HaSa1002
5df18b894f
Add yield with multiple arguments example to GDSCript Basics
2020-09-02 14:09:06 +02:00
wizardlu
6418e67568
Fix typo in visual scripting Nodes and terminology ( #3941 )
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Fix Typo "sequenced getter" -> "sequenced setter"
2020-08-28 17:15:35 +02:00
Nathan Lovato
2be83bc743
Merge pull request #3908 from Calinou/gdscript-basics-underscore-literals
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Document support for underscores in number literals in GDScript basics
2020-08-21 10:18:44 -06:00
Hugo Locurcio
f0d0ef0ce3
Add recommendations for numbers in the GDScript style guide
2020-08-19 14:04:25 +02:00
Hugo Locurcio
9e699409d3
Document support for underscores in number literals in GDScript basics
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This also uses lowercase for hexadecimal numbers, which is the
recommended approach as it's more readable.
This closes #3907 .
2020-08-18 15:07:23 +02:00
Rémi Verschelde
2b453a1a96
Merge pull request #3874 from Calinou/doc-csharp-rebuild-solution
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Mention the need to rebuild C# solutions for the editor in C# basics
2020-08-11 13:19:04 +02:00
Marcin Sędłak-Jakubowski
8197cfa051
Add missing code formatting to function name in GDScript basics ( #3885 )
2020-08-09 20:20:35 +02:00
Hugo Locurcio
24f26c744f
Mention the need to rebuild C# solutions for the editor in C# basics
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This closes #3740 .
2020-08-05 11:52:04 +02:00
Leonardo Jeanteur
428106f910
Correct grammar, formatting and add download link ( #3860 )
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Add a link to Godot Engine's download page.
2020-08-02 22:02:32 +02:00
Matthew
f86ffbfd08
Update VS Code debugging setup instructions ( #3843 )
2020-07-28 22:42:14 +02:00
Manuel 'TheDuriel' Fischer
a5f313fbe6
Update gdscript_exports.rst
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Remove bogus information.
Just tested it. No form of declaration causes an array to be shared across instances.
Godot 3.2.2
2020-07-16 17:14:24 +02:00
Hugo Locurcio
81890d5120
Mention GDScript escape sequences direclty in GDScript basics
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Many C escape sequences aren't valid in GDScript, so it's better to
document them directly in a table.
See https://github.com/godotengine/godot/issues/38716 .
2020-07-15 11:43:17 +02:00
Hugo Locurcio
0ea1d1832b
Update exporting bit flags documentation for Godot 3.1 and later
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This closes #1709 .
2020-07-13 11:59:51 +02:00
Rémi Verschelde
5f88d911a9
Merge pull request #3742 from Calinou/gdscript-flat-constants
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Document constants being flat in GDScript
2020-06-30 00:01:40 +02:00
jcoombes
f46d8b7233
irregardless -> regardless.
2020-06-29 22:56:05 +01:00
Hugo Locurcio
bb143bc497
Document constants being flat in GDScript
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See https://github.com/godotengine/godot/issues/30212 .
2020-06-29 10:06:59 +02:00
Aaron Franke
23d9dd6e51
Update C# preprocessor defines and add iOS
2020-06-24 02:37:25 -04:00
Meriipu
fbaff8f5c9
Dictionary: use the potentially clearer word "key" instead of "index" ( #3724 )
2020-06-23 10:22:47 +02:00
Hugo Locurcio
b495c74423
Change C# page titles to describe the pages' contents
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The page title will be used in the tab name, which can impact
search engine results as well as general usability. Using just
"Introduction" or "Features" doesn't make it very meaningful.
2020-06-15 11:02:06 +02:00
Max Hilbrunner
3d9655746a
Merge pull request #3663 from Calinou/csharp-update-gotchas
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Update and clarify C# gotchas for Godot 3.2.2
2020-06-11 13:55:51 +02:00
Hugo Locurcio
e629ab5baa
Update and clarify C# gotchas for Godot 3.2.2
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This closes #3583 .
