AntonWetzel and Max Hilbrunner
a364907465
Added guide to edit variables ( #3049 )
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* Added guide to edit variables
* Style updated
removed static typing
added line between function
added space after #
* Apply suggestions from code review
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-14 17:52:47 +02:00
Rémi Verschelde
3bb608114f
Merge pull request #3496 from vonagam/fix-gdnative-cpp-scons-osx
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Fix GDNative C++ SConstruct for OSX
2020-05-13 11:29:24 +02:00
Aaron Franke
5b87a44151
Add having a gitignore to the asset library requirements ( #3524 )
2020-05-12 09:20:01 +02:00
vetu11
b04225c997
fix-3511
2020-05-10 10:52:11 +02:00
Bojidar Marinov
24fd7104bb
Remove obsolete information related to the asset library ( #3504 )
2020-05-07 11:22:44 +02:00
Max Hilbrunner
30c9b2aa80
Merge pull request #3502 from Calinou/hyphenate-thread-safe
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Add an hyphen to all instances of "thread-safe"
2020-05-07 00:30:36 +02:00
Max Hilbrunner
33c900db1d
Merge pull request #3501 from Louis-Simon22/master
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Instancing section added to the running code in the editor tutorial
2020-05-07 00:29:58 +02:00
Hugo Locurcio
692c30a287
Add an hyphen to all instances of "thread-safe"
2020-05-06 19:37:02 +02:00
Louis-Simon Mc Nicoll
222402ed82
Instancing section added to the running code in the editor tutorial
2020-05-06 13:06:13 -04:00
Vasanthan
30047535df
Added BBcode tags for Table and Cell
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These tags are inbuilt with Godot but never mentioned in the documentation.
2020-05-06 15:26:13 +05:30
Rémi Verschelde
e614de27ed
Merge pull request #3494 from RandomShaper/canvas_modulate
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Improve docs on TIME
2020-05-06 08:15:52 +02:00
Pedro J. Estébanez
10e2e31c88
Improve documentation about TIME CI shader builtin
2020-05-05 20:46:40 +02:00
Dmitrii Maganov
e97081ba16
Fix GDNative C++ SConstruct for OSX
2020-05-05 14:09:03 +03:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00
Mason Bially and Max Hilbrunner
be0733a5b5
Attempting to clean up thread safe language. ( #3336 )
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* Attempting to clean up thread safe language to remove confusing and conflicting repetition.
* Update tutorials/threads/thread_safe_apis.rst
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 19:04:21 +02:00
Max Hilbrunner
773d71b90f
Merge pull request #3482 from Calinou/add-3d-limitations-page
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Add a dedicated page for 3D rendering limitations
2020-05-04 16:15:44 +02:00
Hugo Locurcio
53eedbfdd0
Mention the normal map coordinate system expected by Godot
2020-05-03 21:23:14 +02:00
Hugo Locurcio
555a68601e
Add a dedicated page for 3D rendering limitations
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The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
2020-05-03 15:26:27 +02:00
abe
fdf4c98a69
FPS Tutorial Part 5 typo fix
2020-05-02 19:41:36 -04:00
Max Hilbrunner
a5ef2d8f5c
Merge pull request #3467 from VardenTheOne/patch-1
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Fix method name
2020-05-02 15:38:07 +02:00
Hugo Locurcio
726fe7ca1f
Use network_peer as a property instead of using the setter method
2020-05-02 01:12:09 +02:00
VardenTheOne
a56bfcad1f
Fix method name
2020-04-30 18:32:10 +03:00
Hugo Locurcio
30230b2971
Clarify that NetworkedMultiplayerPeer cannot be extended via GDScript
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See #3460 .
2020-04-28 09:39:20 +02:00
Clay John
8bd9da0ca0
Initial Sky shader reference page ( #3416 )
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* Initial Sky shader reference page
2020-04-27 18:56:10 +02:00
cc17b4ca09
Include how to preview animations ( #3456 )
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* Include how to preview animations
As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.
