Commit Graph
1921 Commits
Author SHA1 Message Date
skyace65 799afd0871 Remove warning about PCK files larger than 2GB (Master) 2021-10-18 18:24:46 -04:00
Yuri Roubinsky 77bd7e824a Added new shader built-ins & modify some old 2021-10-17 18:02:41 +03:00
Max Hilbrunner 9ad8c304af Merge pull request #5324 from Calinou/shading-language-fix-typo
Fix "shinning" typo in Shading language
2021-10-16 20:04:04 +02:00
zacryol 8b5fb7a39d Rename var "character_dir" to "character_dict" in GDScript style guide (#5325) 2021-10-16 01:12:08 +02:00
Hugo Locurcio 0d3abab67b Fix "shinning" typo in Shading language 2021-10-15 15:02:06 +02:00
Yuri Roubinsky 76e3e720a0 Fix spacing of built-in in shaders 2021-10-12 20:36:14 +03:00
Yuri Roubinsky a52f95776e Added new shader built-ins descriptions 2021-10-12 19:35:17 +03:00
Max Hilbrunner 61e30a2894 Merge pull request #5319 from Calinou/gdignore-ignores-contents
Document that `.gdignore` files' contents are ignored
2021-10-12 03:07:55 +02:00
Max Hilbrunner 514feca2b9 Merge pull request #5314 from zacryol/format-string-precedence
Add Format String to operator/precedence list
2021-10-12 03:07:24 +02:00
Hugo Locurcio 81fea66371 Document that .gdignore files' contents are ignored 2021-10-11 23:36:17 +02:00
Rémi Verschelde a4a1f6fd53 Revert "Add more porting providers to Console support in Godot (#5267)"
This reverts commit 1b80cf29c1.
2021-10-11 09:35:13 +02:00
zacryol 6d1819f2f1 Add Format String to operator/precedence list 2021-10-10 09:21:55 -06:00
Marcel Admiraal c0acf16cde Update Exporting for Android JDK version specification 2021-10-10 09:07:17 +01:00
Hugo Locurcio 61d52c3c5b Document thread-safe rendering caveats 2021-10-09 11:22:21 +02:00
Scott ec8d40cb85 Fix variable casing for class load() in GDScript basics (#5309) 2021-10-09 08:30:04 +02:00
Rémi Verschelde 8be3001fcc Merge pull request #5289 from zacryol/notification_input 2021-10-08 08:44:18 +02:00
Matthew 74e3ae195c Document exporting glTF files from Godot (#5165) 2021-10-08 08:41:36 +02:00
DeeJayLSP 24d580f858 Node Alternatives: Update Reference to RefCounted
Every "Reference" that is supposed to mean RefCounted renamed properly.
2021-10-08 01:13:42 -03:00
Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Umut Seven ad45ef9288 Add missing period in 2D lights and shadows (#5299) 2021-10-06 00:45:22 +02:00
Lucida Dragon 062aa06eec Fix typo in WebSocket tutorial (#5296) 2021-10-04 01:40:12 +02:00
zacryol f4c9114313 Remove reference to non-existing NOTIFICATION constants. 2021-10-01 12:37:32 -06:00
Michael Alexsander 827812526b Fix wrong comment syntax for C# in "Exporting packs" page (#5287) 2021-09-30 18:04:32 +02:00
Max Hilbrunner 0269a32944 Merge pull request #5278 from gelvinp/fix-lrp-error-check-master
Add example of error handling with load_resource_pack
2021-09-30 12:20:42 +02:00
Rémi Verschelde 05ed919228 Merge pull request #5266 from akien-mga/gdscript-no-exp_range 2021-09-29 13:33:45 +02:00
Hugo Locurcio 31033b212b Fix void typed function code sample in GDScript basics 2021-09-25 19:49:24 +02:00
Patrick Gelvin 7dbe3e1428 Add example of error handling with load_resource_pack 2021-09-22 14:52:10 -07:00
nightblade9andHugo Locurcio 1b80cf29c1 Add more porting providers to Console support in Godot (#5267)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-09-20 15:56:25 +02:00
Rémi Verschelde f39354b7f8 GDScript: Remove reference to @export_exp_range
Cf. #52800.
2021-09-17 23:00:38 +02:00
Yuri Sizov 4f67dc3cac Reorganize and update the "BBCode in RichTextLabel" article 2021-09-16 03:52:07 +03:00
Max Hilbrunner 54644d4754 Merge pull request #5246 from Calinou/bbcode-in-richtextlabel-url-handling
Document how to handle clicked `[url]` tags in RichTextLabel
2021-09-16 00:35:33 +02:00
Max Hilbrunner 64ddea7e9d Merge pull request #5241 from nsrCodes/patch-1
Use only right-click to remove tile from gridmap
2021-09-16 00:28:32 +02:00
MeSnek 137dec13b4 Fixed typo "bitmaks" -> "bitmask" in Using TileMaps (#5255) 2021-09-14 17:55:40 +02:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Max Hilbrunner 6fe3279246 Merge pull request #5247 from Calinou/bbcode-in-richtextlabel-rgba-color
Update BBCode in RichTextLabel `[color]` for RGBA color change
2021-09-13 22:41:00 +02:00
Aaron Franke 4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
Hugo Locurcio 2fe36082ec Document how to handle clicked [url] tags in RichTextLabel 2021-09-13 02:00:58 +02:00
Hugo Locurcio 78fe1e13c2 Update BBCode in RichTextLabel [color] for RGBA color change
Color codes are now RGBA instead of ARGB in Godot 4.0.
2021-09-13 01:59:15 +02:00
Navdeep Singh Rathore 63d2c527d8 Improve GridMaps tutorial and correct editor shortcuts 2021-09-13 00:47:53 +05:30
Max Hilbrunner a370c228a6 Merge pull request #5194 from skyace65/using_fonts
Add a page on using fonts in Godot
2021-09-11 13:35:44 +02:00
skyace65 7b54de4045 Add a page on using fonts in Godot 2021-09-10 08:58:51 -04:00
ssj71 2ee13d89ac Clarify Size and Anchors UI Tut (#5217)
* Clarify Size and Anchors UI Tut

