Commit Graph
62 Commits
Author SHA1 Message Date
Max Hilbrunner 3524748f27 Merge pull request #5946 from RolandMarchand/NewTutorialCustomPostProcessing
Replace the custom post-processing shader tutorial
2022-07-23 11:28:04 +02:00
Roland Marchand 245975f4aa Rewrote the custom post-processing shader tutorial
The original method of applying shaders to viewports did not work in practice. It was also too complicated. This new way of doing it with CanvasLayers works well and is easy to implement.
I reorganised the information to improve the information flow and readability, and to reduce redundancy.
I replaced the original cube example with a sheep sprite. While the original tutorial claimed to be in 2D, the example cubes were in 3D, which was confusing. Also, sheep are more engaging than cubes.
I replaced the the Sobel filter example with an hex pixelization example, because in practice applying a Sobel filter to a frame often makes it appear pure black. People trying out this filter may think it does not work. Removing the Sobel filter example also removes a note about the filter's implementation, saving space. In contrast, a pixelization filter works on nearly all images and makes for a more engaging and clear example.
2022-07-20 22:39:00 -04:00
Patrick Exner e5f23eebf2 Examples of matrix input usage in Spatial Shaders 2022-07-19 18:48:42 +02:00
Mathichai Dechdee 87685ed531 Rename hint_color to source_color in examples
in examples of shading language page
2022-06-07 21:39:00 +09:00
Yuri Rubinsky c423eef3f5 Rename hint_albedo, hint_white/black in shaders 2022-05-24 09:53:23 +03:00
Michael Nischt c2212f1646 Fix matrix member to column-major access in Shading language (#5794) 2022-05-04 23:06:41 +02:00
Yuri Roubinsky 5eaebc2e5a Add a hint_color note for vec3 in shading_language 2022-05-01 11:43:37 +03:00
Hugo LocurcioandClay John e39311fa79 Link to transparency sorting limitations page in Spatial shaders (#5740)
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-04-06 19:39:47 +02:00
Yuri Roubinsky 88a61d2642 Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 09:39:14 +03:00
Patrick (FlameLizard21) e3964988cc Update fragment() -> sky() function name in Sky shaders (#5719) 2022-03-28 18:56:56 +02:00
Ethan Ruhl 75b51ec2f4 Organize built-in order in CanvasItem shaders (#5716) 2022-03-28 15:03:05 +02:00
nevarek b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) 2022-03-25 15:46:11 +01:00
Yuri Roubinsky e48d11394d Rename several transform built-ins in shaders 2022-03-19 22:07:57 +03:00
Markus Sauermann aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) 2022-02-14 13:27:37 +01:00
HoustonBass 525d3565ef Update NORMALMAP builtin name in Your first 3D shader (#5546) 2022-01-25 15:41:17 +01:00
clayjohn 565b00d611 Add fog shaders to shader refererence 2022-01-21 23:56:16 -08:00
skyace65 acba96655c Remove outdated vertex attributes link 2021-12-31 12:28:14 -05:00
Hakunamawatta b276648dd6 Fix "inspecter" to "inspector" 2021-12-29 20:56:24 +11:00
Yuri Roubinsky 58bc70ff28 Few more fixes/enchancements to shaders 2021-12-12 21:38:29 +03:00
Yuri Roubinsky d69f94283b More fixes for shader built-ins 2 2021-11-27 19:05:32 +03:00
Yuri Roubinsky 729648f135 More fixes for shader built-ins 2021-11-27 15:31:30 +03:00
Max Hilbrunner d57da375f2 Merge pull request #5277 from Calinou/advanced-postprocessing-fix-ndc
Fix NDC coordinates for Vulkan in Advanced post-processing
2021-11-03 19:15:18 +01:00
Yuri Roubinsky 77bd7e824a Added new shader built-ins & modify some old 2021-10-17 18:02:41 +03:00
Hugo Locurcio 0d3abab67b Fix "shinning" typo in Shading language 2021-10-15 15:02:06 +02:00
Yuri Roubinsky 76e3e720a0 Fix spacing of built-in in shaders 2021-10-12 20:36:14 +03:00
Yuri Roubinsky a52f95776e Added new shader built-ins descriptions 2021-10-12 19:35:17 +03:00
Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Hugo Locurcio 4ba5a42f9c Fix NDC coordinates for Vulkan in Advanced post-processing 2021-09-22 18:08:02 +02:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Aaron Franke 4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
luzpaz d9bc787dd9 Fix various typos (#5215)
Fix various typos

Found via `codespell -q 3 -S ./LICENSE.txt -L doubleclick,findn,lod,inout,nd,raison,te`
2021-09-02 17:02:23 +03:00
Yuri Roubinsky e8f8bcb27e Added more notes about shader varyings (#5116)
* Added more notes about shader varyings
2021-07-26 20:43:15 +02:00
Oskar van Velden 1bf43b56a6 Add reference to build-in variables in Shader Language overview (#5084)
* Add reference to build-in variables in Shader Language overview
2021-07-12 12:40:19 +02:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Max Hilbrunner 982615c9c5 Merge pull request #4969 from Calinou/screen-reading-shaders-backbuffercopy
Clarify when to use BackBufferCopy in Screen-reading shaders
2021-07-06 08:32:53 +02:00
hpnrep6 d4a42c9776 Fix hyperlink usage in Your first 2D/3D shaders (#5048) 2021-06-25 19:12:03 +02:00
Yuri Roubinsky 6c39f5c5c0 Fixes some shader built-ins (again) 2021-06-20 20:24:01 +03:00
Yuri Roubinsky 86a4f444fe Added shader built-in constants + fix formatting of table headers 2021-06-17 13:28:51 +03:00
Hugo Locurcio ed27f6fc3d Clarify when to use BackBufferCopy in Screen-reading shaders 2021-06-07 23:19:16 +02:00
Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
Morris Tabor 5927b29ec0 fix the doc for skip_vertex_transform.
(cherry picked from commit d8568535dc)
2021-06-02 11:36:15 +02:00
Hugo Locurcio 6babc68649 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
Yuri Roubinsky 648dc568c3 Updates shader built-ins 2021-05-22 12:48:18 +03:00
Dennis BrakhaneandHugo Locurcio 5c746e9d27 Clarify 'bgr' swizzle example in Shading language (#4868)
Saying that "order does not matter" is wrong or at least misleading.

This commit changes the comment to show that vector components can be
combined freely, and the order matters.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-04-25 22:07:18 +02:00
FeralBytesandHugo Locurcio 7f92ed4d29 Fix height() functions missing return in Your second 3D shader (#4631)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-07 23:07:00 +01:00
FeralBytesandHugo Locurcio 357c89e980 Fix confusing writing in Your first 3D shader (#4627)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-07 16:54:50 +01:00
Matthew 621833f2a6 Clarify instructions in Your first 2D shader (#4527) 2021-01-07 01:47:28 +01:00
Hugo Locurcio 414eee471f Document the ternary operator in Shading language 2020-12-08 16:18:59 +01:00
Nathan Lovato 5ab8841c25 Edit shading language page
Fill columns, fix a list, move explanations about floating-point
comparisons outside code blocks so they can be translated.
2020-11-27 11:12:50 -06:00
Hugo Locurcio a379df680c Document how to compare floats properly in Shading language
This closes #4342.
2020-11-06 23:26:40 +01:00