Rémi Verschelde
a16e10538f
Merge branch 'master' into 3.2
2020-09-28 15:43:06 +02:00
bmolyneaux
3192b46a0a
Correct .has() to .has_method()
2020-09-27 20:02:50 -04:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
Nathan Lovato and Aaron Franke
de9d9bf06a
Fix errors in What are Godot classes
...
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2020-09-06 14:15:30 -06:00
Nathan Lovato
fe959a18a0
Edit "What are Godot classes"
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Changes:
- Simplify the article
- Change the title to better reflect the guide's point
- Try to make it clearer that scripts and scenes are not actually
- classes, but rather to be thought of as if they were classes in an OO
- language; OO principles apply to them
- Move section about the performances of scripts vs PackedScene to scenes_versus_scripts.rst
2020-09-06 08:15:24 -06:00
Rémi Verschelde
76cf11c890
Merge branch 'master' into 3.2
2020-07-30 17:14:54 +02:00
BinotaLIU
0731cc869c
fix: section level
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fix section level so it won't mess up the sidebar.
2020-07-07 23:34:54 +08:00
Rémi Verschelde
d48ff2b0a1
Merge branch 'master' into 3.2
2020-07-06 14:30:28 +02:00
baldanders-skulltuna
5d71ffa6ec
C# spelling fix: Capitalize Load ( #3734 )
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Capitalize `Load` in Anonymous Types C# Code Example
2020-06-27 14:37:30 +02:00
Rémi Verschelde
223570eb13
Merge branch 'master' into 3.2
2020-06-26 13:29:38 +02:00
willnationsdev
cb6227e14e
Remove error that Dictionary starts with 1000 records.
2020-06-23 08:36:59 -05:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Justin
c56b36c897
Add minor doc improvements
2020-06-06 18:44:51 +02:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Mochii Moth
a16f29d628
Fixed typo
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Changed "then" into "when" on line 19.
2020-05-17 09:37:51 -04:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Andrii Doroshenko and Max Hilbrunner
387882f458
Document GDScript export category and property grouping ( #3444 )
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* Document GDScript export category and property grouping
* Update getting_started/scripting/gdscript/gdscript_exports.rst
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 16:26:18 +02:00
Rémi Verschelde
c0cc4698f8
Merge branch 'master' into 3.2
2020-04-27 09:58:35 +02:00
Max Hilbrunner
b935b0fd5b
Merge pull request #3358 from Calinou/best-practices-clarify-enum-string
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Clarify how string enums are created in the Data preferences page
2020-04-26 18:10:38 +02:00
Rémi Verschelde
48faee9f73
Merge branch 'master' into 3.2
2020-04-17 19:09:11 +02:00
Cody
801998c853
Small grammatical error fix for readability ( #3377 )
2020-04-12 22:53:37 +02:00
Hugo Locurcio
e538104ac2
Clarify how string enums are created in the Data preferences page
2020-04-09 19:10:44 +02:00
Hugo Locurcio
32d9019e5e
Always use parentheses when calling assert() in GDScript
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This is now required since Godot 3.2.
This also adds an assert message to the Godot interfaces page to match
its C# counterpart.
2020-04-09 14:46:36 +02:00
Felype Rennan
2d09280efc
Fix in the C# code example
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The keyword `extends` is used in Java to extend/inherit from another class, but in C# the correct syntax is just the colon mark `:`
Also rectified one part of the code where the example is extending from Object, although it would not cause any trouble, all classes in C# already derive from `Object` by default.
2020-03-31 18:43:58 -03:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Nathan Lovato
10f0d0a8e0
Remove duplicate period, fix typos
2019-12-21 14:08:22 +01:00
Rémi Verschelde
c15b1eb996
Merge pull request #2998 from NathanLovato/best-practices-improvements
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Proof best practices: autoloads_versus_internal_nodes
2019-12-21 13:38:28 +01:00
Nathan Lovato
6961fc1151
Improve the clarity and fix typos in autoloads versus internal nodes
2019-12-21 12:32:39 +01:00
Rémi Verschelde
e23ee5b081
Fix typos with codespell
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Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-12-06 22:07:59 +01:00
Nathan Lovato
19f20d3787
Proof and edit autoloads_versus_internal_nodes
2019-10-14 16:32:53 +02:00
Rémi Verschelde
6b2dee0c47
Fix rst formatting issues that confuse pandoc
2019-07-26 13:24:50 +02:00
Nathan Lovato
791cd1941a
Fix two syntax errors in Best Practices
2019-07-18 15:50:24 +02:00
Rémi Verschelde
950b832452
Merge pull request #2597 from GDquest/best-practices-intro-edits
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Simplify best practices intro and "what are Godot classes?"
2019-07-18 08:49:22 +02:00
Nathan Lovato
9f7b8e81d2
Simplify best practices intro
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- Add structure to the article, and a few sections
- Use simpler computer science or programming terms
- Use more accessible english
- Favor direct voice, present tense
I also removed a few sentences that either only asked rethorical questions that
I felt weren't necessary with the following explanations, and one or two
technical details that felt unecessary for users.
2019-07-18 08:39:24 +02:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
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* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
Michael Alexsander Silva Dias
fcb174bc1b
Small formatting fixes for the "Best Practices" section
2019-05-16 23:23:08 -03:00
Remi Rampin
2048edd17f
Fix references
2019-03-25 13:47:32 -04:00
Hugo Locurcio
87d81b9d4a
Fix various typos
2019-03-20 01:03:48 +01:00
Ignacio Etcheverry
a129652342
Fixes and improvements of C# code examples
2019-02-18 22:08:01 +01:00
FabiánLC
b6ffae6da1
Fixed the C# example code in best_practices/logic_preferences ( #2196 )
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* Fixed the C# example code. The old code didn't compile.
* added missing res:// to the load calls
* Added a C# example of storing a resource in a readonly field
2019-02-18 19:55:25 +01:00
Will Nations
37acedc2ac
Remove references to Performance singleton.
2019-02-12 09:50:53 -06:00
Rémi Verschelde
c344f8d801
Misc style fixes
2019-02-10 13:38:13 +01:00
Michael Alexsander Silva Dias
d99cd76c62
Numerous fixes to the new "Best practices" section
2019-02-09 22:02:49 -02:00
Will Nations
e8289b93f3
Add "best practices" documentation.
2019-02-08 14:03:04 -06:00