Commit Graph
3161 Commits
Author SHA1 Message Date
Max Hilbrunner 691cc2a556 Merge pull request #8299 from Calinou/using-tilesets-fix-transpose
Fix and improve Transpose's description in Using TileSets
2023-11-11 05:17:17 +01:00
Matthew 36f4fb1cb6 Merge pull request #8303 from Calinou/particle-flipbook-animation-fix-typo
Fix missing word in particle flipbook documentation
2023-11-11 05:15:49 +01:00
Max Hilbrunner bcbca76502 Merge pull request #8310 from Calinou/upgrading-to-godot-4-array-slice
Mention `Array.slice()`'s exclusive end parameter in Upgrading to Godot 4
2023-11-11 05:15:39 +01:00
Max Hilbrunner b4ffc06afc Merge pull request #8346 from Calinou/random-number-generation-csprng
Document cryptographically secure random number generation
2023-11-11 05:15:28 +01:00
Max Hilbrunner 17a9572ebc Merge pull request #8329 from Calinou/screen-reading-shaders-screen-texture-mipmaps
Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
2023-11-11 05:15:16 +01:00
Max Hilbrunner 0d933eaa77 Merge pull request #7815 from aXu-AP/expressions-functions
Point to GlobalScope from Evaluating Expressions tutorial
2023-11-11 05:05:44 +01:00
Max Hilbrunner 4f00543fa8 Merge pull request #8320 from AThousandShips/quit_doc
[Input] Fix incorrect setter usage in C#
2023-11-11 05:04:50 +01:00
Max Hilbrunner df63354006 Merge pull request #8270 from mariomadproductions/master
Importing Audio Samples: loop points are in samples, not seconds
2023-11-11 04:59:52 +01:00
Max Hilbrunner 49cbe2fce7 Merge pull request #8265 from Piralein/autoload
fix file casing in singletons_autoload tutorial
2023-11-11 04:59:35 +01:00
Matthew 3fbfd22ba8 Merge pull request #7968 from sublimemm/sublimemm-patch-1
Bumping Java JDK to 17 for Latest Android Release
2023-11-11 04:59:21 +01:00
Matthew f6ae328403 Merge pull request #8301 from k0T0z/fix-scenes-code-examples
Replacing `find_node()` with `get_node()` as `find_node()` doesn't exist
2023-11-11 04:57:47 +01:00
Max Hilbrunner 3a846b7114 Merge pull request #8084 from bferguson3/master
Update gdextension_cpp_example.rst (Clarification rwt dump extension API)
2023-11-11 04:56:59 +01:00
skyace65 bbcec40e7c Update remaining QA links 2023-11-11 04:54:57 +01:00
tetrapod ee1ab01f6e Add link to "Environment and Post-Processing" from "Custom Post-Processing" 2023-11-11 04:41:28 +01:00
MannyCandA Thousand Ships 8f766fa2de inspector_plugins.rst: add new "wide" parameter to _parse_property
Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property.  This was updated in the C# version of the tutorial, but not the gdscript version

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-11 04:41:14 +01:00
Haoyu Qiu 87d95efc56 Fix property quotation in Internationalizing Games 2023-11-11 04:41:00 +01:00
Matthew a16ea6364c Merge pull request #8223 from bonsaipropaganda/patch-2
Updated 'clone down' default editor shortcut
2023-11-11 04:40:08 +01:00
Fredia Huya-Kouadio 333c2dea39 Clean up the Android documentation for Godot 4.1 2023-10-12 12:34:45 -07:00
jcovin293 65fc265b08 Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst 2023-10-09 01:35:44 +02:00
Hex-4 e896ef6a89 update mouse and input coords page (again) 2023-10-09 01:32:17 +02:00
Hex-4 7aeb285470 close #8074, update mouse and input coordinates page 2023-10-09 01:32:10 +02:00
Aaron Franke 47d0a4b341 Fix typos: "modelling" -> "modeling" 2023-10-09 01:31:48 +02:00
Thaddeus Crews c4bb6dfdfa Automatically convert spaces to tabs in codeblocks
• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-09 01:31:40 +02:00
fearn-e 3ca515ee9f Fix csharp bug in tutorial code 2023-10-09 01:23:28 +02:00
Hugo Trentesaux 56761ee6fa Update singletons_autoload.rst
fix scene name to match zip template
2023-10-09 01:23:21 +02:00
Hugo Locurcio 2a99f9c5d7 Recommend official Blender downloads in Importing 3D scenes
This avoids many issues found on Linux when using Blender to import
3D scenes in Godot.

