Commit Graph
2380 Commits
Author SHA1 Message Date
bruvzg 5737ddbf03 Update rcodesign link in Exporting for macOS (#6456) 2022-12-06 16:45:22 +01:00
Hugo Locurcio d46c17f8ff Improve the Upgrading to Godot 4 page
- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
Mara Huldra 0d1d5735ee Replace all uses of hint_color/hint_albedo with source_color (#6450) 2022-12-02 23:17:35 +01:00
Arnaud Billon 329ed4c0a0 Update _anisotropic hint suffix in Shading language (#6447) 2022-12-02 18:05:59 +01:00
Ignacio Roldán Etcheverry d43100c2fc Merge pull request #6442 from raulsntos/dotnet/string-extensions
C#: Add table with equivalent string methods
2022-12-02 14:55:35 +01:00
Max Hilbrunner 64b734a8fc Merge pull request #6441 from Calinou/surfacetool-tangents-normalmap
Document tangents being required for normal maps in Using the SurfaceTool
2022-12-01 16:10:13 +01:00
Raul Santos 72b626cf65 C#: Add table with equivalent string methods
Adds a table with the list of methods C# methods that are equivalent to
the methods in Godot's String (including links to Microsoft's
documentation and alternative APIs to consider).
2022-12-01 05:49:26 +01:00
Rémi Verschelde 79bf69fd2e Merge pull request #6437 from Calinou/update-instantiate
Update all instances of `instance()` to `instantiate()`
2022-11-30 16:53:27 +01:00
Hugo Locurcio 1b065c4f32 Add a Godot 3 to Godot 4 upgrade guide (#6393) 2022-11-30 16:52:50 +01:00
Hugo Locurcio 81908bf0f4 Document tangents being required for normal maps in Using the SurfaceTool 2022-11-30 16:33:06 +01:00
Hugo Locurcio 509804650e Update all instances of instance() to instantiate() 2022-11-29 16:59:09 +01:00
Nông Văn TìnhandHugo Locurcio f133c1ce64 Mention DEPTH must be set in all branches in Spatial shaders (#6429)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-28 22:50:45 +01:00
Chris BradfieldandRaul Santos 2f904cd216 Updated "2D movement overview" (#6423)
* Update tutorials/2d/2d_movement.rst

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-11-25 17:38:59 -08:00
Max Hilbrunner 533bdf9617 Merge pull request #6417 from Calinou/command-line-tutorial-update-4.0.beta5
Update Command line tutorial for 4.0.beta5
2022-11-23 21:35:58 +01:00
Hugo Locurcio 5a27a7949b Update internationalization docs for 4.0
- Document POT generation.
- Document translation contexts and pluralization.
- Document pseudolocalization.
- Document placeholder usage (not new in 4.0, but it's worth some explanation).
2022-11-23 16:30:32 +01:00
Hugo Locurcio 2e1f97eacd Update Command line tutorial for 4.0.beta5 2022-11-23 14:34:19 +01:00
Rémi Verschelde 191159d3fb Merge pull request #6398 from Calinou/creating-movies-record-high-resolution
Document recording at a higher resolution than the screen in Creating movies
2022-11-21 10:33:19 +01:00
Rémi Verschelde eae90bad76 Merge pull request #6390 from Calinou/add-physical-light-units
Add a page on physical light units
2022-11-21 10:32:56 +01:00
Hugo Locurcio 24a3e9cc4a Document recording at a higher resolution than the screen in Creating movies 2022-11-20 19:27:08 +01:00
Hugo Locurcio 619ce2007b Add a page on physical light units 2022-11-18 17:05:01 +01:00
Rémi Verschelde 87c99fe379 Merge pull request #6267 from Calinou/add-antialiasing-docs
Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
Rémi Verschelde 1c2aa8b3d6 Merge pull request #6335 from Bartkk0/patch-1
Update inspector plugin documentation
2022-11-17 21:00:46 +01:00
Max Hilbrunner f3227a63d0 Merge pull request #6380 from MinaRashad/patch-1
