Commit Graph
82 Commits
Author SHA1 Message Date
Mike Goodman 13b5fddaec Fix code samples on 3.2's State design pattern page (#4372) 2020-11-14 22:17:08 +01:00
Rémi Verschelde e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Rémi Verschelde e5835248af Merge pull request #3901 from raulsntos/csharp-running_code_in_the_editor
Add C# examples to running_code_in_the_editor.rst
2020-09-09 12:41:43 +02:00
BiRD4 894f13fe71 Fix first snippet in Change scenes manually (#3905) 2020-08-18 14:59:03 +02:00
Raul Santos ff845ef7f0 Add C# examples to running_code_in_the_editor.rst 2020-08-16 12:26:47 +02:00
Rémi Verschelde 2c4db3ba10 Merge branch 'master' into 3.2 2020-08-11 13:30:27 +02:00
Tooniis ed3d3492ba Update jitter_stutter.rst
The human eye can see more than 60F/s. It's monitors that are usually 60 Hz.
2020-08-10 08:14:19 +04:00
Anilforextra 9252df6dfd Fix missing indentation in State design pattern (#3878)
Added missing indent for Input Code in persistance_state.gd
2020-08-07 12:26:50 +02:00
Rémi Verschelde 76cf11c890 Merge branch 'master' into 3.2 2020-07-30 17:14:54 +02:00
towaiandHugo Locurcio 14cee05e6c Update running_code_in_the_editor.rst (#3831)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-28 22:31:26 +02:00
Hugo Locurcio cbb5f8c1ef Mention that colors can be overbright in Binary serialization API
This also tweaks capitalization for consistency with the rest of the
documentation.
2020-07-17 11:48:50 +02:00
Rémi Verschelde 79113672ff Fix C# code in Input examples
And work around two other warnings, making the build warning free.
2020-07-15 10:34:38 +02:00
Rémi Verschelde f3d374ebf1 Merge branch 'master' into 3.2 2020-06-05 17:15:28 +02:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde 8f6b4a2ace Merge branch 'master' into 3.2 2020-05-27 13:45:21 +02:00
Josef Vlach 71515b4a7d minor typo fix in state_design_pattern tutorial 2020-05-25 08:33:55 +01:00
Rémi Verschelde 10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Hugo Locurcio 3faa26fadf Mention lawnjelly's smoothing add-on in Fixing jitter and stutter 2020-05-18 21:58:29 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
AntonWetzelandMax Hilbrunner a364907465 Added guide to edit variables (#3049)
* Added guide to edit variables

* Style updated

removed static typing
added line between function
added space after #

* Apply suggestions from code review

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-14 17:52:47 +02:00
Louis-Simon Mc Nicoll 222402ed82 Instancing section added to the running code in the editor tutorial 2020-05-06 13:06:13 -04:00
Marcel Admiraal a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Rémi Verschelde 997fc68e78 Merge branch 'master' into 3.2 2020-04-17 19:09:14 +02:00
Rémi Verschelde 48faee9f73 Merge branch 'master' into 3.2 2020-04-17 19:09:11 +02:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio 76bf1d2636 Add singular "Signal" meta keyword to signal tutorials
This makes possible to find them when searching for "signal",
instead of just "signals".

This closes #2629.
2020-04-09 15:00:51 +02:00
Hugo Locurcio 6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Aaron Franke c66b287706 Update Transform and Basis value descriptions for binary serialization
Also fix incorrect documentation about int and float being 32-bit when they are actually 64-bit due to Variant.
2020-03-22 22:10:26 -04:00
Yuri Sizov 075acc61b0 Replace Pool*Arrays with Packed*Arrays in tutorials and references 2020-03-17 11:15:34 +03:00
Antonio Marcum 52026c1a0a Add a state design pattern tutorial (#2710) 2020-03-03 22:32:39 +01:00
skyace65 0ebc8389c7 Fix HDRI description in differences between GLES2 and GLES3 2020-02-11 23:30:38 -05:00
Rémi Verschelde 2e68d271fe Add DANGER admonition about freeing nodes in tool scripts
Closes godotengine/godot#35422 and many similar misunderstandings.
2020-01-22 09:51:01 +01:00
Hugo Locurcio 218794d55d Mention that ETC texture compression doesn't support transparency
This closes #2899.
2019-11-25 14:42:18 +01:00
skyace65 274b00acfd Add note about shader function performance in GLES2 2019-11-13 13:22:52 -05:00
Yuri Roubinsky b1f125ce3c Some fixes for GLES2/GLES3 differences table 2019-11-01 20:24:40 +03:00
clayjohn 686cecf8ac Update GLES2 differences doc with recent changes 2019-10-29 07:29:17 -07:00
Rémi Verschelde 5123465942 Fix some Sphinx warnings 2019-10-29 12:54:08 +01:00
Rémi Verschelde 8d949c45d3 Merge pull request #2835 from Calinou/improve-handling-quit-requests
Improve the Handling quit requests page
2019-10-29 09:03:53 +01:00
Jérôme GULLY c3c2a8819b add doc workaround textureSize() with gles2 (#2811) 2019-10-29 08:56:35 +01:00
frido 6a6464aea1 Fix various typos and grammar issues in tutorial articles 2019-10-09 23:56:08 +02:00
Hugo Locurcio fdac2a6db5 Improve the Handling quit requests page 2019-10-08 19:14:22 +02:00
skyace65 f02fb199b2 Update pause tutorial images for Godot 3.1 2019-08-13 17:41:39 -04:00
Kaligule db52c60bbe Add example code for setting the pause mode 2019-06-11 08:18:38 +02:00
Meriipu 2a4939036b another one 2019-06-08 14:42:08 +00:00
Michael Alexsander Silva Dias ba8632b7ae Move "Instancing with signals" images to the new doc location 2019-05-06 11:35:44 -03:00
Chris Bradfield 70bd699748 Move complex signal example to its own doc 2019-05-03 09:44:35 -07:00
clayjohn 2bd33f5a46 first pass at reviewing reduz' new docs 2019-04-22 15:15:30 -07:00
Juan Linietsky dbf5a855d5 Added documentation on optimization.
Added missing containers files.
2019-04-22 16:57:36 -03:00
clayjohn 11cd993bac updated gles2 differences 2019-04-17 08:01:25 -07:00
Gio Aleman 00cac8e212 Fixed small formatting issue in pausing games tutorial 2019-03-18 14:47:29 -04:00