Rémi Verschelde
9904837463
Merge pull request #2271 from Calinou/fix-typos
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Fix various typos
2019-03-21 23:17:22 -07:00
Rémi Verschelde
0e1910b152
Merge pull request #2262 from skyace65/godot-to-unity-update
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Update Godot UI Image in Unity to Godot
2019-03-21 23:16:41 -07:00
Rémi Verschelde
ee40ecc00d
Merge pull request #2259 from puchik/c#-external-editor-edit
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C# external editor guide rewrite
2019-03-21 23:13:57 -07:00
Rémi Verschelde
f9106444cc
Merge pull request #2258 from puchik/audio-format-suggestion-edit
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Shorten, edit audio format suggestion
2019-03-21 23:12:46 -07:00
Arman
61b11063f5
Unity->Godot, Groups and Signals rewrite, minor C++ change ( #2256 )
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* Godot->Unity, Groups and Signals rewrite
- Removed double use of "But there's more".
- Removed double use of "certain".
- Dropped brackets and changed structure of first sentence
- Removed "Note that" to be more concise.
* Unity->Godot C++ minor concision and grammar edit
- Removed "For your information"
- Added "the" ("the" references the API here, not Godot)
2019-03-21 23:12:11 -07:00
Hugo Locurcio
87d81b9d4a
Fix various typos
2019-03-20 01:03:48 +01:00
skyace65
632fb6efcd
Update Godot UI Image
2019-03-18 13:30:38 -04:00
Chris Bradfield
b6ceeb1559
Merge pull request #2257 from puchik/project-workflow-intro-edit
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Shorten and rephrase Project Organization intro
2019-03-17 20:55:33 -07:00
Arman
3be6802503
C# external editor guide rewrite
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- Auto-completion -> autocompletion
- Choose -> select (Otherwise it was "Choose your editor of choice")
- Edit for conciseness
2019-03-16 22:01:06 -07:00
Arman
bc32407426
Shorten, edit audio format suggestion
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- Improve grammar and shorten length by replacing "In general, what is recommended" with "Consider".
- Add Oxford comma.
- Change "voice" to "speech".
2019-03-16 18:29:51 -07:00
Arman
8d84d33903
Shorten and rephrase Project Organization intro
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- Removed mentioning purpose of this tutorial twice/redundancy.
- Cut out some wordy text and combined the two paragraphs into one.
2019-03-16 17:34:30 -07:00
Arman
2f27222d16
Edit note on call_deferred() in Singletons (AutoLoad) ( #2250 )
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* Edit note on call_deferred() in Singletons (AutoLoad)
- Rewrote the paragraph to be less wordy and more concise.
- Moved "Object.call_deferred()" to the beginning of the sentence to emphasize it.
* Specify purpose of call_deferred
Specify purpose of using call_deferred in this context.
2019-03-15 19:56:25 -07:00
Arman
7ab092bd77
Reworded difference between Dict and Resource
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- Clarified that all objects' variables will be invalidated, not just the "second" object.
- Changed "their memory" to "from memory" to avoid confusion.
- Rephrased some statements to minimize wordiness.
- Replaced "gone" with "deleted".
2019-03-15 18:45:25 -07:00
Azumgi
37e18bb5cd
Fix several C# code errors
2019-03-16 00:01:40 +03:00
FabiánLC
c7f96232be
Updated c_sharp_basics.rst
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Added some extra information about setting up C# for Godot in Windows.
2019-03-05 00:22:40 -03:00
Francisco Santana
a30259beeb
Fix "GDScript basics" link text to "GDScript" in tutorial
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The text is present in "Step by Step" section, under "Scripting"
2019-03-03 21:02:47 -03:00
Julian Murgia
723293ad35
New tutorial page for editor main screen plugins ( #2215 )
2019-03-01 14:15:28 +01:00
Nathan Lovato
3701bdb751
Merge pull request #2146 from JJTriesHisBest/remove_duplicate_center_container_creation
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Remove duplicate instructions regarding CenterContainer
2019-03-01 21:39:43 +09:00
Ignacio Etcheverry
4d4593e454
Fix and improve C# API differences page ( #2201 )
2019-03-01 13:25:19 +01:00
Lu Jiacheng
826a00bff4
Update escn exporter doc on material and animation ( #2197 )
2019-03-01 13:17:22 +01:00
Chaosus
5497c12709
Removed deleted gdscript keywords
2019-02-21 08:46:00 +03:00
Ignacio Etcheverry
a129652342
Fixes and improvements of C# code examples
2019-02-18 22:08:01 +01:00
FabiánLC
b6ffae6da1
Fixed the C# example code in best_practices/logic_preferences ( #2196 )
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* Fixed the C# example code. The old code didn't compile.
