Hugo Locurcio
4dccd9fbd4
Describe how to load a C# DLC ( #3242 )
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Explains how to load a PCK made from a C# project.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-04 23:58:55 +01:00
Hugo Locurcio
32460e7e31
Fix a typo in an Exporting for Web code sample ( #3241 )
2020-03-04 22:24:51 +01:00
Jason Swearingen and Hugo Locurcio
56e5baffdf
Add minimal details required to successfully Export to Android ( #3066 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-03 23:27:35 +01:00
Dathide
b44f9bdb13
Fix typos in material.rst ( #3147 )
2020-02-08 22:11:15 +01:00
Rémi Verschelde
f4a6aba863
Merge pull request #3134 from Calinou/improve-importing-images-compression
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Improve image compression recommendations in Importing images
2020-02-08 22:09:55 +01:00
Hugo Locurcio
122227c6aa
Improve image compression recommendations in Importing images
2020-01-31 20:51:44 +01:00
Hugo Locurcio
f675bc262c
Add documentation on supported image types
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This closes #3132 .
2020-01-31 19:50:29 +01:00
Matthew
b4c435413c
Update importing audio screenshot ( #3111 )
2020-01-28 00:18:19 +01:00
Bruno Lourenço
e06437ef78
Add launcher icons section to Exporting for Android. ( #3083 )
2020-01-21 01:49:47 +01:00
Michael Alexsander
a33d2e7d88
Fix malformed table in "Inporting translations" page
2020-01-10 10:31:58 -03:00
Tim Krief
5fb68f9943
Adding information and guidelines about how to properly create a standard CSV translation file ( #3048 )
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* Adding guidlines for escaping double quotes
RFC-4180: "If double-quotes are used to enclose fields, then a double-quote appearing inside a field must be escaped by preceding it with another double quote."
I tried to escape it with backslash without knowing the special standards of CSV, it didn't work and I opened an issue for nothing. I think it might be right to explain that directly in the docs so that no ones lack this information and ask for help about that again.
* Adding more info about the CSV standard
Some information from the CSV standard were lacking, most importantly, how to escape double quotes in a string. An example with escaped double quotes has been added to the existing example table. (Thanks to the discord for the translation)
2020-01-10 13:27:56 +01:00
Nathan Lovato
10f0d0a8e0
Remove duplicate period, fix typos
2019-12-21 14:08:22 +01:00
Rémi Verschelde
c15b1eb996
Merge pull request #2998 from NathanLovato/best-practices-improvements
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Proof best practices: autoloads_versus_internal_nodes
2019-12-21 13:38:28 +01:00
Nathan Lovato
6961fc1151
Improve the clarity and fix typos in autoloads versus internal nodes
2019-12-21 12:32:39 +01:00
Rémi Verschelde
ed3e56fdd4
Fix some markup issues
2019-12-07 00:14:17 +01:00
Rémi Verschelde
e23ee5b081
Fix typos with codespell
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Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-12-06 22:07:59 +01:00
Rémi Verschelde
4d53945fb6
Merge pull request #2947 from Calinou/project-organization-clarify-gdignore
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Clarify how `.gdignore` works in Project organization
2019-11-29 13:54:39 +01:00
Matthew
6b89a895d6
Update importing scenes for Godot 3.2 and move some stuff around ( #2929 )
2019-11-29 13:52:31 +01:00
Mark Riedesel
e3510fb663
add animation import filter script documentation and examples ( #2837 )
2019-11-29 12:44:27 +01:00
Hugo Locurcio
7a9635d58b
Clarify how .gdignore works in Project organization
2019-11-26 23:30:57 +01:00
Rémi Verschelde
6b1ebe7844
Merge pull request #2740 from Calinou/improve-one-click-deploy
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Improve One-click deploy documentation
2019-10-29 12:26:19 +01:00
Hugo Locurcio
7270c76c5d
Improve the Custom builds for Android page
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This closes #2870 .
2019-10-21 21:55:32 +02:00
Nathan Lovato
35666f907d
Merge pull request #2845 from mega-bit/master
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Fix some typos in 'development' and 'getting started' sections
2019-10-14 21:31:28 +02:00
Nathan Lovato
19f20d3787
Proof and edit autoloads_versus_internal_nodes
2019-10-14 16:32:53 +02:00
Emmanuel Barroga
5380032f85
Instructions about reusing HTML file is slightly confusing.
