Commit Graph
1612 Commits
Author SHA1 Message Date
Lukas Tenbrink cab0c1cb9e Link to GDExtension articles from the Godot introduction. 2025-09-12 15:24:58 +02:00
Hugo Locurcio 373d1641ca Add a reminder on how to group nodes in the editor in Creating the enemy 2025-09-09 23:52:50 +02:00
Matthew 37bbf2bc41 Merge pull request #11149 from Piralein/MeMeDontLike3D
Overhaul "Getting Started - Your first 3D game" images
2025-08-16 17:19:19 -04:00
Hana - Piralein 3608381134 update your first 3d game images 2025-08-16 07:45:01 +02:00
Hana - Piralein 2be260e9fb fix custom roles typo 2025-08-09 17:17:31 +02:00
skyace65 733897966b Add UI roles to remaining step by step pages 2025-08-05 19:11:54 -04:00
Matthew db5cb61334 Merge pull request #11148 from Piralein/aWildLitterAppears
Update images in "step by step" pages
2025-07-27 10:28:46 -04:00
Hana - Piralein 7691f229d5 Update step by step images 2025-07-26 22:07:36 +02:00
Hana - Piralein 49ce2fd456 update resource picker images 2025-07-26 19:25:36 +02:00
Matthew 76cf579d9e Merge pull request #10251 from tetrapod00/custom-role
Add custom Sphinx roles for editor UI
2025-07-15 06:51:03 -04:00
Hugo Locurcio 1fbfaf5509 Document Flameshot being cross-platform in Learning new features 2025-06-25 17:43:07 +02:00
A Thousand Ships 92cd36b50e Various grammar and spelling fixes 2025-06-23 16:37:26 +02:00
Tom Haddon bdf1753f9b Update scene tree screenshot to reflect we've renamed StaticBody3D to Ground (#10993)
* Update scene tree screenshot to reflect we've renamed StaticBody3D to Ground
2025-06-08 08:42:48 -04:00
Jafar Rahmati 9b9205f373 Use SpeedScale in Player.cs in part 9 of 3d tutorial
The C# alternative for the Godot code, was using a non existing `PlaybackSpeed` property instead of the same property used by the GDScript alternative: speed_scale (SpeedScale in C#).

As a result the C# alternative would not run, while the GDScript alternative worked just fine.
2025-06-01 18:43:21 +02:00
tetrapod00 6792402014 Add custom Sphinx roles for editor UI 2025-04-12 12:47:31 -07:00
Russell Sanborn 7f82289aee Update the getting started 3d tutorial for godot 4.x
I followed the entire 3d tutorial with godot 4.x and the changes to the
docs repo were small. The largest change was needing to replace the
outdated links to the old starter project with assets. Since there was
no longer a non-complete starter project, I made a PR to
godot-docs-project-starters. That would need to be reviewed and merged
first before the link to the new starter project zip file would be
valid.

New starter/assets project PR:
https://github.com/godotengine/godot-docs-project-starters/pull/9
2025-04-12 11:36:25 -04:00
Matthew 925b967601 Merge pull request #10657 from tetrapod00/update-intro-games
Update games made with Godot in Getting Started
2025-04-08 21:28:25 -04:00
Matthew fd144170ef Merge pull request #10807 from Piralein/update-3d-player-img
Update images and clarify instructions in "Getting Started 3D - Player Input"
2025-04-05 13:09:15 -04:00
Jason McIntosh 1d3bf8523c Merge pull request #10804 from jmacdotorg/about-license
Clarify the purpose of the MIT license.
2025-04-03 18:43:31 -04:00
Matthew 80ff166341 Merge pull request #10829 from NNate1/getting-started-3d-game-character-consistent-orientation
[First 3D Game] Update player script recaps to use `Basis.looking_at()`
2025-04-02 23:17:24 -04:00
nnate1 e289b9263b [First 3D Game] update Pivot.look_at to Pivot.basis, follow up to 2954936 2025-04-02 09:16:30 +01:00
nnate1 eb2b940918 update "Add Library" to "New Library" 2025-04-01 19:11:59 +01:00
Nick Sullivan acb16ee2b7 Remove duplicate paragraph 2025-03-28 18:06:40 -04:00
Hana - Piralein 8f2068e6fd Update images and clarify instructions 2025-03-27 17:42:19 +01:00
jannikb ab5dd51204 Fix typo in instancing.rst
Quickfix for a typo on the "Creating instances" page
2025-03-23 20:41:23 +01:00
utsav132 0b174c6df3 Play the mob animation after setting it in Your first 2D game (#10752) 2025-03-07 19:51:37 +01:00
tetrapod 91da8dd9d1 Merge pull request #10687 from skyace65/3DGameSetup
Update first 3D game setup page images for 4.4
2025-02-24 17:22:03 -08:00
Matthew 59a53252ec Merge pull request #10659 from tetrapod00/doc-not-toc
Update links to C# and GDScript sections
2025-02-22 08:13:44 -05:00
Nick Cernis f0664c7cd4 Help people create MobPath as a child of Main
Better steer people to create MobPath as a child of Main, so that they
don't accidentally create it as a child of StartPosition (the previously
selected item), which has a transform.

