Commit Graph
113 Commits
Author SHA1 Message Date
4e6366ee69 Add tip for zooming in the bezier curve editor (#9152)
* Add tip for zooming in the bezier navigator

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-04-08 15:05:01 +02:00
A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
skyace65 a5e7c54f48 Document onion skinning, autoplay on load and
remove a reference to Godot 3
2024-02-20 21:49:19 -05:00
skyace65 981cd6a83c Clarify instructions for creating rest pose 2024-02-19 21:12:16 -05:00
skyace65 b526390c20 Clarify which track is being talked about 2024-02-08 21:41:38 -05:00
Hugo Locurcio 95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Max Hilbrunner ac928bdff3 Merge pull request #7725 from Ymanawat/chroma_key_shader
Added chroma key shader tutorial in Playing Videos
2023-11-11 02:35:34 +01:00
Aaron Franke 3407328860 Fix typos: "modelling" -> "modeling" 2023-10-01 12:52:25 -05:00
今井きなみ acf453aa98 Document looping support
Since https://github.com/godotengine/godot/pull/77857 is merged and will be released in 4.2, it would be great to update the documentation.
2023-09-29 21:18:28 +02:00
Hugo Locurcio ac3f9183e8 Document --quit-after command line argument in Creating movies
This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-09-21 00:56:00 +02:00
Lyxi 75134d7b12 mark 2d_skeletons.rst as outdated 2023-07-28 03:02:57 +01:00
Yogendra Manawat 5740aabc37 Added chroma key shader tutorial in Playing Videos 2023-07-26 10:33:19 +05:30
Max Hilbrunner b9983afb01 Merge pull request #7661 from clay53/patch-1 2023-07-22 17:30:16 +02:00
Clayton Hickey 29919b81df Update playing_videos.rst 2023-07-14 13:56:03 -04:00
Hugo Locurcio 84af32c43d Fix some articles being incorrectly marked as outdated
These articles were updated for 4.0 and the API hasn't changed in 4.1.
2023-07-10 16:57:04 +02:00
Matthew 1bb987dc38 Merge pull request #7472 from R3volv360/patch-1
Mark cutout_animation as outdated
2023-06-18 15:21:07 -04:00
今井きなみ d85a802f5d Remove note for looping videostreamplayer
As no workarounds are necessary to seamlessly loop videos since godotengine/godot#77856 got merged.
2023-06-06 22:01:26 +00:00
Graeme d906c0b7f4 Mark cutout_animation as outdated
This tutorial no longer works in Godot 4.x after the Skeletons section.

https://github.com/godotengine/godot-docs/issues/7279
https://github.com/godotengine/godot-docs/issues/6388
2023-06-05 21:16:03 +02:00
Max Hilbrunner 485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
John Doughty c2b9aecf78 Update animation_tree.rst to reflect One Shot's C# enums not being li… (#7391) 2023-05-22 17:31:37 +02:00
Hugo Locurcio f52305f9df Fix code literal syntax in Using AnimationTree
These paragraphs were copied over from the class reference, but
the formatting wasn't changed to match reStructuredText.
2023-05-18 09:52:49 +02:00
Dmitry Orlov db6caacb58 Clarified TimeScale node parameter name 2023-04-28 15:30:32 +03:00
Yuri Sizov 0606a8ed38 Move tutorial ZIPs to a dedicated repository 2023-04-26 10:42:20 +02:00
Jan Thomä 09551bfa73 fix: link to animation tree tutorial
The link to the animation tree tutorial is wrong: 

```
SHOULD BE:
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html#for-better-blending

IS CURRENTLY:
https://docs.godotengine.org/en/stable/tutorials/tutorials/animation/animation_tree.html#for-better-blending
```
Note the duplicate "tutorials/tutorials" in the path.
