bruvzg
5737ddbf03
Update rcodesign link in Exporting for macOS ( #6456 )
2022-12-06 16:45:22 +01:00
Hugo Locurcio
d46c17f8ff
Improve the Upgrading to Godot 4 page
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- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
Mara Huldra
0d1d5735ee
Replace all uses of hint_color/hint_albedo with source_color ( #6450 )
2022-12-02 23:17:35 +01:00
Arnaud Billon
329ed4c0a0
Update _anisotropic hint suffix in Shading language ( #6447 )
2022-12-02 18:05:59 +01:00
Ignacio Roldán Etcheverry
d43100c2fc
Merge pull request #6442 from raulsntos/dotnet/string-extensions
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C#: Add table with equivalent string methods
2022-12-02 14:55:35 +01:00
Max Hilbrunner
64b734a8fc
Merge pull request #6441 from Calinou/surfacetool-tangents-normalmap
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Document tangents being required for normal maps in Using the SurfaceTool
2022-12-01 16:10:13 +01:00
Raul Santos
72b626cf65
C#: Add table with equivalent string methods
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Adds a table with the list of methods C# methods that are equivalent to
the methods in Godot's String (including links to Microsoft's
documentation and alternative APIs to consider).
2022-12-01 05:49:26 +01:00
Rémi Verschelde
79bf69fd2e
Merge pull request #6437 from Calinou/update-instantiate
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Update all instances of `instance()` to `instantiate()`
2022-11-30 16:53:27 +01:00
Hugo Locurcio
1b065c4f32
Add a Godot 3 to Godot 4 upgrade guide ( #6393 )
2022-11-30 16:52:50 +01:00
Hugo Locurcio
81908bf0f4
Document tangents being required for normal maps in Using the SurfaceTool
2022-11-30 16:33:06 +01:00
Hugo Locurcio
509804650e
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
Nông Văn Tình and Hugo Locurcio
f133c1ce64
Mention DEPTH must be set in all branches in Spatial shaders ( #6429 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-11-28 22:50:45 +01:00
Chris Bradfield and Raul Santos
2f904cd216
Updated "2D movement overview" ( #6423 )
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* Update tutorials/2d/2d_movement.rst
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2022-11-25 17:38:59 -08:00
Max Hilbrunner
533bdf9617
Merge pull request #6417 from Calinou/command-line-tutorial-update-4.0.beta5
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Update Command line tutorial for 4.0.beta5
2022-11-23 21:35:58 +01:00
Hugo Locurcio
5a27a7949b
Update internationalization docs for 4.0
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- Document POT generation.
- Document translation contexts and pluralization.
- Document pseudolocalization.
- Document placeholder usage (not new in 4.0, but it's worth some explanation).
2022-11-23 16:30:32 +01:00
Hugo Locurcio
2e1f97eacd
Update Command line tutorial for 4.0.beta5
2022-11-23 14:34:19 +01:00
Rémi Verschelde
191159d3fb
Merge pull request #6398 from Calinou/creating-movies-record-high-resolution
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Document recording at a higher resolution than the screen in Creating movies
2022-11-21 10:33:19 +01:00
Rémi Verschelde
eae90bad76
Merge pull request #6390 from Calinou/add-physical-light-units
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Add a page on physical light units
2022-11-21 10:32:56 +01:00
Hugo Locurcio
24a3e9cc4a
Document recording at a higher resolution than the screen in Creating movies
2022-11-20 19:27:08 +01:00
Hugo Locurcio
619ce2007b
Add a page on physical light units
2022-11-18 17:05:01 +01:00
Rémi Verschelde
87c99fe379
Merge pull request #6267 from Calinou/add-antialiasing-docs
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Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
Rémi Verschelde
1c2aa8b3d6
Merge pull request #6335 from Bartkk0/patch-1
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Update inspector plugin documentation
2022-11-17 21:00:46 +01:00
Max Hilbrunner
