Commit Graph
4196 Commits
Author SHA1 Message Date
Chaosus 5320185f73 Fix typo in spatial_shader.rst 2024-10-25 14:13:23 +03:00
Yuri Rubinsky bb40500d11 Merge pull request #10129 from Chaosus/shader_clip_space_far
Add `CLIP_SPACE_FAR` built-in description to spatial shaders
2024-10-25 14:09:14 +03:00
Chaosus f93332bd75 Add CLIP_SPACE_FAR built-in description to spatial shaders 2024-10-25 14:04:23 +03:00
Chaosus 212ce6746d Note about stage func/discard may be used in custom shader function 2024-10-24 17:35:09 +03:00
Matthew bcfaaaafd1 Merge pull request #10134 from ScarfKat/patch-3
Typo fix for Interpolation gif description
2024-10-23 22:23:19 -04:00
Max Hilbrunner 8703f1c08b Merge pull request #10128 from Calinou/exporting-for-windows-codesigning-update-url
Update URL to Microsoft codesigning guide in Exporting for Windows
2024-10-23 08:07:49 +02:00
ScarfKat 2586012bf2 Typo fix for Interpolation gif description
The original description was backwards. This is a small edit that fixes it.
2024-10-22 21:57:23 -04:00
Matthew 5ebd5e4528 Merge pull request #10131 from tetrapod00/goodbye-phong
Remove references to Phong and Blinn specular modes
2024-10-22 21:35:08 -04:00
tetrapod00 658717b80a Remove references to Phong and Blinn specular 2024-10-22 10:45:38 -07:00
Daniel Garcia Silva f3a18b66f7 Fix typo "exists" to "exits" 2024-10-22 17:20:44 +01:00
Hugo Locurcio a35d441cd7 Update URL to Microsoft codesigning guide in Exporting for Windows 2024-10-22 16:55:29 +02:00
Chaosus e3af8aa69b Add #error shader preprocessor directive description 2024-10-22 12:00:21 +03:00
Max Hilbrunner a293074b08 Merge pull request #10122 from tetrapod00/remove-3x-continued
Remove references to 3.x minor versions
2024-10-21 09:30:59 +02:00
Matthew ca4c469701 Merge pull request #10120 from tetrapod00/remove-3x
Remove reference to 3.1 as a minimum version
2024-10-20 21:18:32 -04:00
tetrapod00 10e07f08f5 Fix HDR 2D mention in Upgrading to Godot 4 page
Since Godot 4.2, rendering 2D in HDR is once again possible.
2024-10-20 17:36:39 -07:00
tetrapod00 3bc5ea85af Remove references to 3.x minor versions
Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
tetrapod00 451649ddb6 Remove reference to 3.1 as a minimum version 2024-10-19 21:32:16 -07:00
Max Hilbrunner 7061a2aa92 Merge pull request #9846 from Flarkk/shader_matrix_convention
Fix shader language matrix row/col convention
2024-10-20 04:13:42 +02:00
tetrapod00 a6484f9841 Fix docstring written as comment 2024-10-19 11:31:59 -07:00
Max Hilbrunner 4895db1287 Merge pull request #10112 from tetrapod00/link-rendering-sections
Add link from Rendering to 2D and 3D rendering sections
2024-10-19 16:21:38 +02:00
Max Hilbrunner a31b251589 Merge pull request #10107 from tetrapod00/canvasitem-shader-color-texture
Clarify COLOR and TEXTURE in CanvasItem shaders
2024-10-19 05:25:26 +02:00
tetrapod00 12e83c4949 Add link from Rendering to 2D and 3D rendering sections 2024-10-18 17:51:00 -07:00
tetrapod00 e55dffb11c Add note about flat shading and Grow in Standard Material page 2024-10-18 12:55:08 -07:00
tetrapod00 be84df8210 Clarify COLOR and TEXTURE in CanvasItem shaders 2024-10-18 10:55:46 -07:00
Max Hilbrunner f297e5a069 Merge pull request #10066 from shana/patch-1
Add W4 Games to porting support list
2024-10-18 18:13:10 +02:00
Max Hilbrunner 3a3fa0ee7c Merge pull request #9939 from clayjohn/shaders-instance-uniform-note
Remove note about not supporting per-instance uniforms in the Compatibility backend
2024-10-18 05:46:55 +02:00
Max Hilbrunner caaad5c892 Merge pull request #10106 from tetrapod00/browse
Clarify section on using the file browser
2024-10-18 05:45:17 +02:00
Max Hilbrunner 7f27fd7f16 Merge pull request #10078 from Calinou/csharp-global-classes-filename
Document filename requirements in C# global classes
2024-10-18 05:38:32 +02:00
Max Hilbrunner 3aea17e523 Merge pull request #10083 from m4gr3d/add_xr_editor_page
Add an about page for the Godot XR Editor
2024-10-18 05:36:49 +02:00
Max Hilbrunner 8d28f0fc82 Merge pull request #10097 from Calinou/gdscript-basics-documentation-comments
Mention documentation comments in GDScript basics
2024-10-18 05:33:23 +02:00
Max Hilbrunner be9be7fb28 Merge pull request #10093 from Calinou/variant-not-null
Document Variant not being nullable
2024-10-18 05:32:34 +02:00
tetrapod00 71dce39cd8 Clarify section on using the file browser
Add additional context on where the Browse button is located.
