DeeJayLSP and Hugo Locurcio
5e2ca0c91c
Remove pleonasm in Localization using gettext ( #4968 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-07 21:57:46 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
DeeJayLSP
08150dca70
Update class reference link on Scene organization ( #4962 )
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doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:23 +02:00
DeeJayLSP
695b162d2f
Remove duplicate text on Creating iOS plugins ( #4959 )
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Godot iOS Plugins is said on the link, no need to say it twice
2021-06-06 16:10:11 +02:00
Rémi Verschelde
240983e7ce
Merge pull request #4955 from DeeJayLSP/patch-4
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Fix a typo in Logic preferences
2021-06-04 09:45:10 +02:00
DeeJayLSP
81863d0518
Fix a typo in Logic preferences
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At first I thought it was another example of first person usage, but it was just a typo.
This replaces a "my" where it should be "may".
2021-06-04 01:01:29 -03:00
DeeJayLSP
939719f9eb
Fix class reference link on C# features
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Fixed a misplaced double back quote that is supposed to be a class reference link on C# features page
2021-06-03 21:03:37 -03:00
DeeJayLSP
931e3087c3
Change text to avoid use of first person in Static typing in GDScript ( #4953 )
2021-06-04 00:25:25 +02:00
git_vb
c0ab4c4268
Hard wrap some long comments in godot_interfaces.rst ( #4892 )
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(cherry picked from commit c39853a639 )
2021-06-02 11:50:28 +02:00
Rémi Verschelde
299add03f9
Merge pull request #4881 from skyace65/AndroidImages
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Update exporting for android images
2021-06-02 11:40:10 +02:00
Morris Tabor
5927b29ec0
fix the doc for skip_vertex_transform.
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(cherry picked from commit d8568535dc )
2021-06-02 11:36:15 +02:00
Rémi Verschelde
ad0bcbcd71
Merge pull request #4861 from Calinou/update-docs-changelog
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Update documentation changelog for Godot 3.3+
2021-06-02 11:32:29 +02:00
Rémi Verschelde
0237f2c853
Merge pull request #4319 from bruvzg/ctl_docs
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[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-06-02 11:29:20 +02:00
Rémi Verschelde
9e298ba1b7
Merge pull request #4886 from skyace65/ExportProject
2021-06-02 11:28:30 +02:00
Rémi Verschelde
c875cfb906
Merge pull request #4895 from skyace65/GDSimple
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Fix GDNative C example
2021-06-02 11:26:15 +02:00
Rémi Verschelde
722df7673d
Merge pull request #4948 from DeeJayLSP/master
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Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:25:32 +02:00
Douglas
d22be3aeee
Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:22:59 +02:00
Hugo Locurcio
6babc68649
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
horhorou
d8eca54e0c
Update creating_script_templates.rst
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Using Ubuntu and after trying on two different machines. I just want to specify that for Linux the template script files are not listed in the .local/share/godot folder but in .config/godot/.
If someone can confirm on other linux OS 😄
It will allow other people who like me since version 3.0 use scripts_templates in the project root .😭
2021-05-24 20:48:20 +02:00
Brendan Jackman
3deb283870
Fix indentation in using_kinematic_body_2d.rst
2021-05-24 14:22:15 +02:00
Yuri Roubinsky
648dc568c3
Updates shader built-ins
2021-05-22 12:48:18 +03:00
Rémi Verschelde
53d40f0685
Merge pull request #4910 from Calinou/i18n-disable-automatic-translation
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Document disabling automatic translation in Internationalizing games
2021-05-18 12:18:48 +02:00
obviousscholar and Hugo Locurcio
1efd7d7539
Add note about shadow casting and light cull masks in 3D lights and shadows ( #4925 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-17 23:49:41 +02:00
skyace65
871422f576
Remove reference to 3.0 from 2D lights and shows
2021-05-15 08:45:46 -04:00
Martin
3471030a1f
Use same file name when explaining how to address it
2021-05-15 12:13:32 +02:00
insomniac_lemon and Hugo Locurcio
ea1ae27270
Add info on sending quit requests properly in Handling quit requests ( #4911 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-14 21:44:40 +02:00
Nathan Lovato
49022c2e65
Merge pull request #4251 from willnationsdev/godot-api
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Add 'How to read the Godot API' docs.