* Apply Calinou's suggestion
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-04-27 16:32:57 +02:00
Rémi Verschelde
e6b00ca97a
Misc formatting fixes
2020-04-27 12:17:47 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Andrew Luchuk
bf420a5032
Fixes typo on line 60 in understand
2020-04-26 14:24:16 -04:00
Hugo Locurcio
b13d1fd083
Update the Customizing the Web export HTML page
2020-04-26 18:44:29 +02:00
Max Hilbrunner
d47d66f90d
Merge pull request #3318 from docquantum/master
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Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Max Hilbrunner
e54c9369ff
Merge pull request #3441 from Calinou/improve-shader-reference-table
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Improve the shader reference table formatting
2020-04-26 16:10:59 +02:00
Hugo Locurcio
c3e05904a0
Improve the shader reference table formatting
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This also adds a note about the `pow()` result being undefined
in certain conditions.
2020-04-25 21:20:32 +02:00
Daniel Nimmervoll
6af982bc47
Fix typo in c# script of bouncing/reflecting part ( #3443 )
2020-04-25 17:31:08 +02:00
Rémi Verschelde
d18440539c
Merge pull request #3402 from Calinou/compiling-self-contained-mode
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Mention self-contained mode in the editor compilation guides
2020-04-21 13:41:33 +02:00
Rémi Verschelde
a9f633008f
Merge pull request #3421 from Calinou/doc-csg-prototype-textures
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Document how to apply prototype textures to CSG nodes
2020-04-21 13:39:54 +02:00
Hugo Locurcio
30ef0c80a3
Document how to apply prototype textures to CSG nodes
2020-04-20 22:05:34 +02:00
Hugo Locurcio
79f75d9433
Mention built-in CSG limitations, recommend Qodot for final levels
2020-04-20 21:33:14 +02:00
Giuseppe
b4c20830d1
Fix reference to a node in FPS tutorial part 2 ( #3413 )
2020-04-19 23:46:43 +02:00
Hugo Locurcio
701c94ed8e
Mention self-contained mode in the editor compilation guides
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When working on the editor itself, using separate configuration
is sometimes desired to avoid conflicts or accidentally losing
settings.
This closes https://github.com/godotengine/godot/issues/21567 .
2020-04-17 21:48:02 +02:00
Michael Alexsander
fec78c3c04
Fix some more errors
2020-04-17 16:43:12 -03:00
Rémi Verschelde
5cce7eff34
Merge pull request #3389 from skyace65/DetailTexture
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Add information on detail section of spatial material
2020-04-17 18:57:40 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3
Fix typos found using codespell -wi3 ^classes/**/*.rst
2020-04-16 21:01:09 +02:00
skyace65
8b8f85bb3c
Add information on detail section of spatial material
2020-04-15 21:29:42 -04:00
nolike
8e7c82904f
Links to Gaffer On Games blog ( #3388 )
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Gaffer has relaunched his blog. No need to keep links to web archive anymore.
I propose substitute links to updated blog.
2020-04-15 21:23:54 +02:00
Yuri Sizov
4acf7a6563
Fix syntax highlighting for various languages ( #3387 )
2020-04-15 16:33:20 +02:00
Yuri Sizov
d5fd8a3841
Split Web export guide into class reference and the guide itself ( #3326 )
2020-04-15 11:53:33 +02:00
Michael Alexsander
58ff2e036a
Fix some recent errors and styling ( #3375 )
2020-04-12 15:25:45 +02:00
Rémi Verschelde
5775584c09
Merge pull request #3372 from Calinou/add-shader-style-guide
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Add a style guide for the Godot shader language
2020-04-12 11:47:56 +02:00
Aaron Franke
285db9caf1
Merge pull request #3306 from aaronfranke/main-screen
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Simplify the "Making main screen plugins" article
2020-04-12 00:03:15 -04:00