Commit Graph
23 Commits
Author SHA1 Message Date
Rémi Verschelde 790c6ca532 Fix outdated comment about GDNative on HTML5 2022-05-25 12:35:00 +02:00
Rémi Verschelde 26fb5af226 Merge pull request #5483 from Ivorforce/patch-1
Remove references to 'godot-headers' from gdnative cpp example
2022-04-29 12:59:43 +02:00
Luis Adolfo Ramírez 558ba65828 Fix typo in GDNative C++ example (#5761) 2022-04-13 00:44:38 +02:00
Hugo Locurcio 4709121d02 Document GDNative add-on version compatibility being stricter than usual 2022-04-06 19:14:05 +02:00
Max Hilbrunner 37b4b1430a Merge pull request #5604 from Calinou/gdnative-cpp-example-remove-nativescript-1.0
Remove references to NativeScript 1.0 in GDNative C++ example
2022-02-25 05:03:30 +01:00
Hugo Locurcio 440141e494 Remove references to NativeScript 1.0 in GDNative C++ example
NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.

This also improves grammar and writing style.
2022-02-14 01:12:31 +01:00
Markus Sauermann 57a9ef3fea Add @ to onready annotated variables in examples 2022-02-04 19:33:10 +01:00
Ivorius d85e844a94 Refer to NativeScript 1.1 as 'new' rather than 'upcoming' in the GDNative cpp example 2021-12-29 13:51:12 +01:00
Ivorius 1741bbd35e Remove references to 'godot-headers' from gdnative cpp example 2021-12-29 13:44:02 +01:00
SietseqandHugo Locurcio 7954084bd4 GDNative: Specify to use the 3.x branch (#5354)
GDExtensions has been merged into the godot-cpp master branch. The tutorial should specify to use the 3.x branch if the reader is creating GDNative scripts.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-03 14:30:22 +01:00
Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Aaron Franke 4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
euseibusandeuseibus 76b1ae4b53 Fix GDNative typo: "godot_headers" should be "godot-headers" (#5220)
Co-authored-by: euseibus <>
2021-09-02 16:06:06 +02:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
skyace65 3635d341e2 Fix GDNative C example 2021-05-05 21:46:43 -04:00
Bengt Söderström 1a1f4c5b76 Renamed directory godot_headers to godot-headers in GDNative SConstruct (#4714)
Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-03 23:50:29 +01:00
Hugo Locurcio 7321b5b914 Add missing C++17 flag for Windows build in GDNative SConstruct (#4709)
This matches macOS and Linux.
2021-03-03 15:15:03 +01:00
Hugo Locurcio 6ebe74850a Highlight requirement to have an _init function in GDNative C++ example 2021-02-19 21:54:43 +01:00
NexandHugo Locurcio c52ddd9c4b Add commas to improve readability in GDNative C++ example (#4513)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-03 06:22:19 +01:00
Naryosha e9228aa741 GDNative C++: fix links to godotengine/godot-cpp (#4324)
The repository was moved from GodotNativeTools to godotengine.
2020-10-29 15:29:40 +01:00
Poommetee Ketson 2c106b376f Update link to GDNative simple demo project (#4259)
The folder was renamed from `SimpleDemo` to `simple`
See: https://github.com/godotengine/gdnative-demos/pull/38
2020-10-12 13:18:23 +02:00
Nathan Lovato a95048b614 Move plugins/gdnative to scripting/
Closes #4114
2020-10-08 17:36:52 -06:00