Commit Graph
3183 Commits
Author SHA1 Message Date
Max Hilbrunner 4cff84e2a8 Merge pull request #7875 from lemilonkh/patch-1
Add documentation for render mode fog_disabled
2023-09-10 19:34:17 +02:00
Milan Gruner ed7b0374cc Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D 2023-09-05 21:44:20 +02:00
Max Hilbrunner 7fe92ada62 Merge pull request #7873 from SlateyTV/patch-2 2023-09-04 18:29:24 +02:00
Mateus Elias e77e9e8877 Fix wrong C# code examples in making plugins tutorial 2023-09-04 13:19:38 -03:00
Scott Campbell 439de2ed2f PoolVector3Array now should be PackedVector3Array 2023-09-04 00:27:24 +10:00
Mateus EliasandRaul Santos 7648846bd9 Add missing C# code in making plugins tutorial
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-09-01 10:20:34 -03:00
Max Hilbrunner 010d41e759 Merge pull request #7850 from BastiaanOlij/update_xr_android_42 2023-08-30 10:23:54 +02:00
Max Hilbrunner 0ee0b2e92e Merge pull request #7844 from mateuseap/master 2023-08-28 11:56:31 +02:00
Bastiaan Olij 2c689b0000 Update exporting to Android XR devices for new loader 2023-08-28 11:19:33 +10:00
Hugo Locurcio 0e0a49dcef Recommend official Blender downloads in Importing 3D scenes
This avoids many issues found on Linux when using Blender to import
3D scenes in Godot.

Blender developers themselves only support official downloads,
not Linux distribution packages or the Flatpak.
2023-08-27 22:13:52 +02:00
Mateus Elias c234876d88 fix(iimporting_images.rst): remove unsupported image format 2023-08-27 00:05:00 -03:00
Max Hilbrunner 0ea575930c Merge pull request #7330 from Sauermann/fix-inputevent-tutorial 2023-08-22 03:21:06 +02:00
Max Hilbrunner 0d72d5ab21 Merge pull request #7824 from Piralein/area2d 2023-08-22 03:18:51 +02:00
Max Hilbrunner 8ce770eb31 Merge pull request #7826 from Jordyfel/lobby-example-patch 2023-08-21 22:56:27 +02:00
Max Hilbrunner 38f963530c Merge pull request #7823 from Piralein/export 2023-08-21 22:54:41 +02:00
Hugo Locurcio 8e4f72f3f4 Mention typing of for loop variable in Static typing in GDScript 2023-08-21 19:44:52 +02:00
Jordyfel 49a6228d6e Patch lobby example implementation. 2023-08-21 13:10:32 +03:00
Markus Sauermann 512a675e10 Update input event tutorial
Update input event flow graphic based on recent changes.
Made some descriptions more precise.

Input Event table:
- Added missing InputEvents Gesture, MIDI and Shortcut
- Removed unused Type Index column
2023-08-20 16:17:48 +02:00
Hana - Piralein 6a6ef0731d update images and related information 2023-08-20 16:13:18 +02:00
Hana - Piralein e598653d4a add missing annotation prefix 2023-08-20 14:52:35 +02:00
mehul-sinha ccdce162ad fixed Localization using gettext wrong word #7749 2023-08-14 22:50:15 +05:30
Max Hilbrunner 05fe756d9d Merge pull request #7793 from Calinou/upgrading-to-godot-4-lifecycle-functions-super 2023-08-13 04:12:44 +02:00
Max Hilbrunner e5c7e6385d Merge pull request #7781 from raulsntos/dotnet/diagnostics 2023-08-13 04:09:45 +02:00
Max Hilbrunner 730ed46497 Merge pull request #7759 from dalexeev/update-gdscript-doc-comments-page 2023-08-13 04:08:45 +02:00
Clay John 0ee95aa57d Document more array formats that can be used in vertex arrays 2023-08-11 11:45:18 +02:00
Raul Santos 44029d167d Document C# diagnostics 2023-08-10 16:37:42 +02:00
Najo a5fbd7f0e9 typo "rasterizd"
Fixed a typo by changing "rasterizd" to "rasterized"
2023-08-10 16:30:12 +02:00
Hugo Locurcio 470cf6b4ee Document removal of implicit multi-level calls in Upgrading to Godot 4 2023-08-10 15:51:09 +02:00
bdan-codes 1e96a4c8dd fix typo in bbcode_in_richtextlabel.rst
fixes the "tornao" typo in bbcode_in_richtextlabel.rst (its supposed to be tornado)
2023-08-06 19:53:45 -04:00
Matthew 09c0b2060f Merge pull request #7744 from graydwarf/patch-1
Update upgrading_to_godot_4.rst - Adding conversion example for change_scene()
2023-08-01 20:58:58 -04:00
Danil Alexeev 60e3f14d98 Update "GDScript documentation comments" page 2023-08-01 11:52:42 +03:00
Max Hilbrunner 0bf5bfee77 Merge pull request #7675 from Jordyfel/patch-1 2023-07-30 04:48:10 +02:00
Jordyfel 2bdba37ec9 Update high level multiplayer manual for Godot 4. 2023-07-28 22:52:44 +03:00
graydwarf fc4253878a Update upgrading_to_godot_4.rst 2023-07-28 07:49:37 -07:00
Matthew 1af64c6617 Merge pull request #7740 from Lyxilytical/patch-1
Marked 2D skeletons as outdated
2023-07-27 22:20:36 -04:00
Lyxi 75134d7b12 mark 2d_skeletons.rst as outdated 2023-07-28 03:02:57 +01:00
Mark Wilson 544d228aa6 Updated 3.x project settings for test window size to 4.x names 2023-07-27 21:14:08 -04:00
Max Hilbrunner 0260c0bc9f Merge pull request #7726 from skyace65/Softbody2 2023-07-27 01:03:49 +02:00
Max Hilbrunner 005213b3c6 Merge pull request #7278 from Calinou/gdscript-debugger-mention-thread-support 2023-07-27 01:03:08 +02:00
skyace65 72713848ad Mark SoftBody page as outdated 2023-07-25 20:11:07 -04:00
Markus Sauermann d8c7526c0d Add behavior change in migration guide.
Physics Picking now automatically sets event as handled in Viewports.
2023-07-25 22:34:48 +02:00
Alexander Black 0b65822dcf Fix typo 2023-07-25 19:47:36 +01:00
Hugo Locurcio 3dda1b382d Mark UWP as non-functional in its respective export and compilation pages
The associated text was removed as it's not relevant for Godot 4.
2023-07-24 19:58:44 +02:00
Max Hilbrunner d16bb0724b Merge pull request #7639 from Calinou/update-customizing-interface 2023-07-23 21:43:54 +02:00
Max Hilbrunner 7bd6564207 Merge pull request #7683 from curious-broccoli/patch-1 2023-07-22 22:39:55 +02:00
Max Hilbrunner c924ee8527 Merge pull request #7505 from raulsntos/dotnet/remove-funcref 2023-07-22 22:22:29 +02:00
Max Hilbrunner b9983afb01 Merge pull request #7661 from clay53/patch-1 2023-07-22 17:30:16 +02:00
Max Hilbrunner 86eac28549 Merge pull request #7651 from raulsntos/dotnet/fix-instancing-with-signals 2023-07-22 17:23:14 +02:00
Max Hilbrunner 31ac9bc227 Merge pull request #7699 from dsnopek/gdextension-4.1-notes 2023-07-22 17:17:07 +02:00
Max Hilbrunner 4ffc0074a3 Merge pull request #7640 from Calinou/update-best-practices 2023-07-22 17:15:07 +02:00