I read through this doc and it didn't make any sense to me. I opened godot and played with it and realized the text doesn't match the illustrations very well. I've (hopefully) clarified some concepts and made the text better describe what's shown in the pictures. Hopefully this will help somebody!

Cheers!
_ssj71
2021-09-10 12:43:57 +02:00
Matthew 44c2aa0b07 Add note that C# tools plugin requires the mono SDK on Linux (#5228)
* Add note that C# tools plugin requires mono SDK
2021-09-10 12:42:41 +02:00
Max Hilbrunner 110e0af817 Merge pull request #5219 from skyace65/C#Exports
Add C# Export Page
2021-09-09 13:02:52 +02:00
Max Hilbrunner 8f82bea111 Merge pull request #5225 from MaxLap/patch-1
Reword intro of custom_drawing_in_2d
2021-09-08 08:47:57 +02:00
skyace65 f8fffccde0 Add C# Export Page 2021-09-07 08:38:17 -04:00
Maxime Lapointe 7cf7442435 Reword intro do custom_drawing_in_2d
The wording felt very off from the other tutorials.
This bring it more in line, using a simple 'Introduction' as first section.
2021-09-06 09:26:29 -04:00
Kevin Conner c6e58d8fad Remove an incorrect distinction drawn with Objective-C (#5224)
An Objective-C method call will not be ignored when the object doesn't
define the method. It will crash with a runtime exception.

The author may have been thinking of the way an Objective-C method call
will be ignored when the object is nil. But that's not the case when the
object is there and lacks the method. In that case, the runtime will
call -doesNotRecognizeSelector:. The default behavior in the root class
NSObject is to raise an exception (not the try/catch kind; a similar
case is array bounds checks) and deliberately crash.

https://developer.apple.com/documentation/objectivec/nsobject/1418637-doesnotrecognizeselector?language=objc
2021-09-05 18:48:16 +02:00
euseibusandeuseibus 76b1ae4b53 Fix GDNative typo: "godot_headers" should be "godot-headers" (#5220)
Co-authored-by: euseibus <>
2021-09-02 16:06:06 +02:00
luzpaz d9bc787dd9 Fix various typos (#5215)
Fix various typos

Found via `codespell -q 3 -S ./LICENSE.txt -L doubleclick,findn,lod,inout,nd,raison,te`
2021-09-02 17:02:23 +03:00