flofriday
7c079bf721
Fix Orientation on Android
...
Following the Android instructions for exporting, results in an rotatet
build. By specifying the Orientation option in the "Project Settings"
solves this bug.
2020-01-03 22:05:50 +01:00
Nathan Lovato
f56dee8d22
Change phrasing of the line length gdscript guideline.
2020-01-02 20:26:43 +01:00
Nathan Lovato
373f662571
Merge pull request #2994 from Calinou/add-gdscript-line-length-guideline
...
Add a line length guideline to the GDScript style guide
2020-01-02 20:08:58 +01:00
skyace65
a854074f9c
Update Singletons Autoload image for Godot 3.2
2020-01-02 13:00:21 -05:00
Nathan Lovato
60b8b5b11b
Fix typo before comment
2020-01-02 09:48:10 +01:00
Nathan Lovato
176d4482be
Edit gdscript_styleguide
2019-12-31 20:26:33 +01:00
Nathan Lovato
0321330075
Merge pull request #2995 from Calinou/add-gdscript-boolean-operators-guideline
...
Add a boolean operators guideline to the GDScript style guide
2019-12-31 19:46:45 +01:00
Nathan Lovato
c640a90329
Merge pull request #2996 from Calinou/add-gdscript-enums-guideline
...
Add an enum naming guideline to the GDScript style guide
2019-12-31 19:41:44 +01:00
Nathan Lovato
b19ead1230
Merge pull request #2967 from Scony/func-call-operator
...
function call operator added to operator table
2019-12-31 12:49:55 +01:00
Desi Quintans
17b86883ce
Add step re. setting main scene
...
My Windows executable would not run until I figured this out.
2019-12-28 12:40:21 +11:00
Michael Alexsander
19417063c8
Very small styling fixups to the GDScript export page
2019-12-27 15:00:11 -03:00
Ryan Roden-Corrent
584ff890d4
Add link to tool docs in gdscript docs.
...
The gdscript_basics docs give a pretty sparse description of the tool
keyword. I ended up figuring out a lot of it on my own before I finally
realized there was a more detailed page hidden elsewhere in the docs.
2019-12-24 08:09:47 -05:00
theowiik
640816652d
Add clarification on how to connect C# signals in the editor ( #2963 )
...
* add clarification on how to see c# signals in the editor
* reference the top right build button instead of the mono tab
2019-12-22 20:28:56 +01:00
Nathan Lovato
eebcf4cf19
Add two precisions to your_first_game
...
Fix #2988
Fix #2986
2019-12-22 16:59:42 +01:00
Nathan Lovato
10f0d0a8e0
Remove duplicate period, fix typos
2019-12-21 14:08:22 +01:00
Rémi Verschelde
c15b1eb996
Merge pull request #2998 from NathanLovato/best-practices-improvements
...
Proof best practices: autoloads_versus_internal_nodes
2019-12-21 13:38:28 +01:00
Nathan Lovato
6961fc1151
Improve the clarity and fix typos in autoloads versus internal nodes
2019-12-21 12:32:39 +01:00
Matthew
994bb2530a
Add a list of supported external editors and update C# version info ( #2991 )
2019-12-21 12:11:46 +01:00
Paul Joannon
fae465f34f
Documentation page about C#/GDScript interactions ( #2826 )
2019-12-21 11:52:32 +01:00
Hugo Locurcio
f3aaa480e2
Add an enum naming guideline to the GDScript style guide
...
This partially addresses #1736 .
2019-12-20 19:31:16 +01:00
Hugo Locurcio
c6fa2483f8
Add a boolean operators guideline to the GDScript style guide
2019-12-20 19:17:11 +01:00
Hugo Locurcio
bc47ace471
Add a line length guideline to the GDScript style guide
...
This closes #2567 .
2019-12-20 19:06:56 +01:00
Rémi Verschelde
ed3e56fdd4
Fix some markup issues
2019-12-07 00:14:17 +01:00
Rémi Verschelde
e23ee5b081
Fix typos with codespell
...
Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-12-06 22:07:59 +01:00
Pawel Lampe
fa5a7c2761
function call operator added to operator table
2019-12-05 19:28:38 +01:00
Rémi Verschelde
48306dc559
Fix singal typo in image name and tutorial
2019-12-03 10:12:40 +01:00
Lamonte
45fcc02431
Added new gotcha regarding snake_case for certain api methods ( #2955 )
...
