Commit Graph
1132 Commits
Author SHA1 Message Date
Rémi Verschelde 445a5dc1a6 Merge pull request #3078 from Calinou/data-paths-flatpak
Mention the Godot data paths specific to the Flatpak version
2020-01-20 12:09:14 +01:00
Yuri Roubinsky 3df0d90eef A little bit better shader array construction example 2020-01-20 09:09:02 +03:00
Soaku 8d17784142 Remove a syntax error (#3079) 2020-01-19 21:38:16 +01:00
Hugo Locurcio a504ab1647 Mention the Godot data paths specific to the Flatpak version 2020-01-19 18:18:57 +01:00
Yuri Roubinsky 536f88a1bc Added missing constructor for shader arrays 2020-01-18 12:00:48 +03:00
Rémi Verschelde 33bb17d846 Merge pull request #3037 from cbscribe/kcc_2dmove_updates
Update "Click and Move" to use Vector2 helpers
2020-01-17 14:08:57 +01:00
Matthew 8335122512 Update 2D Sprite Animation images and tweak tutorial (#3062) 2020-01-15 14:48:57 +01:00
Nathan Lovato 99fc784dc3 Explain why we store the return value from move_and_slide (#3001)
* Explain why we store the return value from KinematicBody2D.move_and_slide

Close #2934

* Edit using_kinematic_body_2d, use direct voice over the passive voice
2020-01-15 14:25:41 +01:00
Chris Bradfield 7fde7be136 Update "Click and Move" to use Vector2 helpers 2020-01-09 23:37:41 -08:00
Aaron Franke 0b1acc49a2 Mention size flag in main screen plugin tutorial
Also re-flow some of the text over lines and mention adding a Label.
2020-01-09 13:21:46 -05:00
Nathan Lovato 81dff876dd Edit the latest contribution to 2d_skeletons.rst and format the document 2020-01-08 14:46:24 +01:00
Sousio 665ab26c1c Update 2d_skeletons.rst 2020-01-08 16:57:55 +03:30
Sousio 0a0a9e1b19 Update 2d_skeletons.rst
Just one clarification about Move Polygon operation, and some Punctuation correction.
2020-01-06 00:14:58 +03:30
skyace65 29e1623902 Add C# code to multimesh page 2020-01-03 12:17:44 -05:00
Hugo Locurcio 198ddc7dc8 Merge pull request #3028 from vintprox/patch-2
Changled link to Shadertoy (mirror #3026)
2020-01-03 00:20:33 +01:00
Hugo Locurcio a978a750de Remove outdated info from intro to animation editor page (#3029)
Remove outdated info from intro to animation editor page
2020-01-03 00:03:02 +01:00
skyace65 1e93828fff Remove outdated info from intro to animation editor page 2020-01-02 16:04:27 -05:00
Rodion Borisov 58af172899 Changled link to Shadertoy (mirror #3026)
#3026
There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620. It leads user's PC to go nuts even on second load.
2020-01-02 21:51:07 +03:00
Rodion Borisov 103913ee16 Changed link to GPU intensive website.
There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620. It leads user's PC to go nuts even on second load. Bug is marked as "WontFix", which is unsettling.

