Commit Graph
11037 Commits
Author SHA1 Message Date
Matthew f9463e04fc Merge pull request #11273 from Calinou/using-lightmap-gi-android-baking
Document baking lightmaps on Android in Using Lightmap global illumination
2025-09-12 06:59:26 -04:00
Luo Zhihao 4502192cc5 Improve descriptions of LocalVector, recommend it when appropriate 2025-09-12 16:44:02 +08:00
Max Hilbrunner 3548fa4136 Merge pull request #11276 from Ivorforce/intro-engine-details
Update "Contributing" section description in introduction.rst to "Engine details"
2025-09-11 22:27:17 +02:00
Lukas Tenbrink faa2eb7951 Update "Contributing" section description in introduction.rst to "Engine details". 2025-09-11 22:19:01 +02:00
Max Hilbrunner 222dc4feb5 Merge pull request #11274 from Ivorforce/contributing-links-2
Update contributing links to contributing.godotengine.org.
2025-09-11 20:44:22 +02:00
Lukas Tenbrink f875de93e5 Update contributing links to contributing.godotengine.org. 2025-09-11 19:22:27 +02:00
Max Hilbrunner f7ddd0eec0 Merge pull request #11188 from Ivorforce/migrate-contributing-docs
Migrate contributing contents to a separate documentation site.
2025-09-11 18:11:48 +02:00
Lukas Tenbrink 0855668721 Migrate contributing contents to a separate documentation site. 2025-09-11 17:59:08 +02:00
Hugo Locurcio 52a8e988c6 Document baking lightmaps on Android in Using Lightmap global illumination
This is supported since 4.5.
2025-09-11 16:35:26 +02:00
Max Hilbrunner f250d8067e Merge pull request #11268 from Calinou/first-2d-game-group-reminder
Add a reminder on how to group nodes in the editor in Creating the enemy
2025-09-11 09:58:02 +02:00
Hugo Locurcio 57a1b319b0 Mention Default Theme Scale project setting in Multiple Resolutions
- Update advice on hiDPI support for 4.4 and later.
2025-09-11 01:36:57 +02:00
Hugo Locurcio a0d4ac92ee Add a Troubleshooting section to Exporting for the Web
This describes how to unregister the service worker, which is useful
to avoid caching issues, especially when using one-click deploy.
2025-09-10 23:53:47 +02:00
Matthew bdeab147cd Merge pull request #11243 from Calinou/controllers-gamepads-joysticks-sdl3
Update Controllers, gamepads and joysticks for SDL 3
2025-09-09 21:36:07 -04:00
Hugo Locurcio 373d1641ca Add a reminder on how to group nodes in the editor in Creating the enemy 2025-09-09 23:52:50 +02:00
Lukas Tenbrink 757d1f7d01 Add "Build System" section to godot-cpp docs (SCons and CMake). 2025-09-09 16:24:01 +02:00
Max Hilbrunner ab1ec59eec Update Troubleshooting physics issues for Godot 4.5 (#11252)
- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-08 17:27:12 +02:00
Rageking8 2df068f087 Add some button roles (#11257)
* Add some `button` roles
2025-09-07 12:55:33 -04:00
Matthew 3c0401ee8c Merge pull request #11251 from godotengine/dependabot/pip/sphinxext-opengraph-0.13.0
Bump sphinxext-opengraph from 0.12.0 to 0.13.0
2025-09-07 12:48:17 -04:00
Matthew 833ebf43fb Merge pull request #11261 from godotengine/classref/sync-3c7f9b9
classref: Sync with current master branch (3c7f9b9)
2025-09-07 12:46:45 -04:00
Godot Organization 82d51489bf classref: Sync with current master branch (3c7f9b9) 2025-09-06 03:22:32 +00:00
Rageking8andA Thousand Ships 4404daf6f3 Fix mismatched backticks in "2D navigation overview" (#11254)
* Fix mismatched backticks in "2D navigation overview"

* Add `button` role for "Bake NavigationPolygon" in "2D navigation overview"

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-09-04 18:58:16 +02:00
Ste 5ebeb22bd0 expands the pygments lexer to cover GDScript 2 better 2025-09-02 14:51:01 +02:00
Hugo Locurcio 9497fb3128 Update Troubleshooting physics issues for Godot 4.5
- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-01 23:45:59 +02:00
dependabot[bot] 01970e58b2 Bump sphinxext-opengraph from 0.12.0 to 0.13.0
Bumps [sphinxext-opengraph](https://github.com/sphinx-doc/sphinxext-opengraph) from 0.12.0 to 0.13.0.
- [Release notes](https://github.com/sphinx-doc/sphinxext-opengraph/releases)
- [Commits](https://github.com/sphinx-doc/sphinxext-opengraph/compare/v0.12.0...v0.13.0)

---
updated-dependencies:
- dependency-name: sphinxext-opengraph
  dependency-version: 0.13.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-09-01 17:54:44 +00:00
Hugo Locurcio 0b0625ca9d Update Controllers, gamepads and joysticks for SDL 3
- Mention SDL 3 is now used for input on desktop platforms.
- Mention that mobile/web platforms may have less reliable controller
  support as they don't use SDL yet, but it's planned.
2025-09-01 19:13:47 +02:00
Matthew 477811b99b Merge pull request #11246 from Calinou/multiple-resolutions-resolution-scaling
Update instructions for resolution scaling in Multiple resolutions
2025-09-01 08:24:38 -04:00
Hugo Locurcio 967f758b9c Update instructions for resolution scaling in Multiple resolutions
The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.

