Leonardo Jeanteur
428106f910
Correct grammar, formatting and add download link ( #3860 )
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Add a link to Godot Engine's download page.
2020-08-02 22:02:32 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
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Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Max Hilbrunner
be931dc655
Merge pull request #3546 from Calinou/gdscript-warning-system-split
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Split the GDScript warning system documentation into its own page
2020-05-17 15:55:50 +02:00
Hugo Locurcio
9e57202866
Split the GDScript warning system documentation into its own page
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It's not strictly related to static typing, as it can work without it
(e.g. to signal unreachable code).
2020-05-17 01:01:59 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Rémi Verschelde
e6b00ca97a
Misc formatting fixes
2020-04-27 12:17:47 +02:00
Frederick Kramer Dal Pra
efa4e6ef5f
Safe line vs Unsafe line unclear label ( #3366 )
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Although line 6 is safe, line 7, that actually is what the paragraph talking about, is unsafe and line 8 is safe.
The way it was before, it was in reverse order, making it confusing which is safe and which is not. So I changed the order to be as the picture.
To further assure it is clear, I added the line numbers in parentheses.
The parentheses could be excessive verbosity, but the order importance stands. I believe it was confusing before.
Alternatively, the picture could be changed, having the safe line first. Then it's clearer as the unsafe line it's the only one different and the order would be also correct; 2 safe lines, one unsafe for last. Specifying the lines would not be needed then.
2020-04-12 13:58:40 +02:00
Michael Alexsander
95784cf94f
General formating fixes for GDScript scripting pages ( #3248 )
2020-03-06 20:28:58 +01:00
Kaligule
97b8ad885b
Document all comments that disable warnings
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These are the 3 types that I found in the code:
- # warning-ignore:id_of_warning
- # warning-ignore-all:id_of_warning
- # warnings-disable
I found them at https://github.com/godotengine/godot/blob/24e1039eb6fe32115e8d1a62a84965e9be19a2ed/modules/gdscript/gdscript_tokenizer.cpp#L558
If there are any more they should also be added.
2019-09-17 22:33:07 +02:00
Henrique Campos
c602bc4aa8
Fix wrong type on replacing callback's types example
2019-03-30 09:45:39 -03:00
Chris Bradfield
41b67909fe
Minor tutorial fixes for 3.1
2019-03-20 18:35:40 -07:00
Rémi Verschelde
739ea5eeb9
Fix most Sphinx warnings
2019-01-07 12:14:46 +01:00
Rémi Verschelde
8a49da6da5
Fix internal links to use proper :ref: syntax
2018-12-13 12:05:35 +01:00
corrigentia
0fa68362af
Fix some grammar in static_typing.rst ( #1982 )
2018-12-07 15:26:00 +01:00
Vallentin
cd4353790f
Fixed typos ( #1906 )
2018-11-20 09:44:00 +01:00
Rémi Verschelde
e3b9e56516
Fix capitalization of some headers
2018-10-25 15:52:04 +02:00
Michael Alexsander Silva Dias
5c25e67bbf
Make new typed guide have the default syntax
2018-09-21 14:44:12 -03:00
Nathan Lovato and Guilherme Henrique Teixeira de Oliveira
3515f10555
Add intro to typed gdscript
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Same article as http://gdquest.com/tutorial/game-design/godot/gdscript/typed-gdscript/ , ported to RST
@vnen reviewed the content already, and I improved the article based on
his feedback.
Co-authored-by: Guilherme Henrique Teixeira de Oliveira <htoguilherme@gmail.com >
2018-09-21 07:32:44 +09:00