* added missing res:// to the load calls
* Added a C# example of storing a resource in a readonly field
2019-02-18 19:55:25 +01:00
Rémi Verschelde
f484dc4b86
Merge pull request #2188 from nonameentername/ui_code_a_life_bar_fix
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Fix UI code a life bar documentation
2019-02-18 09:40:23 +01:00
Rémi Verschelde
e039f2ee69
Merge pull request #2181 from Calinou/improve-csharp-basics
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Improve and update the C# basics page for 3.1 beta 3
2019-02-18 09:37:37 +01:00
werner mendizabal
53c9605cb8
Fix for your first game documentation
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Godot no longer displays <null> text and instead displays [empty]
2019-02-14 00:05:59 -06:00
werner mendizabal
686529adc0
Fix ui_code_a_life_bar documentation
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In order for the following section to still be valid:
Play the game to see the bar animate smoothly. But the text displays
decimal number and looks like a mess
The variable should be set as a float instead of an int.
2019-02-13 23:54:23 -06:00
Hugo Locurcio
83e40d23dc
Improve and update the C# basics page for 3.1 beta 3
2019-02-13 22:46:14 +01:00
Will Nations
37acedc2ac
Remove references to Performance singleton.
2019-02-12 09:50:53 -06:00
Rémi Verschelde
c344f8d801
Misc style fixes
2019-02-10 13:38:13 +01:00
Michael Alexsander Silva Dias
d99cd76c62
Numerous fixes to the new "Best practices" section
2019-02-09 22:02:49 -02:00
Nathan Lovato
baf1374d85
Merge pull request #2175 from willnationsdev/scene-organization
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Add a "best practices" section
2019-02-09 10:15:58 +09:00
Will Nations
e8289b93f3
Add "best practices" documentation.
2019-02-08 14:03:04 -06:00
Michael Alexsander Silva Dias
b7eb4e0cb2
Fix unexpected indentation in "Exporting for web" page
2019-02-06 10:51:24 -02:00
Nathan Lovato
8a3a087d9d
Merge pull request #2150 from brunodantas/master
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Naming convention adherence for variable
2019-02-06 07:17:12 +09:00
Nathan Lovato
cc98ef723d
Merge pull request #2149 from Dar13/issue_1973
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Rewrite 'Signals' introduction to have clearer examples
2019-02-06 07:13:00 +09:00
Nathan Lovato
3261603ba2
Merge pull request #2168 from Bassie-c/patch-2
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Added missing semicolon after C# instruction
2019-02-06 07:08:25 +09:00
seven-two-eight
87b2e616bf
fix enum values
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values of named enum is no longer script constants
https://github.com/godotengine/godot/commit/e62644377b6e4a69f7f7da7e75faac910edbd526
2019-02-03 10:31:57 -05:00
Bas Cornelissen
292ff6051b
Fixed a typo in a code example
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I added a semi-colon to an example, without it the code would crash. Probably a typo.
2019-01-31 18:01:30 +01:00
Neil Moore
fb64a084cb
Rewrite 'Signals' introduction to have clearer examples
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Previous examples used signals in the same file which can cause confusion to
some new users (as seen in #1973 ). New examples follow basic framework
of existing work, but take care to explicitly show an example of
inter-instance signals.
2019-01-28 23:18:10 -05:00
Rémi Verschelde
a30183a4c4
Fix GDScript enum docs for 3.1
2019-01-28 12:05:20 +01:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
yehjaemin
b325e71428
Replace "Rupee" Zelda reference in UI tutorial which is not localization friendly ( #2151 )
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* Replaced Rupee, rupee with Emerald, emerald and modified the image and
tcsn names accordingly in the zip.
* Modified the screenshots and fixed dependencies in the end scene.
Fixes #2114 .
2019-01-26 21:47:48 +01:00
Rémi Verschelde
dc2ff4434b
Style changes to #2155
2019-01-26 21:10:54 +01:00
Leon Krause
4cb5df447b
Update HTML5 platform docs
2019-01-23 23:21:55 +01:00
brunodantas
a13bdddf54
Naming convention adherence for variable
2019-01-22 05:26:55 -02:00
JJ Hassan
66d6e29176
Remove duplicate instructions regarding CenterContainer
2019-01-16 22:59:04 +00:00
Nathan Lovato
07546c9c4a
Merge pull request #2134 from cbscribe/kcc_yfg_updates
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Update "Dodge the Creeps" for 3.1
2019-01-16 08:08:12 +09:00
Kronkleberry
5e55bf1eaf
Added example flags for visual studio code
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(cherry picked from commit 0432592f63 )
+ edit by Akien to fix capitalization.
2019-01-15 13:32:58 +01:00
Chris Bradfield
93569bad53
Update "Dodge the Creeps" for 3.1
2019-01-14 11:33:24 -08:00