Commit Graph
1756 Commits
Author SHA1 Message Date
DeeJayLSPandHugo Locurcio 5e2ca0c91c Remove pleonasm in Localization using gettext (#4968)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-07 21:57:46 +02:00
Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
DeeJayLSP 08150dca70 Update class reference link on Scene organization (#4962)
doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:23 +02:00
DeeJayLSP 695b162d2f Remove duplicate text on Creating iOS plugins (#4959)
Godot iOS Plugins is said on the link, no need to say it twice
2021-06-06 16:10:11 +02:00
Rémi Verschelde 240983e7ce Merge pull request #4955 from DeeJayLSP/patch-4
Fix a typo in Logic preferences
2021-06-04 09:45:10 +02:00
DeeJayLSP 81863d0518 Fix a typo in Logic preferences
At first I thought it was another example of first person usage, but it was just a typo.

This replaces a "my" where it should be "may".
2021-06-04 01:01:29 -03:00
DeeJayLSP 939719f9eb Fix class reference link on C# features
Fixed a misplaced double back quote that is supposed to be a class reference link on C# features page
2021-06-03 21:03:37 -03:00
DeeJayLSP 931e3087c3 Change text to avoid use of first person in Static typing in GDScript (#4953) 2021-06-04 00:25:25 +02:00
git_vb c0ab4c4268 Hard wrap some long comments in godot_interfaces.rst (#4892)
(cherry picked from commit c39853a639)
2021-06-02 11:50:28 +02:00
Rémi Verschelde 299add03f9 Merge pull request #4881 from skyace65/AndroidImages
Update exporting for android images
2021-06-02 11:40:10 +02:00
Morris Tabor 5927b29ec0 fix the doc for skip_vertex_transform.
(cherry picked from commit d8568535dc)
2021-06-02 11:36:15 +02:00
Rémi Verschelde ad0bcbcd71 Merge pull request #4861 from Calinou/update-docs-changelog
Update documentation changelog for Godot 3.3+
2021-06-02 11:32:29 +02:00
Rémi Verschelde 0237f2c853 Merge pull request #4319 from bruvzg/ctl_docs
[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-06-02 11:29:20 +02:00
Rémi Verschelde 9e298ba1b7 Merge pull request #4886 from skyace65/ExportProject 2021-06-02 11:28:30 +02:00
Rémi Verschelde c875cfb906 Merge pull request #4895 from skyace65/GDSimple
Fix GDNative C example
2021-06-02 11:26:15 +02:00
Rémi Verschelde 722df7673d Merge pull request #4948 from DeeJayLSP/master
Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:25:32 +02:00
Douglas d22be3aeee Give input event flow graph a background to make it visible on dark theme 2021-06-02 11:22:59 +02:00
Hugo Locurcio 6babc68649 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
horhorou d8eca54e0c Update creating_script_templates.rst
Using Ubuntu and after trying on two different machines. I just want to specify that for Linux the template script files are not listed in the .local/share/godot folder but in .config/godot/.
If someone can confirm on other linux OS 😄 
It will allow other people who like me since version 3.0 use scripts_templates in the project root .😭
2021-05-24 20:48:20 +02:00
Brendan Jackman 3deb283870 Fix indentation in using_kinematic_body_2d.rst 2021-05-24 14:22:15 +02:00
Yuri Roubinsky 648dc568c3 Updates shader built-ins 2021-05-22 12:48:18 +03:00
Rémi Verschelde 53d40f0685 Merge pull request #4910 from Calinou/i18n-disable-automatic-translation
Document disabling automatic translation in Internationalizing games
2021-05-18 12:18:48 +02:00
obviousscholarandHugo Locurcio 1efd7d7539 Add note about shadow casting and light cull masks in 3D lights and shadows (#4925)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-17 23:49:41 +02:00
skyace65 871422f576 Remove reference to 3.0 from 2D lights and shows 2021-05-15 08:45:46 -04:00
Martin 3471030a1f Use same file name when explaining how to address it 2021-05-15 12:13:32 +02:00
insomniac_lemonandHugo Locurcio ea1ae27270 Add info on sending quit requests properly in Handling quit requests (#4911)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-14 21:44:40 +02:00
Nathan Lovato 49022c2e65 Merge pull request #4251 from willnationsdev/godot-api
Add 'How to read the Godot API' docs.
