Commit Graph
89 Commits
Author SHA1 Message Date
Rémi Verschelde e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
hpnrep6 790dbf9462 Add missing space in GLSL function list in Differences between GLES2 and GLES3 2021-07-12 23:47:38 +02:00
Hugo Locurcio d92ea5344e Fix typo in Differences between GLES2 and GLES3 2021-07-12 22:06:44 +02:00
hpnrep6andHugo Locurcio 75f0e9d0eb Add C# variant tab to Pausing games example (#5011)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-18 03:58:38 +02:00
insomniac_lemonandHugo Locurcio 7bc3c10580 Add info on sending quit requests properly in Handling quit requests (#4911)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-14 21:45:48 +02:00
Simone GianniandHugo Locurcio cfd9838d32 Specify when integers and floats are 32 and when 64 bits (#4893)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-05 18:47:54 +02:00
golddotasksquestions ad8d81236f Removing " a" (singular) in front of "ViewportContainers" (plural)
This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.

My 4th attempt at doing this correctly. This time from separate branch to master :)

(cherry picked from commit d4b7b9ec6f)
2021-04-21 15:01:23 +02:00
Mike Goodman 13b5fddaec Fix code samples on 3.2's State design pattern page (#4372) 2020-11-14 22:17:08 +01:00
Rémi Verschelde e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Rémi Verschelde e5835248af Merge pull request #3901 from raulsntos/csharp-running_code_in_the_editor
Add C# examples to running_code_in_the_editor.rst
2020-09-09 12:41:43 +02:00
BiRD4 894f13fe71 Fix first snippet in Change scenes manually (#3905) 2020-08-18 14:59:03 +02:00
Raul Santos ff845ef7f0 Add C# examples to running_code_in_the_editor.rst 2020-08-16 12:26:47 +02:00
Rémi Verschelde 2c4db3ba10 Merge branch 'master' into 3.2 2020-08-11 13:30:27 +02:00
Tooniis ed3d3492ba Update jitter_stutter.rst
The human eye can see more than 60F/s. It's monitors that are usually 60 Hz.
2020-08-10 08:14:19 +04:00
Anilforextra 9252df6dfd Fix missing indentation in State design pattern (#3878)
Added missing indent for Input Code in persistance_state.gd
2020-08-07 12:26:50 +02:00
Rémi Verschelde 76cf11c890 Merge branch 'master' into 3.2 2020-07-30 17:14:54 +02:00
towaiandHugo Locurcio 14cee05e6c Update running_code_in_the_editor.rst (#3831)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-28 22:31:26 +02:00
Hugo Locurcio cbb5f8c1ef Mention that colors can be overbright in Binary serialization API
This also tweaks capitalization for consistency with the rest of the
documentation.
2020-07-17 11:48:50 +02:00
Rémi Verschelde 79113672ff Fix C# code in Input examples
And work around two other warnings, making the build warning free.
2020-07-15 10:34:38 +02:00
Rémi Verschelde f3d374ebf1 Merge branch 'master' into 3.2 2020-06-05 17:15:28 +02:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde 8f6b4a2ace Merge branch 'master' into 3.2 2020-05-27 13:45:21 +02:00
Josef Vlach 71515b4a7d minor typo fix in state_design_pattern tutorial 2020-05-25 08:33:55 +01:00
Rémi Verschelde 10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Hugo Locurcio 3faa26fadf Mention lawnjelly's smoothing add-on in Fixing jitter and stutter 2020-05-18 21:58:29 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
AntonWetzelandMax Hilbrunner a364907465 Added guide to edit variables (#3049)
* Added guide to edit variables

* Style updated

removed static typing
added line between function
added space after #

* Apply suggestions from code review

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-14 17:52:47 +02:00
Louis-Simon Mc Nicoll 222402ed82 Instancing section added to the running code in the editor tutorial 2020-05-06 13:06:13 -04:00
Marcel Admiraal a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Rémi Verschelde 997fc68e78 Merge branch 'master' into 3.2 2020-04-17 19:09:14 +02:00
Rémi Verschelde 48faee9f73 Merge branch 'master' into 3.2 2020-04-17 19:09:11 +02:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio 76bf1d2636 Add singular "Signal" meta keyword to signal tutorials
This makes possible to find them when searching for "signal",
instead of just "signals".

This closes #2629.
2020-04-09 15:00:51 +02:00
Hugo Locurcio 6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Aaron Franke c66b287706 Update Transform and Basis value descriptions for binary serialization
Also fix incorrect documentation about int and float being 32-bit when they are actually 64-bit due to Variant.
2020-03-22 22:10:26 -04:00
Yuri Sizov 075acc61b0 Replace Pool*Arrays with Packed*Arrays in tutorials and references 2020-03-17 11:15:34 +03:00
Antonio Marcum 52026c1a0a Add a state design pattern tutorial (#2710) 2020-03-03 22:32:39 +01:00
skyace65 0ebc8389c7 Fix HDRI description in differences between GLES2 and GLES3 2020-02-11 23:30:38 -05:00
Rémi Verschelde 2e68d271fe Add DANGER admonition about freeing nodes in tool scripts
Closes godotengine/godot#35422 and many similar misunderstandings.
2020-01-22 09:51:01 +01:00
Hugo Locurcio 218794d55d Mention that ETC texture compression doesn't support transparency
This closes #2899.
2019-11-25 14:42:18 +01:00
skyace65 274b00acfd Add note about shader function performance in GLES2 2019-11-13 13:22:52 -05:00
Yuri Roubinsky b1f125ce3c Some fixes for GLES2/GLES3 differences table 2019-11-01 20:24:40 +03:00
clayjohn 686cecf8ac Update GLES2 differences doc with recent changes 2019-10-29 07:29:17 -07:00
Rémi Verschelde 5123465942 Fix some Sphinx warnings 2019-10-29 12:54:08 +01:00
Rémi Verschelde 8d949c45d3 Merge pull request #2835 from Calinou/improve-handling-quit-requests
Improve the Handling quit requests page
2019-10-29 09:03:53 +01:00
Jérôme GULLY c3c2a8819b add doc workaround textureSize() with gles2 (#2811) 2019-10-29 08:56:35 +01:00
frido 6a6464aea1 Fix various typos and grammar issues in tutorial articles 2019-10-09 23:56:08 +02:00
Hugo Locurcio fdac2a6db5 Improve the Handling quit requests page 2019-10-08 19:14:22 +02:00
skyace65 f02fb199b2 Update pause tutorial images for Godot 3.1 2019-08-13 17:41:39 -04:00
Kaligule db52c60bbe Add example code for setting the pause mode 2019-06-11 08:18:38 +02:00