f3227a63d0
Merge pull request #6380 from MinaRashad/patch-1
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Fixed a grammatical error
2022-11-17 04:25:03 +01:00
FeralBytes
fad177f9b0
Change match typeof() example from REAL to FLOAT in GDScript reference ( #6384 )
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TYPE_REAL no longer exists, changed to TYPE_FLOAT
2022-11-14 14:46:40 +01:00
Mina Eskandar
20e515aed3
Fixed a grammatical error
2022-11-13 21:29:56 +02:00
Max Hilbrunner
ea37817317
Merge pull request #6352 from Calinou/multiple-resolutions-add-tablet-recommendations
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Add aspect ratio recommendations for tablets in Multiple resolutions
2022-10-31 11:27:16 +01:00
LL3006
86d4a70de7
Replace update() with queue_redraw() in Custom drawing in 2D ( #6350 )
2022-10-31 03:17:00 +01:00
Hugo Locurcio
3df8454f27
Add aspect ratio recommendations for tablets in Multiple resolutions
2022-10-31 03:01:18 +01:00
Hugo Locurcio
c5065e71d6
Fix formatting in Volumetric fog and fog volumes
2022-10-29 21:45:18 +02:00
Daniel Z
6f55c34259
Fix NDC coordinates for Vulkan in Screen-reading shaders ( #6344 )
2022-10-28 21:42:21 +02:00
Binney
203c26df45
Remove prints which make the program hang in Recording with microphone ( #6346 )
2022-10-28 21:39:53 +02:00
Jean-Samuel Aubry-Guzzi
5e421754ec
Add warning about importing c#
2022-10-25 21:24:37 -04:00
Max Hilbrunner
4bdf16e6fe
Merge pull request #6336 from opl-/fix/tool-mode-anchor
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Fix tool mode section reference position
2022-10-24 02:42:55 +02:00
opl-
e0757940cf
Fix tool mode section reference position
2022-10-23 21:52:52 +02:00
Hugo Locurcio
048f5e575b
Add documentation pages on 2D and 3D antialiasing
2022-10-23 19:48:24 +02:00
Bartkk
363526018a
Update inspector plugins documentation
2022-10-23 10:22:10 +00:00
Max Hilbrunner
4024e8f069
Merge pull request #6322 from TokageItLab/tuts-for-blend-and-retarget
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Add tutorials for blend animation and retargeting
2022-10-21 18:07:28 +02:00
Hugo Locurcio
085cd91a59
Add convention comparison chart to Introduction to 3D ( #6307 )
2022-10-21 17:19:02 +02:00
Silc Renew
046bcd4cb9
Add tutorials for blend animation and retargeting
2022-10-21 13:46:04 +09:00
atn
eb60c8968c
small correction
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Removed an additional notify in the function's name
2022-10-20 09:27:51 +02:00
Hugo Locurcio
a27cb50f5a
Document recording with transparency in Creating movies ( #6296 )
2022-10-19 17:39:51 +02:00
Jiri Suchan
4d8b50bb09
rename EditorSpatialGizmo* to EditorNode3DGizmo*
2022-10-18 09:00:11 +09:00
Clay John
823021bed3
Fix text mentioning model vertex snapping in Large world coordinates ( #6324 )
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The doc originally said that model's vertices would snap to the nearest
number represented by floating point, however, it is the objects origin
position that will snap to the nearest floating point, the individual vertices
will be fine.
2022-10-17 22:35:12 +02:00
belzecue
520ceaac85
Fix typo in Exporting for the Web ( #6321 )
2022-10-17 16:56:56 +02:00
Yuri Rubinsky
56b65faf24
Fix incorrect input port in visual_shader_plugins.rst
2022-10-17 09:19:23 +03:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
e12fcc3da4
Merge pull request #6318 from mhilbrunner/nuke-old-pages
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Remove old renderer backend comparison and GDNative tutorial pages
2022-10-16 15:10:27 +02:00
Max Hilbrunner
70b324b70d
Merge pull request #6314 from Calinou/add-large-world-coordinates
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Add a page on large world coordinates (double-precision floats)
2022-10-16 01:43:48 +02:00
Hugo Locurcio
7c7fcb9ef3
Add a page on large world coordinates (double-precision floats)
2022-10-16 01:27:15 +02:00
Max Hilbrunner
5bb50c07b6
Nuke old renderer comparison page
2022-10-16 00:01:21 +02:00