Commit Graph
26 Commits
Author SHA1 Message Date
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Rémi Verschelde e23ee5b081 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-12-06 22:07:59 +01:00
Rémi Verschelde 6b2dee0c47 Fix rst formatting issues that confuse pandoc 2019-07-26 13:24:50 +02:00
Rodrigo Matos eb17706cd9 [Minor] Getting Started corrections (#2611)
* Update gdscript_basics.rst

* Small typo
2019-07-14 15:33:56 -07:00
Benjamin Riley d617693823 Update 'step_by_step/scripting_continued'
Removed stray 'do' from first paragraph in Groups section
2019-06-28 17:41:22 +10:00
bitbutter d2d5104490 Clarifications and grammar fixes + new section
Added section in "Your first game" on cleaning up old creeps.
No C# example code or references implemented yet.
2019-05-15 11:51:52 +02:00
Rémi Verschelde a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 2019-01-07 11:43:18 +01:00
Rémi Verschelde 8a49da6da5 Fix internal links to use proper :ref: syntax 2018-12-13 12:05:35 +01:00
clayjohn 059ae95f98 changed scenes to nodes for clarity 2018-12-07 22:50:06 -08:00
Kelly Thomas 160bdf2a4e Update C# code for Scripting (continued) / Signals to use GD.Load<T> 2018-10-03 02:34:02 +08:00
Kelly Thomas 988384bbaa Update C# code for Scripting / Scripting (continued) / Signals 2018-10-03 02:31:21 +08:00
Rémi Verschelde e29dc58cbb Heading capitalization fixes + misc edits 2018-08-23 10:57:22 +02:00
Nathan Lovato 313b5becd2 Proof class_name PR by Will, add extra picture 2018-08-16 08:38:14 +09:00
Will Nations af7625768f Add script class docs 2018-08-15 13:39:54 -05:00
Jon Wolski 41fb9988d6 Fix typo: becomse -> becomes
introduced in #1575
2018-07-10 20:16:10 -07:00
Jon Wolski a7a28fc06e Change comment for s.queue_free()
In the previous section, we document `free` as being immediate, and here
we contrast that with `queue_free`. However, each function has the same
comment implying that both `free` and `queue_free` are immediate.

I believe the point of this documentation is to point out that
`queue_free` is _not_ necessarily immediate and will wait until it is
safe to free the node.
2018-07-07 13:23:23 -07:00
Michael Alexsander Silva Dias 922ceab77a General changes to some pages in the "Step by step" section. 2018-06-03 23:23:02 -03:00
mhilbrunner f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Ruud Cremers 7f4a8c68be Update scripting_continued.rst 2018-04-24 19:27:53 +02:00
Max Hilbrunner 29b6ff571a Scripting (Continued): Remove outdated comment 2018-04-10 00:24:35 +02:00
skyace65 1f809cf43f Remove old GDScript functions 2018-02-05 20:30:40 -05:00
Max Hilbrunner be0817bde1 Merge pull request #1106 from YeldhamDev/gdscript_styling_fix
Fixes for the GDScript styling in various pages
2018-02-06 02:10:02 +01:00
Gem a3e148d2b5 Copyedit of "getting_started/step_by_step/scripting_continued" (#1105)
* Copy edit / proofreading for scripting_continued.rst
2018-02-06 02:08:20 +01:00
Michael Alexsander Silva Dias 23cb08ce0a Fixes for the GDScript styling in various pages. 2018-02-05 20:12:52 -02:00
Terry Magnus Drever b6e543e00c Added c# code samples. 2018-02-05 17:19:42 +09:00
Nathan 18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00