Commit Graph
6 Commits
Author SHA1 Message Date
Hugo Locurcio 6e453527b1 Revamp global illumination documentation
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Hugo Locurcio 048f5e575b Add documentation pages on 2D and 3D antialiasing 2022-10-23 19:48:24 +02:00
Hugo LocurcioandClay John e39311fa79 Link to transparency sorting limitations page in Spatial shaders (#5740)
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-04-06 19:39:47 +02:00
Hugo Locurcio aadcb08173 Add tips for transparency sorting issues in 3D rendering limitations (#5727) 2022-04-04 14:24:45 +02:00
Hugo Locurcio db60a7e046 Update 3D rendering limitations to mention Use Debanding project setting (#4646) 2021-02-14 22:18:35 +01:00
Hugo Locurcio 555a68601e Add a dedicated page for 3D rendering limitations
The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
2020-05-03 15:26:27 +02:00