I thought that it's quite exhaustive user experience, that distracts from reading documentation. So, I've placed link with reduced search results to avoid this inconsistency.
2020-01-02 18:18:56 +03:00
N0hbdy e433e7a40b Add warning to making-plugins reminding about tool keyword
I've repeatedly forgotten that other scripts used in editor plugins
*also* need to have the `tool` keyword, otherwise it fails to correctly
run.
2020-01-01 20:50:21 -08:00
TaleTN d0745b4c26 Use sound pressure level rather than power
See https://en.wikipedia.org/wiki/Decibel#Acoustics (or any audio editor, DAW, analog mixing console, etc.).
2019-12-27 23:40:14 +01:00
Enhex a819cb9d45 fixed variable name 2019-12-27 21:33:21 +02:00
Nathan Lovato f4bd3e6c28 Restore original meaning of a sentence in kinematic_character_2d, tweaks 2019-12-23 09:55:50 +01:00
Nathan Lovato 8a138215f4 Edit using_kinematic_body_2d, use direct voice over the passive voice 2019-12-22 23:36:01 +01:00
PouleyKetchoupp d2a87eb012 Fixed some typos and wording in tutorials 2019-12-22 18:32:19 +01:00
Rémi Verschelde c9e3009ab8 Merge pull request #2976 from skyace65/AddSpatial
Explain how to add a SpatialMaterial to a mesh
2019-12-21 12:08:24 +01:00
Rémi Verschelde 2a0ce66793 Merge pull request #2640 from skyace65/GIProbe
Update GI probe page for Godot 3.2
2019-12-21 11:48:48 +01:00
skyace65 40d609d721 Update GI probe page for Godot 3.2 2019-12-20 10:24:32 -05:00
Tim Krief 0ea832a722 Remove unnecessary "}" 2019-12-11 22:00:02 +01:00
skyace65 80cc1ed8ff Explain how to add a spatial material to a mesh 2019-12-10 15:04:24 -05:00
skyace65 010188a56a Replace images and move text for visual shader page 2019-12-09 22:20:42 -05:00
Rémi Verschelde ed3e56fdd4 Fix some markup issues 2019-12-07 00:14:17 +01:00
Rémi Verschelde e23ee5b081 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-12-06 22:07:59 +01:00
Matthew 628beb5d67 Add information on profiler and misc debugging tools (#2968) 2019-12-06 09:39:48 +01:00
Michael Alexsander 55a0b824b5 Small consistency fixes for the VR tutorial pages 2019-12-03 18:50:56 -03:00
TwistedTwigleg dfb5cabbd7 VR Starter Tutorial rewrite/refactor (#2774)
* Initial VR starter tutorial rewrite

* More refactoring work on the VR starter tutorial. Moved the VR starter tutorial into its own sub directory and broke the tutorial into two parts

* Finished the first draf on most of the first part of the VR starter tutorial

* First draft for the first half of the VR tutorial is done! Now all that is left is the second half, which should be a tad easier to do

* About a fourth of the way through the refactor of the VR Starter tutorial part 2

* Almost finished part 2 of the VR starter tutorial rewrite. Just a little bit left

* Finished the second part of the VR starter tutorial rewrite

* Made small changes to the VR starter tutorial based on feedback from BastiaanOlij. Fixed merge conflict in PR
2019-12-02 09:13:23 +01:00
merumelu ce0a74d7da Remove _sections_unfolded noise in GDNative C++ example 2019-11-30 19:10:08 +01:00
Rémi Verschelde b6f0e1d5a0 Fix reST warnings 2019-11-29 14:26:02 +01:00
Rémi Verschelde dfbc52694d Merge pull request #2942 from skyace65/AudioBus
Update Audio Bus page for Godot 3.2
2019-11-29 13:53:57 +01:00
rainlizard ed906f81b0 Clarifying hint_albedo converts color space (#2925) 2019-11-29 13:48:29 +01:00
ZX-WT 75eebd384e added microphone tutorial (#2898) 2019-11-29 13:46:32 +01:00
WT 1a9779716a Added visual shader tutorial 2019-11-29 13:28:09 +01:00
Rémi Verscheldeandgiusdp 4d85e219ff Fix C# example in saving games using Godot.Collections.Dictionary
Co-authored-by: giusdp <depalma.gsp@gmail.com>
2019-11-29 12:16:18 +01:00
Hugo Locurcio 218794d55d Mention that ETC texture compression doesn't support transparency
This closes #2899.
2019-11-25 14:42:18 +01:00
Nathan Lovato bbfa5bee8e Merge pull request #2926 from skyace65/GLSLPerformance
Add note about shader function performance in GLES2
2019-11-25 11:06:39 +01:00
Hugo Locurcio 77ccd38fea Plugin Tutorial _ExitTree c# example comment fix (#2932)
Plugin Tutorial _ExitTree c# example comment fix
2019-11-24 23:55:26 +01:00
Xavier Gómez Gosálbez 5747b8b89e Added missing references for some functions
I've added some missing references for some functions to better interact with the docs.

(cherry picked from commit 44b38d79e1)
2019-11-22 14:40:18 +01:00
skyace65 39aeecc7a1 Update Audio Bus page for Godot 3.2 2019-11-20 16:55:19 -05:00
Ethan Jones 0500cd52a0 ExitTree c# example comment fix
Should be "Clean-up of the plugin goes here"
2019-11-14 08:29:54 -07:00
skyace65 e84ea0b7ff Update shader materials page for Godot 3.2 2019-11-13 17:05:02 -05:00