Commit Graph
1560 Commits
Author SHA1 Message Date
hpnrep6 b7ef4a3708 Fix inline code going out of bounds for 3.3 (#5086) 2021-07-13 09:32:13 +02:00
Rémi Verschelde e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
Oskar van Velden fd2981257f Add reference to build-in variables in Shader Language overview (#5084)
* Add reference to build-in variables in Shader Language overview
2021-07-13 00:28:23 +02:00
skyace65 327c7628fa Mention that you can link to the Godot license to comply with it 2021-07-13 00:12:31 +02:00
hpnrep6 8585598e7e Reword in Box Containers section in Using Containers 2021-07-13 00:05:47 +02:00
cosmicrandMax Hilbrunner c58e1a8a98 Update inputevent.rst (#5043)
* Update inputevent.rst

Added object picking must be turned on in viewport properties

Add project settings reference

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:02:17 +02:00
hpnrep6 790dbf9462 Add missing space in GLSL function list in Differences between GLES2 and GLES3 2021-07-12 23:47:38 +02:00
BlueStag 7458cde87a Fixed GetNode inconsistencies (#5056)
* Fixed GetNode inconsistencies (C#)

The generic method should be used instead. See #4794.
2021-07-12 23:34:07 +02:00
Martin 1228f8f4e3 Fix GDScript example formating 2021-07-12 23:02:47 +02:00
Rodrigo Ceccato de Freitas e82a83374c Fix small typo 2021-07-12 22:43:04 +02:00
Hugo Locurcio b24f938155 Fix SpatialMaterial reference in Baked lightmaps following cherry-pick 2021-07-12 22:34:25 +02:00
Hugo Locurcio 5123626da7 Add common use case scenarios in Multiple resolutions 2021-07-12 22:11:00 +02:00
Hugo Locurcio 9d5a348c49 Clarify when to use BackBufferCopy in Screen-reading shaders 2021-07-12 22:09:11 +02:00
Hugo Locurcio 0f96c47aef Recommend not adding nodes as a child of AnimationPlayer 2021-07-12 22:08:20 +02:00
Hugo Locurcio d92ea5344e Fix typo in Differences between GLES2 and GLES3 2021-07-12 22:06:44 +02:00
Hugo Locurcio d8054275ad Improve and update Baked lightmaps for 3.3's CPU lightmapper 2021-07-12 22:02:45 +02:00
Hugo Locurcio 28f167d888 Apply suggestions from code review 2021-07-12 09:29:45 +02:00
lawnjelly fbaf9a25a4 Note which primitives can currently be batched 2021-07-12 07:22:27 +01:00
Mr. XiXu c462dd16d9 Remove extraneous "from" in Using the Asset Library (#5054) 2021-06-28 19:14:17 +02:00
umkralegal f230bb35ad Remove the note about GLES2 exclusive 2D batching (#5051)
Unified GLES3 / GLES2 was merged in 3.2.4 beta (3.3 stable)

https://github.com/godotengine/godot/pull/42119
2021-06-27 15:48:45 +02:00
Matthew 96d9bd96dc Update OpenXR plugin information (#5042) 2021-06-24 01:39:51 +02:00
hpnrep6 7612b1e21b Add missing C# example semicolon in Using AnimationTree (#5029) 2021-06-21 16:59:40 +02:00
hpnrep6 10c3c8ea45 Remove unnecessary parentheses from if statements in VR started tutorial (#5024) 2021-06-21 09:41:44 +02:00
hpnrep6 8dfd8133fa Adjust GDscript example formatting in Using Containers (#5020) 2021-06-19 22:07:55 +02:00
hpnrep6andHugo Locurcio 75f0e9d0eb Add C# variant tab to Pausing games example (#5011)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-18 03:58:38 +02:00
hpnrep6 5e15a18d4f Fix C# code label in Multimesh example (#5008) 2021-06-17 22:52:31 +02:00
hpnrep6 0cc795b04e Remove extra comma in iOS plugins page (#5003) 2021-06-17 03:01:47 +02:00
soringherghisan 9b8fb00e25 Random number generation: Fix comment for randi_range() example (#4998) 2021-06-15 19:09:42 +02:00
DeeJayLSPandHugo Locurcio 6d7e74ca2a Remove pleonasm in Localization using gettext (#4968)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-07 21:58:10 +02:00
Rémi Verschelde b2692d0eb4 Optimize recently changed autotile 3x3minimal PNGs 2021-06-02 13:28:29 +02:00
Hugo Locurcio 86b20fd2b8 Update 3D rendering limitations to mention Use Debanding project setting (#4646)
(cherry picked from commit db60a7e046)
2021-06-02 13:25:21 +02:00
Hugo Locurcio 2b609587e8 Clarify deadzone difference for Input.get_vector() in Controllers (#4651)
See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917.