Fixed a grammatical error
2022-11-17 04:25:03 +01:00
FeralBytes fad177f9b0 Change match typeof() example from REAL to FLOAT in GDScript reference (#6384)
TYPE_REAL no longer exists, changed to TYPE_FLOAT
2022-11-14 14:46:40 +01:00
Mina Eskandar 20e515aed3 Fixed a grammatical error 2022-11-13 21:29:56 +02:00
Max Hilbrunner ea37817317 Merge pull request #6352 from Calinou/multiple-resolutions-add-tablet-recommendations
Add aspect ratio recommendations for tablets in Multiple resolutions
2022-10-31 11:27:16 +01:00
LL3006 86d4a70de7 Replace update() with queue_redraw() in Custom drawing in 2D (#6350) 2022-10-31 03:17:00 +01:00
Hugo Locurcio 3df8454f27 Add aspect ratio recommendations for tablets in Multiple resolutions 2022-10-31 03:01:18 +01:00
Hugo Locurcio c5065e71d6 Fix formatting in Volumetric fog and fog volumes 2022-10-29 21:45:18 +02:00
Daniel Z 6f55c34259 Fix NDC coordinates for Vulkan in Screen-reading shaders (#6344) 2022-10-28 21:42:21 +02:00
Binney 203c26df45 Remove prints which make the program hang in Recording with microphone (#6346) 2022-10-28 21:39:53 +02:00
Jean-Samuel Aubry-Guzzi 5e421754ec Add warning about importing c# 2022-10-25 21:24:37 -04:00
Max Hilbrunner 4bdf16e6fe Merge pull request #6336 from opl-/fix/tool-mode-anchor
Fix tool mode section reference position
2022-10-24 02:42:55 +02:00
opl- e0757940cf Fix tool mode section reference position 2022-10-23 21:52:52 +02:00
Hugo Locurcio 048f5e575b Add documentation pages on 2D and 3D antialiasing 2022-10-23 19:48:24 +02:00
Bartkk 363526018a Update inspector plugins documentation 2022-10-23 10:22:10 +00:00
Max Hilbrunner 4024e8f069 Merge pull request #6322 from TokageItLab/tuts-for-blend-and-retarget
Add tutorials for blend animation and retargeting
2022-10-21 18:07:28 +02:00
Hugo Locurcio 085cd91a59 Add convention comparison chart to Introduction to 3D (#6307) 2022-10-21 17:19:02 +02:00
Silc Renew 046bcd4cb9 Add tutorials for blend animation and retargeting 2022-10-21 13:46:04 +09:00
atn eb60c8968c small correction
Removed an additional notify in the function's name
2022-10-20 09:27:51 +02:00
Hugo Locurcio a27cb50f5a Document recording with transparency in Creating movies (#6296) 2022-10-19 17:39:51 +02:00
Jiri Suchan 4d8b50bb09 rename EditorSpatialGizmo* to EditorNode3DGizmo* 2022-10-18 09:00:11 +09:00
Clay John 823021bed3 Fix text mentioning model vertex snapping in Large world coordinates (#6324)
The doc originally said that model's vertices would snap to the nearest
number represented by floating point, however, it is the objects origin
position that will snap to the nearest floating point, the individual vertices
will be fine.
2022-10-17 22:35:12 +02:00
belzecue 520ceaac85 Fix typo in Exporting for the Web (#6321) 2022-10-17 16:56:56 +02:00
Yuri Rubinsky 56b65faf24 Fix incorrect input port in visual_shader_plugins.rst 2022-10-17 09:19:23 +03:00
Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Max Hilbrunner e12fcc3da4 Merge pull request #6318 from mhilbrunner/nuke-old-pages
Remove old renderer backend comparison and GDNative tutorial pages
2022-10-16 15:10:27 +02:00
Max Hilbrunner 70b324b70d Merge pull request #6314 from Calinou/add-large-world-coordinates
Add a page on large world coordinates (double-precision floats)
2022-10-16 01:43:48 +02:00
Hugo Locurcio 7c7fcb9ef3 Add a page on large world coordinates (double-precision floats) 2022-10-16 01:27:15 +02:00
Max Hilbrunner 5bb50c07b6 Nuke old renderer comparison page 2022-10-16 00:01:21 +02:00