If they happen to re-parent to Main after creating the Path2D as a child
of StartPosition, they end up with a transform on the Path2D, which
breaks the expected spawn point of mobs.

See https://github.com/godotengine/godot-docs/pull/10698#issuecomment-2664002759.

Closes #6372, closes #10698.
2025-02-17 21:56:05 +01:00
Matthew 6d1d6f1f32 Merge pull request #10663 from tetrapod00/improve-first-script
Improve Creating your first script page
2025-02-15 18:21:45 -05:00
Matthew 3bacda4459 Merge pull request #10667 from dapayne1/patch-1
Add Needed Signal Connection Steps for Timers
2025-02-15 15:28:03 -05:00
skyace65 226197f3f2 Update first 3D game setup page picture for 4.4 2025-02-14 19:57:58 -05:00
skyace65 e8f66f0653 Update first 2D game images for 4.4 2025-02-14 14:51:32 -05:00
Sven Slootweg 4f3c3fc101 scripting_player_input.rst: fix small inaccuracy about conditionals (#10573)
* scripting_player_input.rst: fix small inaccuracy about conditionals
2025-02-14 07:49:52 -05:00
David Payne beb9e8af1e [trivial] Fix flow with 'we' 2025-02-12 20:22:30 -05:00
David Payneandtetrapod ebc1bf3b1a Update getting_started/first_2d_game/05.the_main_game_scene.rst
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-12 19:20:17 -05:00
David Payneandtetrapod e9c2533d05 Update getting_started/first_2d_game/05.the_main_game_scene.rst
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-12 19:20:11 -05:00
David Payne 5ed94a696c [trivial] Add a word 2025-02-11 14:16:23 -05:00
David Payne b68b06802d Add needed signal connection steps for timers 2025-02-10 19:38:11 -05:00
tetrapod00 45ba52453e Improve Creating your first script page
- Add godot.svg icon according to comment.
- Update link to intro section based on comment.
- Update some styling to match current guidelines.
2025-02-09 18:38:40 -08:00
tetrapod00 048bb2775e Update links to C# and GDScript sections
- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
tetrapod00 e621b001de Update games made with Godot in Getting Started 2025-02-09 15:38:14 -08:00
Max Hilbrunner 65c9060419 Merge pull request #10658 from tetrapod00/remove-plugin-link
Remove links and screenshots of old plugins
2025-02-10 00:27:58 +01:00
Tyler Bahr 0314e67367 Updating "Run Current Scene" usage for consistency/clarity (#10656)
* Updating "Run Current Scene" usage for consistency and adding note distinguishing Play Current Scene from Run Project

Corrects inconsistent usage of "Play Scene" to refer to "Run Current Scene" button (F6).  Also adds a note distinguishing between the two as this is the first occurrence of usage in the docs and may help address concerns discussed here
2025-02-09 15:47:37 -05:00
tetrapod00 c3dac649da Remove links and screenshots of old plugins 2025-02-09 12:43:05 -08:00
Matthew 3e0cbab97d Merge pull request #10654 from tetrapod00/step-step-link
Improve links to Step by step
2025-02-09 14:36:02 -05:00
tetrapod00 9ffbae745e Improve links to Step by step 2025-02-09 09:47:04 -08:00
Matthew 211ec555f8 Merge pull request #10651 from raziel444/patch-2
Add note on pressing F6 for current scene vs. F5 for default scene
2025-02-09 12:01:52 -05:00
Matthew 6fe7529052 Update getting_started/step_by_step/signals.rst 2025-02-09 11:57:54 -05:00
raziel444 4429083dc5 Removing note and instead clarifying the action step to use F6
Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
2025-02-09 10:49:28 -05:00