2019-10-12 19:22:07 -07:00
frido
2f4b025b14
Fix some typos in 'development' and 'getting started' sections
2019-10-10 23:51:29 +02:00
Hugo Locurcio
0e088b38ea
Improve One-click deploy documentation
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- Shorten text to be more concise
- Remove references to BlackBerry 10, whose support was removed
a long time ago
2019-09-04 00:19:04 +02:00
Rémi Verschelde
fb699e6591
Merge pull request #2697 from Calinou/exporting-android-size-optimization
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Document APK size optimization in Exporting for Android
2019-09-01 17:36:26 +02:00
Rémi Verschelde
93e6b405fa
Merge pull request #2719 from Calinou/improve-audio-pages
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Improve "Audio buses", "Audio streams" and "Importing audio samples"
2019-09-01 17:36:16 +02:00
Hugo Locurcio
859787cd3b
Document APK size optimization in Exporting for Android
2019-09-01 17:09:14 +02:00
Hugo Locurcio
733a3a0e2f
Improve "Audio buses", "Audio streams" and "Importing audio samples"
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This improves writing style and formatting, and adds more links
to refer to other pages.
2019-09-01 17:00:50 +02:00
Rémi Verschelde
70d649bfb1
Merge pull request #2705 from Calinou/mention-normal-map-rgtc-caveats
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Mention caveats of using RGTC compression for normal maps with shaders
2019-09-01 15:44:15 +02:00
Hugo Locurcio
d7bd4673bf
Mention new Firefox security policies in Exporting for the Web
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Firefox 68 and later cannot load resources from the local filesystem
anymore, so a Web server needs to be used.
2019-09-01 14:56:10 +02:00
Chris Bradfield
e200c7c152
Merge pull request #2698 from Calinou/clarify-exporting-cli-pck
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Clarify exporting a PCK from the command-line
2019-08-31 15:57:37 -07:00
Rémi Verschelde
f0242074f0
Improve doc on CSV translations
2019-08-22 14:51:11 +02:00
Hugo Locurcio
5dbcc90ccc
Mention caveats of using RGTC compression for normal maps with shaders
2019-08-13 22:34:17 +02:00
Hugo Locurcio
4063b4c02a
Clarify exporting a PCK from the command-line
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The "Runnable" preset is actually used to define which presets
can be run from an one-click deploy in the editor. It is currently
only used for Android and HTML5.
From testing on commit
https://github.com/godotengine/godot/commit/5441aaf768d6dd4c3d8465e6b340ae38ddc7db1d ,
the export preset's "Runnable" status has no bearing on whether
a PCK file can be created or not.
Likewise, an executable project can still be exported
from an export preset not marked as "Runnable".
2019-08-12 14:45:39 +02:00
Matthew Ehrenhofler
8eb48078c9
Update importing 3D scenes for Godot 3.1 and Blender 2.8 ( #2657 )
2019-07-29 21:24:44 +02:00
Rémi Verschelde
6b2dee0c47
Fix rst formatting issues that confuse pandoc
2019-07-26 13:24:50 +02:00
Nathan Lovato
791cd1941a
Fix two syntax errors in Best Practices
2019-07-18 15:50:24 +02:00
Rémi Verschelde
950b832452
Merge pull request #2597 from GDquest/best-practices-intro-edits
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Simplify best practices intro and "what are Godot classes?"
2019-07-18 08:49:22 +02:00
Nathan Lovato
9f7b8e81d2
Simplify best practices intro
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- Add structure to the article, and a few sections
- Use simpler computer science or programming terms
- Use more accessible english
- Favor direct voice, present tense
I also removed a few sentences that either only asked rethorical questions that
I felt weren't necessary with the following explanations, and one or two
technical details that felt unecessary for users.
2019-07-18 08:39:24 +02:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
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* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
frojo
1bb9a89738
Fix small formatting issue in importing audio samples
2019-07-08 18:19:54 -04:00
Nicholas Thompson
c4a1722a00
Add warning about using spaces in IPA filename. ( #2569 )
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Warning to avoid using spaces in the exported IPA filename
See: https://github.com/godotengine/godot/issues/30052
2019-07-02 13:51:21 +02:00
Rémi Verschelde
d56139816a
Merge pull request #2516 from afable/master
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Moved Detect 3D section to more intuitive location
2019-06-16 20:51:27 +02:00
Hugo Locurcio
acd2705e86
Add a page on localization using gettext
2019-06-08 23:44:35 +02:00
a e
7a27125234
Moved Detect 3D section to more intuitive location
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Docs » Project workflow » Assets workflow » Importing images:
https://docs.godotengine.org/en/3.1/getting_started/workflow/assets/importing_images.html#detect-3d
Moved Detect 3D sub-section at the end of Importing textures main-section as the Detect 3d property is in the very top section of the Import tab (as shown in the Import options picture above).
2019-06-08 10:01:36 -07:00
Felype Rennan
7ca8a166fb
State the auto-import for Vehicles and Wheels ( #2456 )
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The Godot Importer will treat meshes with names suffixed as -vehicle and -wheel differently and will apply some automatic behavior which was not previously stated in the documentation.
(cherry picked from commit 6441e95d89 )
2019-05-21 13:13:23 +02:00
Michael Alexsander Silva Dias
fcb174bc1b
Small formatting fixes for the "Best Practices" section
2019-05-16 23:23:08 -03:00