Rémi Verschelde
ee401703f0
Remove UWP mentions as the platform port was removed in 4.2
2023-11-16 13:03:31 +01:00
Aitor Guevara and Hugo Locurcio
4a51190b60
Update MinGW-w64 instructions for Windows cross-compilation ( #8469 )
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Fix outdated environment variables when setting up MinGW-w64 paths. Also
add a note to mind different host/target architectures (common pitfall
when compiling from e.g. Apple silicon).
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-16 12:53:29 +01:00
RobProductions
e256cf6172
Fix styling and grammar in object_class.rst
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I noticed some of the phrasing and grammar in object_class.rst was a bit confusing, so I tried to improve the clarity while keeping the original intent of the content.
Let me know if the changes are consistent with the rest of the docs, thanks!
2023-11-12 01:17:53 -05:00
Adam Scott
e130fd58e7
Add --headless parameter to examples
2023-11-11 15:19:22 -05:00
Yuri Sizov
cd92be066d
Update references to private class methods across the docs
2023-11-10 16:06:36 +01:00
Saif Kandil
ead42d79de
Fix `*.out` file path in integration tests documentation ( #8221 )
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The path to the `bin/` directory is written from the root as `./bin/<godot_binary>`,
however the path to the `scripts/` directory is written from outside the root as
`godot-source/modules/gdscript/tests/scripts`, which is inconsistent.
2023-11-09 13:09:29 +01:00
Max Hilbrunner
1145e1a594
Merge pull request #8407 from hugarty/patch-1
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Update register_types in binding_to_external_libraries.rst
2023-11-09 09:38:39 +01:00
Hugo Locurcio
e0a8e07f56
Update list of modules that can be disabled in Optimizing for size
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This list was confirmed to be working for the 2D platformer demo
(with missing background music if the Ogg/Vorbis modules are left
disabled).
This adds instructions for disabling the advanced text server
and using the fallback text server instead. The list has been
reorganized to list options with the most space savings at the top.
This also removes the platform options from each example as SCons
uses autodetection by default now.
2023-11-08 13:08:10 +01:00
Hugarty Pedro
deac8080dc
Update register_types.h and register_types.cpp in binding_to_external_libraries.rst
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Based in https://github.com/godotengine/godot/issues/84456
Change register_tts_types() to initialize_tts_module()
Change unregister_tts_types() to uninitialize_tts_module()
Add parameter ModuleInitializationLevel p_level to uninitialize_tts_module and initialize_tts_module
2023-11-07 08:17:00 -03:00
Max Hilbrunner
ef633e9cd5
Merge pull request #8368 from m4gr3d/update_jdk_version
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Clean up the instructions in the `compiling_for_android` docs
2023-11-02 20:54:57 +01:00
danfountgames
4367d18826
The most important line was missing from the example entitlements file.
2023-11-02 11:48:14 +00:00
Fredia Huya-Kouadio
7db7cc92c2
- Update the JDK version for Godot Android development
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- Update the env variable pointing to the Android SDK
2023-11-01 09:20:26 -07:00
skyace65
de4f406e59
Update Windows security instructions
2023-10-15 19:28:53 -04:00
Max Hilbrunner
e269ed9f56
Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
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Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491
Update the Android documentation for Godot 4.2
2023-10-10 09:31:52 -07:00
Max Hilbrunner
e65562c558
Merge pull request #7577 from br1trs/patch-1
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Fix Visual studio Clang Extension outdated and grammar on Code style guidelines
2023-10-09 02:06:11 +02:00
Max Hilbrunner
09be27768a
Merge pull request #8171 from DeeJayLSP/patch-2
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Anticipate the target argument
2023-10-06 13:31:29 +02:00
Max Hilbrunner
0c79e66498
Merge pull request #7953 from adamscott/remove-old-target
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Remove reference to old target in the macOS docs
2023-10-06 13:28:40 +02:00
Douglas Leão
e9dd530c42
Anticipate the target argument
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For a bit of consistence with the rest of the argument lists in the page.
Better for translation, as the `target` word didn't appear as an argument before.
2023-10-05 21:01:37 -03:00
Yuri Sizov
7e64017004
Improve introduction into buildsystem
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And also attempt to improve navigation of the engine
development section of the contribution docs.
2023-10-03 14:43:51 +02:00
Sean Campbell
e3ac8ee034
Corrected --e to -e ( #8111 )
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Change --e to -e in the rider setup docs.
