4e6366ee69
Add tip for zooming in the bezier curve editor ( #9152 )
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* Add tip for zooming in the bezier navigator
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2024-04-08 15:05:01 +02:00
A Thousand Ships
bd6cc665a7
Fix incorrect uses of a/an
2024-03-29 15:14:27 +01:00
skyace65
a5e7c54f48
Document onion skinning, autoplay on load and
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remove a reference to Godot 3
2024-02-20 21:49:19 -05:00
skyace65
981cd6a83c
Clarify instructions for creating rest pose
2024-02-19 21:12:16 -05:00
skyace65
b526390c20
Clarify which track is being talked about
2024-02-08 21:41:38 -05:00
Hugo Locurcio
95fb178429
Add support for user-provided comments with Giscus
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This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.
GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.
User comments are intended to be used for the following purposes:
- Add a clarification or correct something in the documentation,
without having to open a pull request. Contributors are encouraged to
take a look at discussions from time to time, and see if there's information
worth incorporating in the pages themselves. Don't forget to reply to
the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
such as tutorials or add-ons.
User comments should *not* be used for technical support. Other community
platforms should be used for that.
Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.
See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Max Hilbrunner
ac928bdff3
Merge pull request #7725 from Ymanawat/chroma_key_shader
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Added chroma key shader tutorial in Playing Videos
2023-11-11 02:35:34 +01:00
Aaron Franke
3407328860
Fix typos: "modelling" -> "modeling"
2023-10-01 12:52:25 -05:00
今井きなみ
acf453aa98
Document looping support
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Since https://github.com/godotengine/godot/pull/77857 is merged and will be released in 4.2, it would be great to update the documentation.
2023-09-29 21:18:28 +02:00
Hugo Locurcio
ac3f9183e8
Document --quit-after command line argument in Creating movies
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This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-09-21 00:56:00 +02:00
Lyxi
75134d7b12
mark 2d_skeletons.rst as outdated
2023-07-28 03:02:57 +01:00
Yogendra Manawat
5740aabc37
Added chroma key shader tutorial in Playing Videos
2023-07-26 10:33:19 +05:30
Max Hilbrunner
b9983afb01
Merge pull request #7661 from clay53/patch-1
2023-07-22 17:30:16 +02:00
Clayton Hickey
29919b81df
Update playing_videos.rst
2023-07-14 13:56:03 -04:00
Hugo Locurcio
84af32c43d
Fix some articles being incorrectly marked as outdated
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These articles were updated for 4.0 and the API hasn't changed in 4.1.
2023-07-10 16:57:04 +02:00
Matthew
1bb987dc38
Merge pull request #7472 from R3volv360/patch-1
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Mark cutout_animation as outdated
2023-06-18 15:21:07 -04:00
今井きなみ
d85a802f5d
Remove note for looping videostreamplayer
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As no workarounds are necessary to seamlessly loop videos since godotengine/godot#77856 got merged.
2023-06-06 22:01:26 +00:00
Graeme
d906c0b7f4
Mark cutout_animation as outdated
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This tutorial no longer works in Godot 4.x after the Skeletons section.
https://github.com/godotengine/godot-docs/issues/7279
https://github.com/godotengine/godot-docs/issues/6388
2023-06-05 21:16:03 +02:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
John Doughty
c2b9aecf78
Update animation_tree.rst to reflect One Shot's C# enums not being li… ( #7391 )
2023-05-22 17:31:37 +02:00
Hugo Locurcio
f52305f9df
Fix code literal syntax in Using AnimationTree
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These paragraphs were copied over from the class reference, but
the formatting wasn't changed to match reStructuredText.
2023-05-18 09:52:49 +02:00
Dmitry Orlov
db6caacb58
Clarified TimeScale node parameter name
2023-04-28 15:30:32 +03:00
Yuri Sizov
0606a8ed38
Move tutorial ZIPs to a dedicated repository
2023-04-26 10:42:20 +02:00
Jan Thomä
09551bfa73
fix: link to animation tree tutorial
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The link to the animation tree tutorial is wrong:
```
SHOULD BE:
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html#for-better-blending
IS CURRENTLY:
https://docs.godotengine.org/en/stable/tutorials/tutorials/animation/animation_tree.html#for-better-blending
```
Note the duplicate "tutorials/tutorials" in the path.