Blender developers themselves only support official downloads,
not Linux distribution packages or the Flatpak.
2023-10-09 01:22:50 +02:00
Bruno Teixeira ae860fbc2e Update gdscript_format_string.rst
Added missing documentation for `%v` string formatting for vectors.
2023-10-09 01:22:29 +02:00
Hugo Locurcio b3b44c55c8 Link to Importing images' Mipmaps section in Multiple resolutions 2023-10-09 01:22:21 +02:00
Hugo Locurcio 18b86b939c Clarify hiding lights doesn't disable baking in Using LightmapGI 2023-10-09 01:22:14 +02:00
Luca fee5f15728 Update internationalizing_games.rst
fixed locale path on project settings

Delete tutorials/i18n/img/locale_test.png

Add files via upload

updated image in webp format
2023-10-09 01:22:06 +02:00
skyace65 e266f5668f Fix Build issue 2023-10-09 01:21:50 +02:00
skyace65 2353fdbd96 Remove outdated trimesh note 2023-10-09 01:21:41 +02:00
Hex-4andA Thousand Ships d5ec2c6e5f Close #7690 (add info for shader hints and default values) (#8117)
* add comment for default values

* Add a line telling where the default value goes

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-09 01:21:22 +02:00
toafloast 797f19e7ff Update ray casting tutorial. 2023-10-09 01:21:02 +02:00
nightpool 5075faf97c Remove outdated Firefox Linux warning
The linked tracking bug has been closed since Firefox 94 which reached stable Nov 2, 2021, since the new WebRender backend improved the benchmarks
2023-10-09 01:20:54 +02:00
TheBlckbird 329d207273 Add Swift to what_is_gdextension.rst 2023-10-09 01:20:28 +02:00
Hugo Locurcio 08806845c5 Document Forward+ limitations with decal and reflection probe rendering
This is already present in the 3D lights and shadows documentation.
2023-10-09 01:20:02 +02:00
Thygrrr ae2bdfd44e Update spatial_shader.rst
The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.

Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-10-09 01:19:53 +02:00
Elnar Dakeshov 3f2c423bfe Update style guide (#8038)
Used get instead of set.
2023-10-09 00:50:13 +02:00
Ershn 56bf13634f Remove doc of a missing feature of the tilemap select tool
Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-10-09 00:49:35 +02:00
cabbagestole cce9204a48 Update godot_interfaces.rst
One too many open curly bracket "{".

Wrong
        public void PrintMe() {

Correct
        public void PrintMe()
2023-10-09 00:49:15 +02:00
Ershn 904a9543e9 Make some clarifications/fixes in the C# docs 2023-10-09 00:49:05 +02:00
profande 9e1f1da45a Correct mouse_and_input_coordinates.rst 2023-10-09 00:48:58 +02:00
curious-broccoli 88e850f3e8 Fix sentence in tutorial code in the editor 2023-10-09 00:48:20 +02:00
Hugo Locurcio 4ff475d16f Document particle flipbook animation in 2D, improve existing 3D flipbook docs
- Fix FPS formula which was inverted (it calculated the time per frame).
2023-10-09 00:47:22 +02:00
smix8 f312aaf338 Update Navigation Overview for new obstacles
Updates Navigation Overview for new obstacles.
2023-10-09 00:47:14 +02:00
Hugo Locurcio c37e09d37c Document --quit-after command line argument in Creating movies
This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-10-09 00:46:21 +02:00
Hugo Locurcio 0caf2ac2bc Recommend using fullscreen on Linux in Fixing jitter and stutter
Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-10-09 00:46:13 +02:00
Adam Scott f3068fce52 Fix Olde Sküül link 2023-10-09 00:46:04 +02:00
Hugo Locurcio 0d40b298fb Add Olde Sküül to list of porting companies in Console support in Godot 2023-10-09 00:45:53 +02:00