2023-09-30 22:23:11 -04:00
Andrew Ogden
e0ac48eb91
Modifying documentation to use correct editor executable file names
2023-09-27 12:22:42 -07:00
Max Hilbrunner
e5bf7c31b2
Merge pull request #8011 from llzen44/patch-1
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Fix compiled file names when building on Windows
2023-09-24 23:38:40 +02:00
Emmanuel Ferdman
7e583582f5
fix: update location of audio_stream_player.cpp
2023-09-24 13:03:49 +03:00
llzen44
7605541ac9
Fix compiled flle names when building on Windows
2023-09-23 10:28:37 +02:00
Adam Scott
d7e300c01d
Remove reference to old target in the macOS docs
2023-09-18 16:17:41 -04:00
Emmanuel Ferdman
76c533610c
fix: update location fo node_3d_editor_gizmos.cpp
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Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com >
2023-08-04 18:17:25 +03:00
Hugo Locurcio
3dda1b382d
Mark UWP as non-functional in its respective export and compilation pages
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The associated text was removed as it's not relevant for Godot 4.
2023-07-24 19:58:44 +02:00
465c6dde85
Fixed Issue 'Broken link on internal_rendering_architecture page - 404 #7570 ' ( #7589 )
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Co-authored-by: Matthew <matthewehr@hotmail.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-07-22 22:13:09 +02:00
f73951f580
explicit the need for code signing when creating an .app of the editor ( #7527 )
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-07-22 21:30:26 +02:00
Max Hilbrunner
abaf08ee1a
Merge pull request #7582 from Calinou/scons-update-lto-parameter
2023-07-22 17:38:21 +02:00
Max Hilbrunner
689277f43f
Merge pull request #6277 from Sauermann/fix-transform-2d-update
2023-07-19 21:25:21 +02:00
Markus Sauermann
8111c9125e
Update 2D transform tutorial
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Update "Viewport and canvas transforms" tutorial
- incldue missing Window-transform
- Update graphic to make the distinction between coordinate systems
and transforms mode clear
- Restructure "transform functions" section
- Update functions to new Godot 4 conventions
Create a more detailed page in engine documentation about 2d coordinate
systems and 2d transforms.
2023-07-19 19:12:52 +02:00
Max Hilbrunner
19ec6acdbe
Merge pull request #7596 from catwasd/catwasd/fix-dev-in-unit-testing
2023-07-19 16:22:19 +02:00
Max Hilbrunner
ab6e6ef745
Merge pull request #7614 from Calinou/update-tscn-file-format
2023-07-18 17:11:07 +02:00
Aaron Franke
e79fc215ab
macOS: Move Vulkan SDK from a note to a requirement
2023-07-07 19:38:49 -05:00
Hugo Locurcio
ea857e7d70
Update TSCN file format documentation to Godot 4.0
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- Document default values not being stored.
- Mention that whitespace is not significant.
2023-07-05 17:18:15 +02:00
Junhao Wang
4a175a4a73
Fix dev=yes in unit testing guide
2023-07-01 13:13:35 -07:00
Hugo Locurcio
338c1f6351
Update SCons link-time optimization option for 3.5 and later
2023-06-30 12:55:41 +02:00
Bruno
dc4414b403
Update code_style_guidelines.rst
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add visual studio power tools, grammar fixes
2023-06-28 18:03:14 -06:00
fc62754ffd
Added note near top of license compliance section regarding contribution. ( #7484 )
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-06-09 18:12:50 +02:00
lawnjelly
a2fd3fd38e
SCU (single compilation unit) build docs
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Add info to the buildsystem docs.
2023-06-08 17:52:23 +01:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
br1trs and Max Hilbrunner
47bacc95fd
Added configuring ide for rider ( #7420 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-28 08:46:21 +02:00
Hugo Locurcio
a1a5660268
Add notes on color/depth buffer formats in Internal rendering architecture ( #7410 )
2023-05-27 23:12:22 +02:00
Max Hilbrunner
bcb688ac87
Merge pull request #7408 from Calinou/internal-rendering-architecture-fix-abbr-usage
2023-05-24 16:01:02 +02:00
worstname
4ec777d15e
Update embree library version (embree3-devel) to install for Fedora. ( #7404 )
2023-05-24 15:49:53 +02:00
Hugo Locurcio
787cfa61ca
Fix :abbr: usage in Internal rendering architecture
2023-05-24 11:53:17 +02:00
Max Hilbrunner
ae797db99c
Merge pull request #7203 from kashiw1n/patch-1
2023-05-20 13:06:03 +02:00
Hugo Locurcio
00381a521b
Add a page documenting Godot's internal rendering architecture
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This is intended for new and returning engine contributors.
2023-05-18 09:56:38 +02:00