2021-05-14 11:05:13 -06:00
Hugo Locurcio 8000d8f317 Document disabling automatic translation in Internationalizing games 2021-05-13 19:50:14 +02:00
tacevee 99a44fac6b Mention the new main screen switch shortcuts (#4903)
These shortcuts changed in Godot 3.3.
2021-05-11 00:36:06 +02:00
hakankaraduman 013ff59734 Fix "physics time" instead of "physics frame" in The Profiler (#4899) 2021-05-10 14:48:08 +02:00
bruvzg 20bcd1307a [Complex Text Layouts] Update tutorials and documentation to match TextServer changes. 2021-05-07 11:29:55 +03:00
skyace65 3635d341e2 Fix GDNative C example 2021-05-05 21:46:43 -04:00
Simone GianniandHugo Locurcio 3f60675227 Specify when integers and floats are 32 and when 64 bits (#4893)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-05 18:47:10 +02:00
Matthew 5e16a182fd Update images on the Feature tags page (#4888) 2021-05-03 15:08:54 +02:00
skyace65 2b2cbefe82 Remove "Exporting" page and update "Exporting Projects" images 2021-05-02 12:45:31 -04:00
Hugo Locurcio 9919b8a4ca Document how to support portrait and landscape in Multiple resolutions (#4872) 2021-05-01 22:07:32 +02:00
skyace65 ce93d89f7d Update exporting for android images 2021-05-01 09:38:22 -04:00
Manolis Papadeas d2f3931451 Change Godot 3.2.4 to 3.3 in the "Using the Web Editor" page 2021-04-30 17:37:22 -07:00
allkhor 0ced08d635 Update build-tools to 30.0.3
(cherry picked from commit 7621eb8d12)
2021-04-29 12:07:22 +02:00
BlueStag 4cfe07b696 Fixed "GetNode" inconsistency
See #4794
2021-04-27 17:07:52 +01:00
Rémi Verschelde 939871cf46 Merge pull request #4869 from skyace65/AndroidCustom
Remove duplicate setup instructions from android custom build page
2021-04-26 16:50:57 +02:00
skyace65 5e47201745 Remove duplicate setup instructions from android custom build page 2021-04-25 21:42:15 -04:00
Erik Vroon 6706901b40 Fix entry type in C# example for loading savegames (#4850) 2021-04-25 22:09:25 +02:00
Dennis BrakhaneandHugo Locurcio 5c746e9d27 Clarify 'bgr' swizzle example in Shading language (#4868)
Saying that "order does not matter" is wrong or at least misleading.

This commit changes the comment to show that vector components can be
combined freely, and the order matters.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-04-25 22:07:18 +02:00
Hugo Locurcio abdd3f591f Update documentation changelog for Godot 3.3+
This also renames "tutorials" to "pages" since not all pages listed
are tutorials.
2021-04-25 21:48:10 +02:00
swift502 3740276d38 Fix broken C# tab in Resources scripting tutorial 2021-04-25 14:54:28 +02:00
Hugo Locurcio ea7814b25c Add a "see also" link to the GDScript grammar in the GDScript section
The page is in the Development section, but it's not easy to discover.
2021-04-23 18:49:09 +02:00
Rémi Verschelde b45b0b20ea Merge pull request #4849 from smix8/doc_animationnodetimeseek
Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-22 12:25:06 +02:00
Rémi Verschelde f5dac60a61 Merge pull request #4846 from golddotasksquestions/remove-a
Removing " a" (singular) in front of "ViewportContainers" (plural)
2021-04-21 15:01:02 +02:00
Hugo Locurcio 7d84733c36 Mention ICO size caveats in Changing application icon for Windows 2021-04-20 12:49:43 +02:00