2023-03-15 09:01:50 +01:00
Max Hilbrunner
e59b8dd70f
Merge pull request #6941 from Calinou/remove-gles2-references
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Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
Hugo Locurcio
9286f1b466
Remove references to removed GLES2 backend
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- Update FAQ to remove issues resolved in 4.0, and add more advice
on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Hugo Locurcio
3fc7c4c6e5
Update screenshots for Godot 4.0 in Creating movies
2023-03-11 02:52:49 +01:00
Jan Thomä
8371436d33
some minor enhancements
2023-03-07 07:25:48 +01:00
Rémi Verschelde
fe156d0aa6
Fix wrong link after #6764
2023-03-06 11:32:17 +01:00
Rémi Verschelde
2db1f830b1
Merge pull request #6764 from TokageItLab/fix-outdated-animation
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Update outdated animation documents to synchronize them with latest version Godot
2023-03-06 10:26:03 +01:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Silc Renew
278e78030d
Update outdated animation documents to synchronize them with latest
2023-02-13 14:19:36 +09:00
Hugo Locurcio
24a3e9cc4a
Document recording at a higher resolution than the screen in Creating movies
2022-11-20 19:27:08 +01:00
Max Hilbrunner
4024e8f069
Merge pull request #6322 from TokageItLab/tuts-for-blend-and-retarget
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Add tutorials for blend animation and retargeting
2022-10-21 18:07:28 +02:00
Silc Renew
046bcd4cb9
Add tutorials for blend animation and retargeting
2022-10-21 13:46:04 +09:00
Hugo Locurcio
a27cb50f5a
Document recording with transparency in Creating movies ( #6296 )
2022-10-19 17:39:51 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
024fedb0f3
Kinematic -> Character
2022-10-15 17:55:24 +02:00
Max Hilbrunner
a807708bf8
Revert "Document recording with transparency in Creating movies" ( #6294 )
2022-10-11 02:10:49 +02:00
Hugo Locurcio
0d6af3011e
Document recording with transparency in Creating movies
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- Add more FFmpeg tips such as `-preset veryslow`.
- Fix `-r` usage in FFmpeg commands.
- Remove leftover `-preset veryfast` (it wasn't meant to be here).
2022-10-09 00:42:01 +02:00
Brandon
3580038439
update "Apply Reset" option location
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Under USING RESET tracks, it said the "Apply Reset" option was in the "Animation" dropdown menu. It's actually located in the "Edit" dropdown menu.
2022-09-19 05:15:00 -05:00
Douglas Leão
6939935aa8
Fix FFmpeg filter command in Creating movies and Playing videos ( #6151 )
2022-09-08 03:02:30 +02:00
Hugo Locurcio
2fa8f87bc7
Document using AnimationPlayer's Movie Quit On Finish in Creating movies
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This feature was added after the initial version of this page was merged.
2022-08-14 15:21:59 +02:00
Hugo Locurcio
51094d13fd
Fix incorrect indentation in code sample in Creating movies
2022-07-27 01:45:18 +02:00
Jaime Crespo
33caaf6535
Fix misc syntax/style errors/warnings on documentation head ( #5977 )
2022-07-23 18:29:56 +02:00
snailrhymer
d47389721a
Improve clarity in animation_tree.rst
2022-07-18 11:09:40 +01:00
Hugo Locurcio
845a41a10f
Add a page on playing videos using VideoStreamPlayer ( #5923 )
2022-07-17 18:33:25 +02:00
Hugo Locurcio and snailrhymer
3b1e2f6be3
Add a page on creating movies with Godot using Movie Maker functionality ( #5889 )
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Co-authored-by: snailrhymer <61291296+snailrhymer@users.noreply.github.com >
2022-07-11 16:55:14 +02:00
Jesse van Herk and Hugo Locurcio
8643265c69
Add section about the RESET animation in Introduction to the animation features ( #5628 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-21 19:27:17 +01:00
zacryol
f2ac9f8ab8
Reverse parenting order of Sprite and AnimationPlayer in tutorial
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The docs had a sprite as the child of the player, then *immediately* after
says to not do that. Why mislead the reader at all and not just do it
the better way from the start? There nothing really gained from the
sprite being a child here, not even simplicity.
2022-01-22 12:36:21 -07:00