Mention the Browse button in the instructions for creating a new project.
2024-10-17 19:34:28 -07:00
tetrapod00 b757d4019d Add warning about uninitialized variables in shaders
Adds a warning note to shading_language.rst. GDShader does not
initialize local variables to 0, and an uninitialized local variable can
contain an arbitrary value.
2024-10-17 12:51:38 -07:00
Hugo Locurcio cbf61b3f02 Document Variant not being nullable 2024-10-17 15:28:24 +02:00
Hugo Locurcio 594a1d6cbc Mention documentation comments in GDScript basics 2024-10-17 15:12:35 +02:00
Hugo Locurcio 30eebc4bb7 Document filename requirements in C# global classes
- Flesh out the introduction.
2024-10-17 10:45:46 +02:00
Matthew ee8b70e14c Merge pull request #10064 from tetrapod00/remove-blender-escn
Remove Blender ESCN exporter pages
2024-10-16 21:43:52 -04:00
Max Hilbrunner 1c326a2eb0 Merge pull request #10096 from Calinou/compiling-macos-ios-scons-generate-bundle
Document `generate_bundle=yes` SCons option in Compiling for macOS and iOS
2024-10-17 02:02:49 +02:00
Max Hilbrunner f29350960c Merge pull request #10095 from Calinou/static-typing-array-typed
Clarify restrictions on nested array types in Static typing in GDScript
2024-10-17 02:01:59 +02:00
Max Hilbrunner d2e0797c53 Merge pull request #10084 from Chaosus/shader_func_overloading
Fix shader function overloading paragraph
2024-10-17 02:01:17 +02:00
Hugo Locurcio 346af99154 Document physics spiral of death performance issue in Troubleshooting physics issues 2024-10-16 22:45:16 +02:00
Fredia Huya-Kouadio 663787334c Add an about page for the Godot XR Editor 2024-10-16 10:50:39 -07:00
Hugo Locurcio 4ab397cd5e Document generate_bundle=yes SCons option in Compiling for macOS and iOS
- Reorder instructions to mention ARM64 builds first in macOS,
  as this is the primary architecture in use now (with all new Macs
  since 2023 being sold with Apple Silicon only). The `lipo` command still
  works as before, as it infers the architecture from the input files.
- Remove the manual bundle generation steps to make the page shorter
  (similar to Compiling for Android).
- Remove references to the master branch (this was only relevant when
  4.0 was still in development).
2024-10-16 17:51:52 +02:00
Hugo Locurcio a878406e8d Clarify restrictions on nested array types in Static typing in GDScript 2024-10-16 16:23:32 +02:00
Chaosus c3feaed32a Fix shader function overloading paragraph 2024-10-15 09:26:17 +03:00
tetrapod00 dfbca82779 Clarify that the Better Collada addon is unmaintained in 4.x 2024-10-11 12:26:10 -07:00
Andreia Gaita e2537bb317 Add W4 Games to porting support list 2024-10-09 13:40:01 +02:00
tetrapod00 d8af389550 Remove Blender ESCN exporter pages. 2024-10-08 17:26:01 -07:00
3ed0339c87 Add a gdextension online documentation guide. (#9966)
* Add a gdextension online documentation guide.

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Patrick Exner (FlameLizard) <patrick.exner1@web.de>
2024-10-08 16:56:39 +02:00
Aaron Franke a74060b969 Add a note about GDScript format strings in C++ (#10061) 2024-10-08 13:23:56 +02:00