Cleaned up wording to be cleaner
2019-12-03 08:40:16 +01:00
Rémi Verschelde
9998843ec2
Merge pull request #2948 from skyace65/scriptingupdate
...
Update step by step scripting page for Godot 3.2
2019-11-29 13:54:58 +01:00
Rémi Verschelde
4d53945fb6
Merge pull request #2947 from Calinou/project-organization-clarify-gdignore
...
Clarify how `.gdignore` works in Project organization
2019-11-29 13:54:39 +01:00
Matthew
6b89a895d6
Update importing scenes for Godot 3.2 and move some stuff around ( #2929 )
2019-11-29 13:52:31 +01:00
Mark Riedesel
e3510fb663
add animation import filter script documentation and examples ( #2837 )
2019-11-29 12:44:27 +01:00
skyace65
8232fdf162
Update step by step scripting page for Godot 3.2
2019-11-27 11:02:46 -05:00
Hugo Locurcio
7a9635d58b
Clarify how .gdignore works in Project organization
2019-11-26 23:30:57 +01:00
Nathan Lovato
82dd565936
Change less -> fewer
2019-11-25 11:04:02 +01:00
Nathan Lovato
c51410023d
Merge pull request #2931 from Calinou/gdscript-style-guide-quotes
...
Add quote style recommendation to the GDScript style guide
2019-11-25 11:03:17 +01:00
Hugo Locurcio
80bd273bdd
Improve grammar and writing in Design a title screen
2019-11-18 13:49:57 +01:00
skyace65
8d115c98b5
Delete repeated instructions
2019-11-17 21:26:18 -05:00
Hugo Locurcio
193b866848
Add quote style recommendation to the GDScript style guide
...
This closes #2869 .
2019-11-14 15:00:28 +01:00
Nathan Lovato
a63d4e0238
Add missing Oxford comma
2019-11-12 09:13:14 +01:00
Nathan Lovato
23a6f79da1
Merge pull request #2829 from chesscommands/patch-2
...
Supplement
2019-11-12 09:02:28 +01:00
Chris Bradfield
dede799041
Merge pull request #2917 from rhode2nh/master
...
Removed inconsitent icon
2019-11-11 12:52:44 -08:00
PouleyKetchoupp
53c165e58e
Full list of command line options in command line doc
2019-11-09 21:40:09 +01:00
Nick
97932b90d9
Removed inconsitent icon
...
Removed the yellow warning icon the CollisionShape2D node to be consistent with other images in the tutorial.
2019-11-08 10:51:47 -05:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00
Rémi Verschelde
6b1ebe7844
Merge pull request #2740 from Calinou/improve-one-click-deploy
...
Improve One-click deploy documentation
2019-10-29 12:26:19 +01:00
Rémi Verschelde
219b3f91f4
Merge pull request #2766 from Kaligule/patch-3
...
Document all comments that disable warnings
2019-10-29 12:06:05 +01:00
Benjamin Riley
91fbcb12e0
Update Singletons (AutoLoad) tutorial for Godot 3.1 ( #2765 )
...
* Update Singletons (AutoLoad) tutorial for Godot 3.1
Changed text to reflect browse button changing from `..` to a folder
* Spelling fix
Fixes `res://Global.gd` being misspelled as `res://Gloabl.gd` in screenshot for Singletons (Autoload) tutorial.
* Highlight browse button in screenshot
This saves adding an extra image file for the browse icon
2019-10-29 12:04:57 +01:00
Rémi Verschelde
aa646a74f3
Merge pull request #2849 from KellyThomas/csharp-export-docs
...
Document using PropertyHint with [Export]
2019-10-29 10:01:18 +01:00
Rémi Verschelde
7287412268
Merge pull request #2844 from Calinou/clarify-gdscript-export-step
...
Clarify how the "step" value behaves in GDScript exports
2019-10-29 09:14:24 +01:00
Rémi Verschelde
7d1354af6d
Merge pull request #2824 from skyace65/SignalsUpdate
...
Update Signals images for Godot 3.2 and tweak tutorial
2019-10-29 09:08:18 +01:00