2021-05-14 11:05:13 -06:00
Hugo Locurcio
8000d8f317
Document disabling automatic translation in Internationalizing games
2021-05-13 19:50:14 +02:00
tacevee
99a44fac6b
Mention the new main screen switch shortcuts ( #4903 )
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These shortcuts changed in Godot 3.3.
2021-05-11 00:36:06 +02:00
hakankaraduman
013ff59734
Fix "physics time" instead of "physics frame" in The Profiler ( #4899 )
2021-05-10 14:48:08 +02:00
bruvzg
20bcd1307a
[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-05-07 11:29:55 +03:00
skyace65
3635d341e2
Fix GDNative C example
2021-05-05 21:46:43 -04:00
Simone Gianni and Hugo Locurcio
3f60675227
Specify when integers and floats are 32 and when 64 bits ( #4893 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-05 18:47:10 +02:00
Matthew
5e16a182fd
Update images on the Feature tags page ( #4888 )
2021-05-03 15:08:54 +02:00
skyace65
2b2cbefe82
Remove "Exporting" page and update "Exporting Projects" images
2021-05-02 12:45:31 -04:00
Hugo Locurcio
9919b8a4ca
Document how to support portrait and landscape in Multiple resolutions ( #4872 )
2021-05-01 22:07:32 +02:00
skyace65
ce93d89f7d
Update exporting for android images
2021-05-01 09:38:22 -04:00
Manolis Papadeas
d2f3931451
Change Godot 3.2.4 to 3.3 in the "Using the Web Editor" page
2021-04-30 17:37:22 -07:00
allkhor
0ced08d635
Update build-tools to 30.0.3
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(cherry picked from commit 7621eb8d12 )
2021-04-29 12:07:22 +02:00
BlueStag
4cfe07b696
Fixed "GetNode" inconsistency
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See #4794
2021-04-27 17:07:52 +01:00
Rémi Verschelde
939871cf46
Merge pull request #4869 from skyace65/AndroidCustom
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Remove duplicate setup instructions from android custom build page
2021-04-26 16:50:57 +02:00
skyace65
5e47201745
Remove duplicate setup instructions from android custom build page
2021-04-25 21:42:15 -04:00
Erik Vroon
6706901b40
Fix entry type in C# example for loading savegames ( #4850 )
2021-04-25 22:09:25 +02:00
Dennis Brakhane and Hugo Locurcio
5c746e9d27
Clarify 'bgr' swizzle example in Shading language ( #4868 )
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Saying that "order does not matter" is wrong or at least misleading.
This commit changes the comment to show that vector components can be
combined freely, and the order matters.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-04-25 22:07:18 +02:00
Hugo Locurcio
abdd3f591f
Update documentation changelog for Godot 3.3+
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This also renames "tutorials" to "pages" since not all pages listed
are tutorials.
2021-04-25 21:48:10 +02:00
swift502
3740276d38
Fix broken C# tab in Resources scripting tutorial
2021-04-25 14:54:28 +02:00
Hugo Locurcio
ea7814b25c
Add a "see also" link to the GDScript grammar in the GDScript section
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The page is in the Development section, but it's not easy to discover.
2021-04-23 18:49:09 +02:00
Rémi Verschelde
b45b0b20ea
Merge pull request #4849 from smix8/doc_animationnodetimeseek
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Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-22 12:25:06 +02:00
Rémi Verschelde
f5dac60a61
Merge pull request #4846 from golddotasksquestions/remove-a
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Removing " a" (singular) in front of "ViewportContainers" (plural)
2021-04-21 15:01:02 +02:00
Hugo Locurcio
7d84733c36
Mention ICO size caveats in Changing application icon for Windows
2021-04-20 12:49:43 +02:00