" that should be "its" (#2595)
* Fix "it's" that should be "its"

* Other fixes
2019-07-15 17:44:07 +09:00
Chris Bradfield 8a7e586a78 Merge pull request #2618 from skyace65/lights_shadows
Update Lights and Shadows for Godot 3.1
2019-07-14 15:57:01 -07:00
skyace65 15b59a9153 Update spatial material page for Godot 3.1 2019-07-14 18:18:32 -04:00
skyace65 04a020d76d Update Lights and Shadows for Godot 3.1 2019-07-12 20:00:34 -04:00
pass0 f2137a4e84 Update "fps_tutorial/part_one" (#2547)
Basis vectors are already normalized, delete redundant code ".Normalized()"
2019-07-02 12:53:41 +02:00
Hugo Locurcio 007db6f734 Clarify features that are only available in GLES3
This complements the "Differences between GLES2 and GLES3" page
by incorporating some of its information in individual pages.
2019-06-19 16:37:43 +02:00
Chris Bradfield 3391152cb2 Remove __MACOSX folder from zip files 2019-05-28 11:34:42 -07:00
Volodymyr Sereda 8dcc20ad7c Fix "looking around" C# example
The example was referencing a variable that did not yet exist, instead of referencing "@event", so it did not compile. This fixes that, leading to correct behaviour.
2019-05-27 19:22:46 +01:00
Ian Byrne 9c4a0585f1 Fix typo in Using Transforms examples
Match CSharp example with GDScript example
2019-05-26 20:01:17 +01:00
Keeyan Nejad 14acf43759 Update the "Getting the animations ready" section
In tutorial 2 some of the animation track steps are outdated due to
changes made in Godot 3.1. This commit fixes those outdated parts

Ref: https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support
2019-05-18 14:18:53 +01:00
clayjohn 4647fb3eb4 fixes position typo in fish tutorial 2019-04-27 10:21:30 -07:00
follower 65ac51d4a9 Fix inconsistent indentation from mixed tab/spaces
For some reason in most cases the indent for the first 2 lines of code examples were space indented while the 3rd line was tab indented which resulted in excessive indentation for the 3rd line when rendered.

Replaced tabs with spaces in these and a couple of other cases.
2019-04-24 03:15:13 +12:00
Louis-Jacques Bourdages e4c5a12916 Added C# code to Part 1 of the FPS tutorial (#2385)
* Added C# code to Part 1 of the FPS tutorial

* Update code for FPS Tutorial Part 1

Added _ to private properties. Also removed code in the first code sample that is only added later in the tutorial.
2019-04-22 12:32:20 +02:00
skyace65 ceb37d3940 update_multimesh_tutorial 2019-03-31 11:41:14 -04:00
Rémi Verschelde 40ea1f7e1f Merge pull request #2272 from Calinou/improve-csg-tools
Improve the CSG tools page
2019-03-21 23:18:09 -07:00
Hugo Locurcio b32ed6c904 Improve the CSG tools page 2019-03-20 14:15:48 +01:00
Hugo Locurcio 87d81b9d4a Fix various typos 2019-03-20 01:03:48 +01:00
Arman 1ee685337e Edit first paragraph under "Light nodes" (#2245)
* Edit first paragraph under "Light nodes"

Edited the first paragraph under "Light nodes" for concision. Removed the first part of the second sentence. Instead of noting that lights are discussed later in the article, added internal links.

* Grammar fixes in Threadsafe APIs

Edited structure of the first and third sentences to improve flow. Corrected "multi threading" to "multithreading"

* Revert "Grammar fixes in Threadsafe APIs"

This reverts commit 696a05420f655dfd551c0205e0be78eb5a143d3b.
2019-03-15 08:31:28 +01:00
clayjohn d1fa43f9d4 fixed typo in title of fish tutorial 2019-03-14 17:40:12 -07:00
soekmego 5c8b62b8af removed uneccesary comparator 2019-02-25 16:05:34 +01:00
Juan Linietsky f118ce3213 Clarify that materials are only from meshes in gridmap. 2019-02-22 09:38:08 -03:00
Ignacio Etcheverry a129652342 Fixes and improvements of C# code examples 2019-02-18 22:08:01 +01:00
clayjohn 0bbb62df2d added tutorial on animating thousands of objects 2019-02-10 15:39:10 -08:00