Commit Graph
479 Commits
Author SHA1 Message Date
Max Hilbrunner 3a577ea37b Merge pull request #9174 from Skyefre/patch-1
Update docs page introduction_to_3d to accurately explain Transform3D
2024-04-05 16:00:57 +02:00
Hugo Locurcio 331484e9f6 Document decal sorting behavior in Using decals 2024-04-04 22:21:07 +02:00
Billy Guzik 9fdfe11004 More accurately describes what a Transform3D is
As pointed out in Issue #8904, a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
2024-04-04 16:12:47 -04:00
A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
Hugo Locurcio 7e7182ba2b Mention how to improve font rendering quality in 3D text 2024-03-27 22:36:37 +01:00
Max Hilbrunner 20ab694328 Merge pull request #9097 from gmikhail/standartmaterial3d-distance-fade
Added clarification to distance fade modes in Standard Material 3D
2024-03-25 19:47:41 +01:00
Hugo Locurcio 7a7f815b81 Mention per-vertex shading is currently unimplemented in Standard Material 3D
This also removes an outdated mention of Oren-Nayar diffuse mode,
which no longer exists since 4.0.
2024-03-23 18:16:09 +01:00
Mikhail Gribanov e6f442c39c Add clarification to distance fade modes in Standard Material 3D
Source: https://forum.godotengine.org/t/modify-transparency-of-mesh-with-next-pass-shader/22988/2
2024-03-14 20:05:52 +02:00
Max Hilbrunner 74b247ba12 Merge pull request #9077 from skyace65/Intro-To-3D
Update intro to 3D images, document preview light
2024-03-10 22:29:23 +01:00
skyace65 e616c4b6c6 Update intro to 3D images, document preview light 2024-03-10 15:01:25 -04:00
skyace65 57f04ea856 Update CSG note with info on reliability 2024-03-10 12:00:30 -04:00
Max Hilbrunner 53d7d8b599 Merge pull request #9041 from Calinou/environment-glow-compatibility
Document some glow properties being unavailable with Compatibility
2024-03-02 20:51:23 +01:00
Hugo Locurcio 4503812d6b Document some glow properties being unavailable with Compatibility 2024-03-01 20:02:35 +01:00
Hugo Locurcio 53984b5b84 Document roughness impacting refraction behavior in Standard Material 3D 2024-03-01 19:39:32 +01:00
Matthew 6a19c12a25 Merge pull request #8839 from timeeeee/master
Remove incorrect "we won't use the index array"
2024-02-22 19:06:51 -05:00
skyace65 b7dc0575c2 Update images for lightmap page 2024-02-10 11:17:24 -05:00
Matthew 6ac586bc55 Merge pull request #8885 from Calinou/resolution-scaling-fix-mipmap-bias-formula
Fix missing texture mipmap bias formula in Resolution scaling
2024-02-04 11:40:52 -05:00
Hugo Locurcio 8307505c29 Fix missing texture mipmap bias formula in Resolution scaling 2024-02-02 22:07:52 +01:00
Synkied 07a83a91f9 Update process_material_properties.rst 2024-02-02 20:39:53 +01:00
AnOpenSauceDev 67b17958ca Fix multiple typos related to Particle Systems (#8845)
* Fix typo: Ammount -> Amount

