Commit Graph
470 Commits
Author SHA1 Message Date
Rémi Verschelde 9904837463 Merge pull request #2271 from Calinou/fix-typos
Fix various typos
2019-03-21 23:17:22 -07:00
Rémi Verschelde 0e1910b152 Merge pull request #2262 from skyace65/godot-to-unity-update
Update Godot UI Image in Unity to Godot
2019-03-21 23:16:41 -07:00
Rémi Verschelde ee40ecc00d Merge pull request #2259 from puchik/c#-external-editor-edit
C# external editor guide rewrite
2019-03-21 23:13:57 -07:00
Rémi Verschelde f9106444cc Merge pull request #2258 from puchik/audio-format-suggestion-edit
Shorten, edit audio format suggestion
2019-03-21 23:12:46 -07:00
Arman 61b11063f5 Unity->Godot, Groups and Signals rewrite, minor C++ change (#2256)
* Godot->Unity, Groups and Signals rewrite

- Removed double use of "But there's more".
- Removed double use of "certain".
- Dropped brackets and changed structure of first sentence
- Removed "Note that" to be more concise.

* Unity->Godot C++ minor concision and grammar edit

- Removed "For your information"
- Added "the" ("the" references the API here, not Godot)
2019-03-21 23:12:11 -07:00
Hugo Locurcio 87d81b9d4a Fix various typos 2019-03-20 01:03:48 +01:00
skyace65 632fb6efcd Update Godot UI Image 2019-03-18 13:30:38 -04:00
Chris Bradfield b6ceeb1559 Merge pull request #2257 from puchik/project-workflow-intro-edit
Shorten and rephrase Project Organization intro
2019-03-17 20:55:33 -07:00
Arman 3be6802503 C# external editor guide rewrite
- Auto-completion -> autocompletion
- Choose -> select (Otherwise it was "Choose your editor of choice")
- Edit for conciseness
2019-03-16 22:01:06 -07:00
Arman bc32407426 Shorten, edit audio format suggestion
- Improve grammar and shorten length by replacing "In general, what is recommended" with "Consider".
- Add Oxford comma.
- Change "voice" to "speech".
2019-03-16 18:29:51 -07:00
Arman 8d84d33903 Shorten and rephrase Project Organization intro
- Removed mentioning purpose of this tutorial twice/redundancy.
- Cut out some wordy text and combined the two paragraphs into one.
2019-03-16 17:34:30 -07:00
Arman 2f27222d16 Edit note on call_deferred() in Singletons (AutoLoad) (#2250)
* Edit note on call_deferred() in Singletons (AutoLoad)

- Rewrote the paragraph to be less wordy and more concise.
- Moved "Object.call_deferred()" to the beginning  of the sentence to emphasize it.

* Specify purpose of call_deferred

Specify purpose of using call_deferred in this context.
2019-03-15 19:56:25 -07:00
Arman 7ab092bd77 Reworded difference between Dict and Resource
- Clarified that all objects' variables will be invalidated, not just the "second" object.
- Changed "their memory" to "from memory" to avoid confusion.
- Rephrased some statements to minimize wordiness.
- Replaced "gone" with "deleted".
2019-03-15 18:45:25 -07:00
Azumgi 37e18bb5cd Fix several C# code errors 2019-03-16 00:01:40 +03:00
FabiánLC c7f96232be Updated c_sharp_basics.rst
Added some extra information about setting up C# for Godot in Windows.
2019-03-05 00:22:40 -03:00
Francisco Santana a30259beeb Fix "GDScript basics" link text to "GDScript" in tutorial
The text is present in "Step by Step" section, under "Scripting"
2019-03-03 21:02:47 -03:00
Julian Murgia 723293ad35 New tutorial page for editor main screen plugins (#2215) 2019-03-01 14:15:28 +01:00
Nathan Lovato 3701bdb751 Merge pull request #2146 from JJTriesHisBest/remove_duplicate_center_container_creation
Remove duplicate instructions regarding CenterContainer
2019-03-01 21:39:43 +09:00
Ignacio Etcheverry 4d4593e454 Fix and improve C# API differences page (#2201) 2019-03-01 13:25:19 +01:00
Lu Jiacheng 826a00bff4 Update escn exporter doc on material and animation (#2197) 2019-03-01 13:17:22 +01:00
Chaosus 5497c12709 Removed deleted gdscript keywords 2019-02-21 08:46:00 +03:00
Ignacio Etcheverry a129652342 Fixes and improvements of C# code examples 2019-02-18 22:08:01 +01:00
FabiánLC b6ffae6da1 Fixed the C# example code in best_practices/logic_preferences (#2196)
* Fixed the C# example code. The old code didn't compile.
* added missing res:// to the load calls
* Added a C# example of storing a resource in a readonly field
2019-02-18 19:55:25 +01:00
Rémi Verschelde f484dc4b86 Merge pull request #2188 from nonameentername/ui_code_a_life_bar_fix
Fix UI code a life bar documentation
2019-02-18 09:40:23 +01:00
Rémi Verschelde e039f2ee69 Merge pull request #2181 from Calinou/improve-csharp-basics
Improve and update the C# basics page for 3.1 beta 3
2019-02-18 09:37:37 +01:00
werner mendizabal 53c9605cb8 Fix for your first game documentation
Godot no longer displays <null> text and instead displays [empty]
2019-02-14 00:05:59 -06:00
werner mendizabal 686529adc0 Fix ui_code_a_life_bar documentation
In order for the following section to still be valid:

Play the game to see the bar animate smoothly. But the text displays
decimal number and looks like a mess

The variable should be set as a float instead of an int.
2019-02-13 23:54:23 -06:00
Hugo Locurcio 83e40d23dc Improve and update the C# basics page for 3.1 beta 3 2019-02-13 22:46:14 +01:00
Will Nations 37acedc2ac Remove references to Performance singleton. 2019-02-12 09:50:53 -06:00
Rémi Verschelde c344f8d801 Misc style fixes 2019-02-10 13:38:13 +01:00
Michael Alexsander Silva Dias d99cd76c62 Numerous fixes to the new "Best practices" section 2019-02-09 22:02:49 -02:00
Nathan Lovato baf1374d85 Merge pull request #2175 from willnationsdev/scene-organization
Add a "best practices" section
2019-02-09 10:15:58 +09:00
Will Nations e8289b93f3 Add "best practices" documentation. 2019-02-08 14:03:04 -06:00
Michael Alexsander Silva Dias b7eb4e0cb2 Fix unexpected indentation in "Exporting for web" page 2019-02-06 10:51:24 -02:00
Nathan Lovato 8a3a087d9d Merge pull request #2150 from brunodantas/master
Naming convention adherence for variable
2019-02-06 07:17:12 +09:00
Nathan Lovato cc98ef723d Merge pull request #2149 from Dar13/issue_1973
Rewrite 'Signals' introduction to have clearer examples
2019-02-06 07:13:00 +09:00
Nathan Lovato 3261603ba2 Merge pull request #2168 from Bassie-c/patch-2
Added missing semicolon after C# instruction
2019-02-06 07:08:25 +09:00
seven-two-eight 87b2e616bf fix enum values
values of named enum is no longer script constants
https://github.com/godotengine/godot/commit/e62644377b6e4a69f7f7da7e75faac910edbd526
2019-02-03 10:31:57 -05:00
Bas Cornelissen 292ff6051b Fixed a typo in a code example
I added a semi-colon to an example, without it the code would crash. Probably a typo.
2019-01-31 18:01:30 +01:00
Neil Moore fb64a084cb Rewrite 'Signals' introduction to have clearer examples
Previous examples used signals in the same file which can cause confusion to
some new users (as seen in #1973). New examples follow basic framework
of existing work, but take care to explicitly show an example of
inter-instance signals.
2019-01-28 23:18:10 -05:00
Rémi Verschelde a30183a4c4 Fix GDScript enum docs for 3.1 2019-01-28 12:05:20 +01:00
Rémi Verschelde 5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
yehjaemin b325e71428 Replace "Rupee" Zelda reference in UI tutorial which is not localization friendly (#2151)
* Replaced Rupee, rupee with Emerald, emerald and modified the image and
tcsn names accordingly in the zip.

* Modified the screenshots and fixed dependencies in the end scene.

Fixes #2114.
2019-01-26 21:47:48 +01:00
Rémi Verschelde dc2ff4434b Style changes to #2155 2019-01-26 21:10:54 +01:00
Leon Krause 4cb5df447b Update HTML5 platform docs 2019-01-23 23:21:55 +01:00
brunodantas a13bdddf54 Naming convention adherence for variable 2019-01-22 05:26:55 -02:00
JJ Hassan 66d6e29176 Remove duplicate instructions regarding CenterContainer 2019-01-16 22:59:04 +00:00
Nathan Lovato 07546c9c4a Merge pull request #2134 from cbscribe/kcc_yfg_updates
Update "Dodge the Creeps" for 3.1
2019-01-16 08:08:12 +09:00
Kronkleberry 5e55bf1eaf Added example flags for visual studio code
(cherry picked from commit 0432592f63)

+ edit by Akien to fix capitalization.
2019-01-15 13:32:58 +01:00
Chris Bradfield 93569bad53 Update "Dodge the Creeps" for 3.1 2019-01-14 11:33:24 -08:00