(cherry picked from commit c6fedd287e)
2021-06-02 13:24:34 +02:00
Hugo Locurcio 6f328f83fa Add a page about gamepad/controller support in Godot (#4620)
(cherry picked from commit 53c1af720e)
2021-06-02 13:24:17 +02:00
skyace65 49dad09dd1 Fix GDNative C example
(cherry picked from commit 3635d341e2)
2021-06-02 13:17:16 +02:00
Hugo Locurcio 4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
golddotasksquestions 2f1cf06df5 Marking overlapping wall areas gey in tileset template images 2021-06-02 12:57:30 +02:00
Rémi Verschelde 8e0e7a61a8 Merge pull request #4835 from mortarroad/3.3-normalize-normal
fix the doc for skip_vertex_transform.
2021-06-02 11:34:23 +02:00
Hugo Locurcio 99f8e13186 Fix another code sample using unsupported C# syntax in Input examples 2021-05-19 23:12:58 +02:00
Hugo Locurcio 7ac57f4c8e Fix unsupported C# syntax in Input examples code sample
This caused a warning in the Sphinx lexer, which turns into an error
on the GitHub Actions CI.
2021-05-19 17:43:27 +02:00
Hugo Locurcio 0a8843399d Document disabling automatic translation in Internationalizing games
(cherry picked from commit 8000d8f317)
2021-05-18 12:22:29 +02:00
skyace65 e39c168184 Remove reference to 3.0 from 2D lights and shows
(cherry picked from commit 871422f576)
2021-05-18 12:22:09 +02:00
BlueStag 0b320a198f Fixed "GetNode" inconsistency
See #4794

(cherry picked from commit 4cfe07b696)
2021-05-18 12:19:27 +02:00
obviousscholarandHugo Locurcio 0ef2005f70 Add note about shadow casting and light cull masks in 3D lights and shadows (#4925)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-17 23:50:09 +02:00
insomniac_lemonandHugo Locurcio 7bc3c10580 Add info on sending quit requests properly in Handling quit requests (#4911)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-14 21:45:48 +02:00
Simone GianniandHugo Locurcio cfd9838d32 Specify when integers and floats are 32 and when 64 bits (#4893)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-05 18:47:54 +02:00
Hugo Locurcio 9305943584 Document how to support portrait and landscape in Multiple resolutions (#4872) 2021-05-01 22:07:57 +02:00
smix8 6b0a4a412e doc AnimationNodeTimeSeek clarify usage and code example
doc AnimationNodeTimeSeek clarify usage and code example

(cherry picked from commit 274a98b410)
2021-04-26 17:03:17 +02:00
Erik Vroon ccbc372743 Fix entry type in C# example for loading savegames (#4850) 2021-04-25 22:09:35 +02:00
Dennis BrakhaneandHugo Locurcio c94d1a63de Clarify 'bgr' swizzle example in Shading language (#4868)
Saying that "order does not matter" is wrong or at least misleading.

This commit changes the comment to show that vector components can be
combined freely, and the order matters.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-04-25 22:07:32 +02:00
TchnlgPsnt f8a189f891 Fixed small mistake in example (Thread Safe APIs) (#4778)
Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.

(cherry picked from commit a0916221b3)
2021-04-21 15:05:29 +02:00