* Fix typos in `properties.rst`

Changed "Ammount" to "Amount", and "Radio" to "Ratio".
2024-01-27 13:13:48 -05:00
Tim Clark 892d39e5fa Remove incorrect "we won't use the index array" 2024-01-26 16:12:26 -05:00
Max Hilbrunner 1e604f4e4e Merge pull request #8738 from jsjtxietian/patch-3
Mention light appearance difference between with or without shadow in compatibility
2024-01-23 18:19:35 +01:00
Halston Sellentin 06dba85541 improve comma placement 2024-01-20 14:00:03 -08:00
Hugo Locurcio 95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
David C. Drake 4d68d50be4 Fix typo: 'generated' -> 'generate'
Minor typo fix: "used to generated" -> "used to generate"
2024-01-09 14:57:42 -07:00
谢天 30c3c92194 Update lights_and_shadows.rst to mention difference between light with or without shadow 2024-01-08 15:57:54 +08:00
谢天 3151ea7a0d Update lights_and_shadows.rst to mention the increased drawcall by enabling shadow 2024-01-05 14:37:52 +08:00
Max Hilbrunner 833e2c4afe Merge pull request #8640 from yunusey/dev
Fix UV mapping in ArrayMesh tutorial
2023-12-18 22:01:00 +01:00
Hugo Locurcio 09078cffb5 Document limit of VoxelGI and LightmapGI instances that can be rendered 2023-12-17 23:06:07 +01:00
yunusey 4d3f82e955 Fix UV mapping in ArrayMesh tutorial 2023-12-17 15:36:04 -05:00
Hugo Locurcio 9804b8abed Mention potential banding issues in fog and volumetric fog documentation 2023-12-11 18:08:32 +01:00
yankscally b1ac7afd7d changed qodot link! 2023-12-06 15:42:00 +00:00
HDLcincDragonandA Thousand Ships 73441678ef Added C# code tabs to SurfaceTool.rst (#8192)
* Added C# code tabs

* Update tutorials/3d/procedural_geometry/surfacetool.rst

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-25 19:23:40 +01:00
Hugo Locurcio 8373007666 Document AMD FidelityFX Super Resolution 2.2 support
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio d07baf3836 Document alpha antialiasing in Standard Material 3D
- Fix a typo in 3D rendering limitations.
2023-11-15 20:16:03 +01:00
Hugo Locurcio f9817954c7 Remove unused images
This reduces the size of ZIP downloads for offline reading.

Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Hugo Locurcio 071d49a489 Fix various cases of unused images
Some of these images were duplicates or not relevant anymore,
so they have been removed entirely. Others have had their links fixed
or added where relevant.
2023-11-07 18:04:26 +01:00
skyace65 617026ac70 Update 3D particles pages for 4.2 2023-11-04 16:09:52 -04:00
Hugo Locurcio 2b3c3c3ef4 Document source_color shader hint being relevant for 2D HDR 2023-11-01 19:25:04 +01:00
Paul Joannon a60ab49aac Fix some forgotten lowercase x/y/z 2023-10-21 21:23:01 +02:00
Max Hilbrunner c3550c951b Merge pull request #8285 from Calinou/environment-glow-2d
Document glow in 2D in Environment and post-processing
2023-10-21 18:35:49 +02:00
Max Hilbrunner 8e327b11c4 Merge pull request #8272 from clayjohn/ImmediateMesh
Update references to the ImmediateMesh in the Procedural Geometry tutorial
2023-10-21 12:00:46 +02:00
Hugo Locurcio 9d313cfb8d Document new denoisers and properties in Using Lightmap global illumination
This also updates List of features to be up-to-date with Godot 4.2's
3D rendering features.
2023-10-20 22:51:29 +02:00
Hugo Locurcio 02ee80a0c8 Document glow in 2D in Environment and post-processing
This also documents using glow as a blurring solution
(e.g. for menu background blur), which is a common question
on support platforms.

The reference to an outdated quality setting in the depth of field
properties was also updated.
2023-10-19 23:47:37 +02:00
clayjohn f23d6b0e71 Update references to the ImmediateMesh in the Procedural Geometry tutorial 2023-10-19 01:04:50 +02:00
Max Hilbrunner 9e0c1b23f1 Merge pull request #8233 from Calinou/visibility-ranges-visibility-parent
Document Visibility Parent functionality in Visibility Ranges
2023-10-15 01:44:49 +02:00
Hugo Locurcio 1f2e51f556 Document Visibility Parent functionality in Visibility Ranges
This is an easier (and more flexible) way of creating HLOD setups
with less manual work required.
2023-10-13 00:10:17 +02:00
Hugo Locurcio 15303f5141 Document setting up Blender-style transform shortcuts in Introduction to 3D 2023-10-12 23:44:39 +02:00
Matthew 5d47cecebb Merge pull request #7830 from aaronfranke/split-importing-3d-scenes
Split the "Importing 3D scenes" article into multiple pages
2023-10-05 23:02:19 -04:00
Hugo Locurcio 663dfe0d65 Clarify hiding lights doesn't disable baking in Using LightmapGI 2023-10-05 22:31:10 +02:00