Hugo Locurcio
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6e453527b1
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Revamp global illumination documentation
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
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2023-01-30 17:31:53 +01:00 |
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Hugo Locurcio
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048f5e575b
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Add documentation pages on 2D and 3D antialiasing
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2022-10-23 19:48:24 +02:00 |
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 Hugo LocurcioandClay John
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e39311fa79
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Link to transparency sorting limitations page in Spatial shaders (#5740)
Co-authored-by: Clay John <claynjohn@gmail.com>
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2022-04-06 19:39:47 +02:00 |
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Hugo Locurcio
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aadcb08173
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Add tips for transparency sorting issues in 3D rendering limitations (#5727)
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2022-04-04 14:24:45 +02:00 |
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Hugo Locurcio
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db60a7e046
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Update 3D rendering limitations to mention Use Debanding project setting (#4646)
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2021-02-14 22:18:35 +01:00 |
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Hugo Locurcio
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555a68601e
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Add a dedicated page for 3D rendering limitations
The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
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2020-05-03 15:26:27 +02:00 |
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