skyace65
799afd0871
Remove warning about PCK files larger than 2GB (Master)
2021-10-18 18:24:46 -04:00
Yuri Roubinsky
77bd7e824a
Added new shader built-ins & modify some old
2021-10-17 18:02:41 +03:00
Max Hilbrunner
9ad8c304af
Merge pull request #5324 from Calinou/shading-language-fix-typo
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Fix "shinning" typo in Shading language
2021-10-16 20:04:04 +02:00
zacryol
8b5fb7a39d
Rename var "character_dir" to "character_dict" in GDScript style guide ( #5325 )
2021-10-16 01:12:08 +02:00
Hugo Locurcio
0d3abab67b
Fix "shinning" typo in Shading language
2021-10-15 15:02:06 +02:00
Yuri Roubinsky
76e3e720a0
Fix spacing of built-in in shaders
2021-10-12 20:36:14 +03:00
Yuri Roubinsky
a52f95776e
Added new shader built-ins descriptions
2021-10-12 19:35:17 +03:00
Max Hilbrunner
61e30a2894
Merge pull request #5319 from Calinou/gdignore-ignores-contents
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Document that `.gdignore` files' contents are ignored
2021-10-12 03:07:55 +02:00
Max Hilbrunner
514feca2b9
Merge pull request #5314 from zacryol/format-string-precedence
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Add Format String to operator/precedence list
2021-10-12 03:07:24 +02:00
Hugo Locurcio
81fea66371
Document that .gdignore files' contents are ignored
2021-10-11 23:36:17 +02:00
Rémi Verschelde
a4a1f6fd53
Revert "Add more porting providers to Console support in Godot ( #5267 )"
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This reverts commit 1b80cf29c1 .
2021-10-11 09:35:13 +02:00
zacryol
6d1819f2f1
Add Format String to operator/precedence list
2021-10-10 09:21:55 -06:00
Marcel Admiraal
c0acf16cde
Update Exporting for Android JDK version specification
2021-10-10 09:07:17 +01:00
Hugo Locurcio
61d52c3c5b
Document thread-safe rendering caveats
2021-10-09 11:22:21 +02:00
Scott
ec8d40cb85
Fix variable casing for class load() in GDScript basics ( #5309 )
2021-10-09 08:30:04 +02:00
Rémi Verschelde
8be3001fcc
Merge pull request #5289 from zacryol/notification_input
2021-10-08 08:44:18 +02:00
Matthew
74e3ae195c
Document exporting glTF files from Godot ( #5165 )
2021-10-08 08:41:36 +02:00
DeeJayLSP
24d580f858
Node Alternatives: Update Reference to RefCounted
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Every "Reference" that is supposed to mean RefCounted renamed properly.
2021-10-08 01:13:42 -03:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Umut Seven
ad45ef9288
Add missing period in 2D lights and shadows ( #5299 )
2021-10-06 00:45:22 +02:00
Lucida Dragon
062aa06eec
Fix typo in WebSocket tutorial ( #5296 )
2021-10-04 01:40:12 +02:00
zacryol
f4c9114313
Remove reference to non-existing NOTIFICATION constants.
2021-10-01 12:37:32 -06:00
Michael Alexsander
827812526b
Fix wrong comment syntax for C# in "Exporting packs" page ( #5287 )
2021-09-30 18:04:32 +02:00
Max Hilbrunner
0269a32944
Merge pull request #5278 from gelvinp/fix-lrp-error-check-master
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Add example of error handling with load_resource_pack
2021-09-30 12:20:42 +02:00
Rémi Verschelde
05ed919228
Merge pull request #5266 from akien-mga/gdscript-no-exp_range
2021-09-29 13:33:45 +02:00
Hugo Locurcio
31033b212b
Fix void typed function code sample in GDScript basics
2021-09-25 19:49:24 +02:00
Patrick Gelvin
7dbe3e1428
Add example of error handling with load_resource_pack
2021-09-22 14:52:10 -07:00
nightblade9 and Hugo Locurcio
1b80cf29c1
Add more porting providers to Console support in Godot ( #5267 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-09-20 15:56:25 +02:00
Rémi Verschelde
f39354b7f8
GDScript: Remove reference to @export_exp_range
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Cf. #52800 .
