Commit Graph
33 Commits
Author SHA1 Message Date
Hugo Locurcio 967f758b9c Update instructions for resolution scaling in Multiple resolutions
The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.

Now that resolution scaling works in all rendering methods, it's better
to use it instead.
2025-08-30 23:38:19 +02:00
Hugo Locurcio b38edbfb1a Link to Resolution scaling documentation in Multiple resolutions
These two concepts are often used together in 3D games.
2025-05-21 20:55:53 +02:00
tetrapod00 c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
tetrapod00 09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
tetrapod00 5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
Max Hilbrunner 836fddb7ec Merge pull request #9049 from skyace65/MultipleResolutions
Update multiple resolutions page
2024-04-08 15:45:40 +02:00
A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
skyace65 89f51e3eec Update multiple resolutions page 2024-03-03 12:22:24 -05:00
Hugo Locurcio dafb890834 Update hiDPI support documentation in Multiple resolutions 2024-03-01 17:06:45 +01:00
Jonathan Paugh 0a503f8a1d Spellcheck: allotted 2024-01-27 15:00:38 -06:00
Jonathan Paugh af5deac0db multiple_resolutions.rst: Clear up confusing use of terms window and viewport
Clear up a potential misunderstanding for new users.

When I first read this documentation, it left me with the impression that there's a `/root` viewport which lives inside of the window object. This false lesson was reinforced by the existing of both `get_window()` and `get_viewport()` in the API.
2024-01-26 14:28:16 -06:00
Hugo Locurcio 06060434ed Document Fullscreen vs Exclusive Fullscreen window mode for integer scaling 2023-12-09 14:10:12 +01:00
Hugo Locurcio c3c5895502 Document integer scaling support in Multiple resolutions
This also adds more recommendations for base viewport sizes in pixel art games.
2023-10-21 23:55:52 +02:00
Hugo Locurcio 6ac2d17ea6 Link to Importing images' Mipmaps section in Multiple resolutions 2023-10-05 00:12:41 +02:00
Mark Wilson 544d228aa6 Updated 3.x project settings for test window size to 4.x names 2023-07-27 21:14:08 -04:00
Hugo Locurcio 84af32c43d Fix some articles being incorrectly marked as outdated
These articles were updated for 4.0 and the API hasn't changed in 4.1.
2023-07-10 16:57:04 +02:00
atomikf c0da76caf2 Update multiple_resolutions.rst
Small typo correction.
There is a line "Set the base window width to 720 and window height to 1080." It seems the 1080 should be changed to 1280.
2023-06-14 10:41:53 +02:00
Hugo Locurcio 9056197dde Fix canvas_items stretch mode name in Multiple resolutions 2023-06-02 13:17:26 +02:00
br1trs 92d962ab75 delete get_root()
handling quit requests

multiple resolutions

change scenes manually

scene tree
2023-05-29 23:26:04 -06:00
Hugo Locurcio bc15bd0e1c Document custom scale factor in Multiple resolutions
- Mention how to change each stretch-related property at runtime
  from a script.
- Link to the Multiple Resolutions and Aspect Ratios demo project.
- Remove outdated Shrink section (this is no longer present in 4.0,
  as it was replaced by Scale).
2023-04-08 19:17:29 +02:00
Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Hugo Locurcio 3df8454f27 Add aspect ratio recommendations for tablets in Multiple resolutions 2022-10-31 03:01:18 +01:00
Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Jiri Suchan 3370ef2ef9 fix: rename ViewportContainer to SubViewportContainer 2022-10-09 20:07:25 +09:00
Hugo Locurcio 8b330feb43 Update the 2d stretch mode name to canvas_items 2022-09-27 17:18:16 +02:00
Hugo Locurcio 991359838b Remove outdated stretch mode recommendations in Multiple resolutions 2022-07-28 17:43:39 +02:00
Markus Sauermann 1e6a033a8f Update tutorials: VisualServer to RenderingServer 2022-02-09 20:20:13 +01:00
Arpit Srivastava eafa97b871 Fix references to window size project settings in Multiple resolutions (#5478) 2021-12-30 18:46:35 +01:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Hugo Locurcio 163ddeb647 Add common use case scenarios in Multiple resolutions
This is a very common question on community platforms, so adding
some example use cases should hopefully help people.
2021-06-21 10:21:58 +02:00
Hugo Locurcio 9919b8a4ca Document how to support portrait and landscape in Multiple resolutions (#4872) 2021-05-01 22:07:32 +02:00
Hugo Locurcio 13abe22fb5 Document hiDPI support in Multiple resolutions 2020-11-14 13:36:31 +01:00
Nathan Lovato 77210c1d9e Move viewport pages
Closes #4180
2020-10-06 21:18:11 -06:00