2023-03-15 09:01:50 +01:00
Max Hilbrunner e59b8dd70f Merge pull request #6941 from Calinou/remove-gles2-references
Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
Hugo Locurcio 9286f1b466 Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
  on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Hugo Locurcio 3fc7c4c6e5 Update screenshots for Godot 4.0 in Creating movies 2023-03-11 02:52:49 +01:00
Jan Thomä 8371436d33 some minor enhancements 2023-03-07 07:25:48 +01:00
Rémi Verschelde fe156d0aa6 Fix wrong link after #6764 2023-03-06 11:32:17 +01:00
Rémi Verschelde 2db1f830b1 Merge pull request #6764 from TokageItLab/fix-outdated-animation
Update outdated animation documents to synchronize them with latest version Godot
2023-03-06 10:26:03 +01:00
Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Silc Renew 278e78030d Update outdated animation documents to synchronize them with latest 2023-02-13 14:19:36 +09:00
Hugo Locurcio 24a3e9cc4a Document recording at a higher resolution than the screen in Creating movies 2022-11-20 19:27:08 +01:00
Max Hilbrunner 4024e8f069 Merge pull request #6322 from TokageItLab/tuts-for-blend-and-retarget
Add tutorials for blend animation and retargeting
2022-10-21 18:07:28 +02:00
Silc Renew 046bcd4cb9 Add tutorials for blend animation and retargeting 2022-10-21 13:46:04 +09:00
Hugo Locurcio a27cb50f5a Document recording with transparency in Creating movies (#6296) 2022-10-19 17:39:51 +02:00
Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner 024fedb0f3 Kinematic -> Character 2022-10-15 17:55:24 +02:00
Max Hilbrunner a807708bf8 Revert "Document recording with transparency in Creating movies" (#6294) 2022-10-11 02:10:49 +02:00
Hugo Locurcio 0d6af3011e Document recording with transparency in Creating movies
- Add more FFmpeg tips such as `-preset veryslow`.
- Fix `-r` usage in FFmpeg commands.
- Remove leftover `-preset veryfast` (it wasn't meant to be here).
2022-10-09 00:42:01 +02:00
Brandon 3580038439 update "Apply Reset" option location
Under USING RESET tracks, it said the "Apply Reset" option was in the "Animation" dropdown menu.  It's actually located in the "Edit" dropdown menu.
2022-09-19 05:15:00 -05:00
Douglas Leão 6939935aa8 Fix FFmpeg filter command in Creating movies and Playing videos (#6151) 2022-09-08 03:02:30 +02:00
Hugo Locurcio 2fa8f87bc7 Document using AnimationPlayer's Movie Quit On Finish in Creating movies
This feature was added after the initial version of this page was merged.
2022-08-14 15:21:59 +02:00
Hugo Locurcio 51094d13fd Fix incorrect indentation in code sample in Creating movies 2022-07-27 01:45:18 +02:00
Jaime Crespo 33caaf6535 Fix misc syntax/style errors/warnings on documentation head (#5977) 2022-07-23 18:29:56 +02:00
snailrhymer d47389721a Improve clarity in animation_tree.rst 2022-07-18 11:09:40 +01:00
Hugo Locurcio 845a41a10f Add a page on playing videos using VideoStreamPlayer (#5923) 2022-07-17 18:33:25 +02:00
Hugo Locurcioandsnailrhymer 3b1e2f6be3 Add a page on creating movies with Godot using Movie Maker functionality (#5889)
Co-authored-by: snailrhymer <61291296+snailrhymer@users.noreply.github.com>
2022-07-11 16:55:14 +02:00
Jesse van HerkandHugo Locurcio 8643265c69 Add section about the RESET animation in Introduction to the animation features (#5628)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-02-21 19:27:17 +01:00
zacryol f2ac9f8ab8 Reverse parenting order of Sprite and AnimationPlayer in tutorial
The docs had a sprite as the child of the player, then *immediately* after
says to not do that. Why mislead the reader at all and not just do it
the better way from the start? There nothing really gained from the
sprite being a child here, not even simplicity.
2022-01-22 12:36:21 -07:00