Now that resolution scaling works in all rendering methods, it's better
to use it instead.
2025-08-30 23:38:19 +02:00
Max Hilbrunner b4518add88 Merge pull request #11244 from godotengine/classref/sync-825ef23
classref: Sync with current master branch (825ef23)
2025-08-30 20:33:25 +02:00
Godot Organization 8db5f3e7d1 classref: Sync with current master branch (825ef23) 2025-08-30 03:23:01 +00:00
Max Hilbrunner 6de6560b93 Merge pull request #11238 from Calinou/array-dictionary-assignment-operator
Clarify assignment operator in typed array/dictionary documentation
2025-08-27 23:02:16 +02:00
Max Hilbrunner 74f73e34e8 Merge pull request #11231 from spoxii/ruff-format-cli
Update usage of `ruff`
2025-08-27 23:00:19 +02:00
Hugo Locurcio 0b03cc70ed Clarify assignment operator in typed array/dictionary documentation 2025-08-26 18:45:48 +02:00
Max Hilbrunner ee30acc23f Merge pull request #11235 from Calinou/internationalizing-games-link-pseudolocalization
Link to Pseudolocalization page in Internationalizing games
2025-08-26 10:06:58 +02:00
Hugo Locurcio 2f26289f47 Link to Pseudolocalization page in Internationalizing games 2025-08-25 17:21:35 +02:00
SPOXY f4a1b68f38 Use the format subcommand and change -l to --line-length 2025-08-23 23:42:29 +02:00
Max Hilbrunner e1ed63ac4b Merge pull request #11225 from Calinou/canvas-item-shaders-region-rect
Document `REGION_RECT` canvas shader built-in
2025-08-23 13:18:01 +02:00
Max Hilbrunner b0d8ae2ab8 Merge pull request #11229 from godotengine/classref/sync-3defc85
classref: Sync with current master branch (3defc85)
2025-08-23 13:14:30 +02:00
Godot Organization 0588ed74d6 classref: Sync with current master branch (3defc85) 2025-08-23 03:26:45 +00:00
Hugo Locurcio 0fc73a7c0d Document REGION_RECT canvas shader built-in
This was added in 4.5 to better accomodate Sprite2D with regions enabled.
2025-08-22 18:18:33 +02:00
Max Hilbrunner a1632ef08e Merge pull request #11219 from Calinou/import-configuration-blender
Document Blender-specific 3D scene import options in Import configuration
2025-08-21 01:20:32 +02:00
Hugo Locurcio 1e4a2584c7 Document Blender-specific 3D scene import options in Import configuration 2025-08-20 15:20:43 +02:00
Max Hilbrunner d473f786df Merge pull request #11206 from Calinou/add-shader-baker
Add documentation on shader baking
2025-08-18 20:09:38 +02:00
Max Hilbrunner d4ebb083d0 Merge pull request #11213 from 98teg/patch-2
Fix ray casting tutorial typo
2025-08-18 20:09:17 +02:00
Max Hilbrunner 0563b6fc85 Merge pull request #11215 from Calinou/renderers-list-first
Move Renderers page at the top of the Rendering section
2025-08-18 20:08:17 +02:00
Hugo Locurcio d334ecb11b Add documentation on shader baking 2025-08-18 19:22:43 +02:00
Hugo Locurcio a99353f7e5 Move Renderers page at the top of the Rendering section
This page is usually meant to be read first to give an overview,
while other pages are on more specific subjects.

- Rename to "Overview of renderers" to be more descriptive.
2025-08-18 16:30:56 +02:00
Teggy 3cc46eb1f5 Fix ray casting tutorial typo 2025-08-17 10:09:25 +02:00
Matthew 2c0b430071 Merge pull request #11128 from berarma/creating_movies_update
Update Creating Movies with OGV info
2025-08-16 17:21:34 -04:00
Matthew 37bbf2bc41 Merge pull request #11149 from Piralein/MeMeDontLike3D
Overhaul "Getting Started - Your first 3D game" images
2025-08-16 17:19:19 -04:00
Matthew c30926b396 Merge pull request #11210 from mkauppila/patch-1
Fix path example in creating_script_templates.rst
2025-08-16 15:57:07 -04:00