Commit Graph
2360 Commits
Author SHA1 Message Date
Rémi Verschelde 87c99fe379 Merge pull request #6267 from Calinou/add-antialiasing-docs
Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
Rémi Verschelde 1c2aa8b3d6 Merge pull request #6335 from Bartkk0/patch-1
Update inspector plugin documentation
2022-11-17 21:00:46 +01:00
Max Hilbrunner f3227a63d0 Merge pull request #6380 from MinaRashad/patch-1
Fixed a grammatical error
2022-11-17 04:25:03 +01:00
FeralBytes fad177f9b0 Change match typeof() example from REAL to FLOAT in GDScript reference (#6384)
TYPE_REAL no longer exists, changed to TYPE_FLOAT
2022-11-14 14:46:40 +01:00
Mina Eskandar 20e515aed3 Fixed a grammatical error 2022-11-13 21:29:56 +02:00
Max Hilbrunner ea37817317 Merge pull request #6352 from Calinou/multiple-resolutions-add-tablet-recommendations
Add aspect ratio recommendations for tablets in Multiple resolutions
2022-10-31 11:27:16 +01:00
LL3006 86d4a70de7 Replace update() with queue_redraw() in Custom drawing in 2D (#6350) 2022-10-31 03:17:00 +01:00
Hugo Locurcio 3df8454f27 Add aspect ratio recommendations for tablets in Multiple resolutions 2022-10-31 03:01:18 +01:00
Hugo Locurcio c5065e71d6 Fix formatting in Volumetric fog and fog volumes 2022-10-29 21:45:18 +02:00
Daniel Z 6f55c34259 Fix NDC coordinates for Vulkan in Screen-reading shaders (#6344) 2022-10-28 21:42:21 +02:00
Binney 203c26df45 Remove prints which make the program hang in Recording with microphone (#6346) 2022-10-28 21:39:53 +02:00
Jean-Samuel Aubry-Guzzi 5e421754ec Add warning about importing c# 2022-10-25 21:24:37 -04:00
Max Hilbrunner 4bdf16e6fe Merge pull request #6336 from opl-/fix/tool-mode-anchor
Fix tool mode section reference position
2022-10-24 02:42:55 +02:00
opl- e0757940cf Fix tool mode section reference position 2022-10-23 21:52:52 +02:00
Hugo Locurcio 048f5e575b Add documentation pages on 2D and 3D antialiasing 2022-10-23 19:48:24 +02:00
Bartkk 363526018a Update inspector plugins documentation 2022-10-23 10:22:10 +00:00
Max Hilbrunner 4024e8f069 Merge pull request #6322 from TokageItLab/tuts-for-blend-and-retarget
Add tutorials for blend animation and retargeting
2022-10-21 18:07:28 +02:00
Hugo Locurcio 085cd91a59 Add convention comparison chart to Introduction to 3D (#6307) 2022-10-21 17:19:02 +02:00
Silc Renew 046bcd4cb9 Add tutorials for blend animation and retargeting 2022-10-21 13:46:04 +09:00
atn eb60c8968c small correction
Removed an additional notify in the function's name
2022-10-20 09:27:51 +02:00
Hugo Locurcio a27cb50f5a Document recording with transparency in Creating movies (#6296) 2022-10-19 17:39:51 +02:00
Jiri Suchan 4d8b50bb09 rename EditorSpatialGizmo* to EditorNode3DGizmo* 2022-10-18 09:00:11 +09:00
Clay John 823021bed3 Fix text mentioning model vertex snapping in Large world coordinates (#6324)
The doc originally said that model's vertices would snap to the nearest
number represented by floating point, however, it is the objects origin
position that will snap to the nearest floating point, the individual vertices
will be fine.
2022-10-17 22:35:12 +02:00
belzecue 520ceaac85 Fix typo in Exporting for the Web (#6321) 2022-10-17 16:56:56 +02:00
Yuri Rubinsky 56b65faf24 Fix incorrect input port in visual_shader_plugins.rst 2022-10-17 09:19:23 +03:00
Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Max Hilbrunner e12fcc3da4 Merge pull request #6318 from mhilbrunner/nuke-old-pages