2021-09-17 23:00:38 +02:00
Yuri Sizov
4f67dc3cac
Reorganize and update the "BBCode in RichTextLabel" article
2021-09-16 03:52:07 +03:00
Max Hilbrunner
54644d4754
Merge pull request #5246 from Calinou/bbcode-in-richtextlabel-url-handling
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Document how to handle clicked `[url]` tags in RichTextLabel
2021-09-16 00:35:33 +02:00
Max Hilbrunner
64ddea7e9d
Merge pull request #5241 from nsrCodes/patch-1
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Use only right-click to remove tile from gridmap
2021-09-16 00:28:32 +02:00
MeSnek
137dec13b4
Fixed typo "bitmaks" -> "bitmask" in Using TileMaps ( #5255 )
2021-09-14 17:55:40 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Max Hilbrunner
6fe3279246
Merge pull request #5247 from Calinou/bbcode-in-richtextlabel-rgba-color
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Update BBCode in RichTextLabel `[color]` for RGBA color change
2021-09-13 22:41:00 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
Hugo Locurcio
2fe36082ec
Document how to handle clicked [url] tags in RichTextLabel
2021-09-13 02:00:58 +02:00
Hugo Locurcio
78fe1e13c2
Update BBCode in RichTextLabel [color] for RGBA color change
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Color codes are now RGBA instead of ARGB in Godot 4.0.
2021-09-13 01:59:15 +02:00
Navdeep Singh Rathore
63d2c527d8
Improve GridMaps tutorial and correct editor shortcuts
2021-09-13 00:47:53 +05:30
Max Hilbrunner
a370c228a6
Merge pull request #5194 from skyace65/using_fonts
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Add a page on using fonts in Godot
2021-09-11 13:35:44 +02:00
skyace65
7b54de4045
Add a page on using fonts in Godot
2021-09-10 08:58:51 -04:00
ssj71
2ee13d89ac
Clarify Size and Anchors UI Tut ( #5217 )
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* Clarify Size and Anchors UI Tut
I read through this doc and it didn't make any sense to me. I opened godot and played with it and realized the text doesn't match the illustrations very well. I've (hopefully) clarified some concepts and made the text better describe what's shown in the pictures. Hopefully this will help somebody!
Cheers!
_ssj71
2021-09-10 12:43:57 +02:00
Matthew
44c2aa0b07
Add note that C# tools plugin requires the mono SDK on Linux ( #5228 )
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* Add note that C# tools plugin requires mono SDK
2021-09-10 12:42:41 +02:00
Max Hilbrunner
110e0af817
Merge pull request #5219 from skyace65/C#Exports
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Add C# Export Page
2021-09-09 13:02:52 +02:00
Max Hilbrunner
8f82bea111
Merge pull request #5225 from MaxLap/patch-1
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Reword intro of custom_drawing_in_2d
2021-09-08 08:47:57 +02:00
skyace65
f8fffccde0
Add C# Export Page
2021-09-07 08:38:17 -04:00
Maxime Lapointe
7cf7442435
Reword intro do custom_drawing_in_2d
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The wording felt very off from the other tutorials.
This bring it more in line, using a simple 'Introduction' as first section.
2021-09-06 09:26:29 -04:00
Kevin Conner
c6e58d8fad
Remove an incorrect distinction drawn with Objective-C ( #5224 )
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An Objective-C method call will not be ignored when the object doesn't
define the method. It will crash with a runtime exception.
The author may have been thinking of the way an Objective-C method call
will be ignored when the object is nil. But that's not the case when the
object is there and lacks the method. In that case, the runtime will
call -doesNotRecognizeSelector:. The default behavior in the root class
NSObject is to raise an exception (not the try/catch kind; a similar
case is array bounds checks) and deliberately crash.
https://developer.apple.com/documentation/objectivec/nsobject/1418637-doesnotrecognizeselector?language=objc
2021-09-05 18:48:16 +02:00
euseibus and euseibus
76b1ae4b53
Fix GDNative typo: "godot_headers" should be "godot-headers" ( #5220 )
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Co-authored-by: euseibus <>
2021-09-02 16:06:06 +02:00
luzpaz
d9bc787dd9
Fix various typos ( #5215 )
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Fix various typos
Found via `codespell -q 3 -S ./LICENSE.txt -L doubleclick,findn,lod,inout,nd,raison,te`
2021-09-02 17:02:23 +03:00