Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Paul Joannon
fae465f34f
Documentation page about C#/GDScript interactions ( #2826 )
2019-12-21 11:52:32 +01:00
Kelly Thomas
babcca5b28
Document using PropertyHint with [Export]
2019-10-13 01:03:03 +08:00
BLaDoM
23ba9e895f
Update outdated namespaces
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Updated Array and Dictionary namespaces from Godot to Godot.Collections
2019-06-03 21:55:39 -03:00
Ignacio Etcheverry
4d4593e454
Fix and improve C# API differences page ( #2201 )
2019-03-01 13:25:19 +01:00
corrigentia
03e4411720
Fix some grammar and punctuation mistakes in c_sharp_differences.rst ( #1989 )
2018-12-07 15:17:30 +01:00
Rémi Verschelde
e3b9e56516
Fix capitalization of some headers
2018-10-25 15:52:04 +02:00
Mads Ynddal
70abc39b59
Corrected function/variable cases for C# examples ( #1583 )
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* Corrected function/variable cases for C# examples
This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.
The same mistake was found and fixed for some misc. arithmetical functions.
* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Kelly thomas
189f312c10
additional C# signal information
2018-04-13 08:50:10 +08:00
Paul Joannon
be134b058a
Update signals documentation in C#
2018-03-02 00:12:53 +01:00
Nathan
18f889b6a4
Improve docs structure
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Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00