2020-06-08 14:11:44 +02:00
skyace65
eb5d5cc90f
Clarify GDScript match
2020-06-06 20:58:16 -04:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
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Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Simon J. Larsen
b3585cdd6b
Document export hint for physics and render layers
2020-05-27 21:07:00 +02:00
Brandon Lamb
734c65b470
Clarify example code for signal
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Section discussing placing signals above other properties did not actually contain a line for signals (which confused me). Clarifying the style guide by showing a signal on top
2020-05-25 11:47:16 -07:00
Ivan Shakhov
f02b461e4a
For Godot 3.2.2 beta2+ actualize requirements for Rider on Windows ( #3584 )
2020-05-23 17:14:29 +02:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Max Hilbrunner and Jacob Gray
b24b9ad9a5
GDScript basics: improve match explanation
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Co-authored-by: Jacob Gray <jacopo.grayscale@gmail.com >
2020-05-17 18:33:21 +02:00
mechPenSketch
e7a7e11c42
Expand Resource section ( #3543 )
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* Expand Resource section
Added how you can export classes that inherits from Resource as a convenience.
2020-05-17 16:20:36 +02:00
Max Hilbrunner
be931dc655
Merge pull request #3546 from Calinou/gdscript-warning-system-split
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Split the GDScript warning system documentation into its own page
2020-05-17 15:55:50 +02:00
Hugo Locurcio
9e57202866
Split the GDScript warning system documentation into its own page
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It's not strictly related to static typing, as it can work without it
(e.g. to signal unreachable code).
2020-05-17 01:01:59 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Max Hilbrunner
54f2ef4ba2
GDScript: Add type casting to the precedence table
2020-05-14 18:03:05 +02:00
mtttz
c7719aa020
Replace outdated 'GDScriptFunction' identifier with 'GDScriptFunctionState' in example code
2020-05-12 23:47:50 +02:00
Hugo Locurcio
0cba774249
Mention Object bracket property access and dynamic property indexing
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This closes #3506 .
2020-05-08 17:28:49 +02:00
Hugo Locurcio
a53ab27329
Add file name conventions in the GDScript style guide ( #3355 )
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This closes #2376 .
2020-05-04 19:07:29 +02:00
Andrii Doroshenko and Max Hilbrunner
387882f458
Document GDScript export category and property grouping ( #3444 )
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* Document GDScript export category and property grouping
* Update getting_started/scripting/gdscript/gdscript_exports.rst
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 16:26:18 +02:00
Michael Alexsander
e4f6430262
Make more snippets in GDScript basics page follow the styleguide ( #3487 )
2020-05-03 15:22:42 +02:00
Max Hilbrunner
fb45e50509
Merge pull request #2644 from Xrayez/gdscript-coroutines-completed
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Elaborate on yielding to `completed` signal in GDScript basics
2020-05-03 01:00:03 +02:00
Max Hilbrunner
e06888b372
Merge pull request #3468 from Calinou/mention-cross-language-inheritance
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Mention the lack of support for cross-language script inheritance
2020-05-03 00:06:45 +02:00
8ea31de5ef
Added documentation for drag-and-drop support for exported arrays ( #3480 )
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* Added documentation for drag-and-drop support for exported arrays
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-05-02 22:32:02 +02:00
mechPenSketch
b844c946d9
Expand NodePath hints, added Resource hints to GDScript exports ( #3473 )
2020-05-02 14:03:24 +02:00
Hugo Locurcio
a492d292b9
Mention the lack of support for cross-language script inheritance
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See https://github.com/godotengine/godot/issues/38352 .
2020-04-30 20:16:35 +02:00
Rémi Verschelde
e6b00ca97a
Misc formatting fixes
2020-04-27 12:17:47 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Rémi Verschelde
e4237e2948
Misc fixes to recent merges
2020-04-27 09:58:08 +02:00
Rémi Verschelde
62a697670d
Merge pull request #3385 from van800/master
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Setting up Godot with Rider on Windows
2020-04-26 19:47:18 +02:00
Ivan.Shakhov
6d00fee2ed
Setting up Godot with Rider on Windows
2020-04-26 18:26:13 +02:00
Max Hilbrunner
7d262cfd4f
Merge pull request #3431 from skyace65/VSCodeDebug
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Add debug instructions for VSCode
2020-04-26 18:00:47 +02:00