Remove old renderer backend comparison and GDNative tutorial pages
2022-10-16 15:10:27 +02:00
Max Hilbrunner 70b324b70d Merge pull request #6314 from Calinou/add-large-world-coordinates
Add a page on large world coordinates (double-precision floats)
2022-10-16 01:43:48 +02:00
Hugo Locurcio 7c7fcb9ef3 Add a page on large world coordinates (double-precision floats) 2022-10-16 01:27:15 +02:00
Max Hilbrunner 5bb50c07b6 Nuke old renderer comparison page 2022-10-16 00:01:21 +02:00
Max Hilbrunner 3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
Max Hilbrunner 6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner b82cd0690d A bunch of renames for Godot 4.0 2022-10-15 18:19:12 +02:00
Max Hilbrunner 024fedb0f3 Kinematic -> Character 2022-10-15 17:55:24 +02:00
Max Hilbrunner 9862cbea87 Reference -> RefCounted 2022-10-15 17:26:59 +02:00
Markus Sauermann 631889be34 Fix usage of NOTIFICATION_WM_CLOSE_REQUEST
Propagation now works differently.
Also it no longer causes the application to quit.
2022-10-15 02:52:32 +02:00
Max Hilbrunner 742b2b14d3 Merge pull request #6305 from Calinou/volumetric-fog-use-for-lighting
Document using volumetric fog as a volumetric lighting solution
2022-10-14 13:55:12 +02:00
Hugo Locurcio 93aca6512f Document using volumetric fog as a volumetric lighting solution
This also adds a comparison image between traditional fog and volumetric
fog at the top of the page.
2022-10-13 22:51:01 +02:00
smix8 0c2058cb96 Add doc for NavigationLinks
Adds documentation for the new NavigationLinks with cross-ref to other relevant topics.
2022-10-13 10:39:04 +02:00
Max Hilbrunner 89bd854f66 Merge pull request #6285 from yedpodtrzitko/yed/viewport-subviewport
fix: rename `ViewportContainer` to `SubViewportContainer`
2022-10-11 21:11:34 +02:00
Max Hilbrunner 5fd76377f4 Merge pull request #6291 from progsource/richtextlabel-icon-spritesheet
Add Spritesheet support to RichTextLabel BBCode
2022-10-11 21:09:06 +02:00
Max Hilbrunner 0704adebfb Merge pull request #6298 from smix8/doc_navmesh_bake_img_4x
Add missing baked_navmesh image
2022-10-11 21:07:23 +02:00
Max Hilbrunner 7b6a06614c Merge pull request #6299 from smix8/nav_doc_index_order
Fix Navigation index order to make thematically more sense
2022-10-11 21:06:51 +02:00
smix8 4e41ed13f2 Fix Navigation index order to make thematically more sense
The original index from all the Navigation pullrequests was ordered from beginner / core topics to more sophisticated / focused / niche topics but this got mixed up due to splitting the pr's and the order the pr's were merged.
2022-10-11 18:39:10 +02:00
smix8 1c7003ddbb Add missing baked_navmesh image 2022-10-11 10:36:43 +02:00
Max Hilbrunner 1fffab8cf2 Formatting, syntax and URL fixes 2022-10-11 10:14:37 +02:00
NationalityNZandMax Hilbrunner 24770fd215 Update gdscript_basics.rst (#5873)
* Update gdscript_basics.rst

Added some pragmatic advice for for-loops

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2022-10-11 09:32:13 +02:00
Jeferson 'Shin' Leite BorgesandHugo Locurcio f036086dc4 Update description on the IO to use the JSON class (#6120)
* Update description on the IO to use the JSON class

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-10-11 09:24:26 +02:00
Max Hilbrunner c86881f7fa Merge pull request #6251 from SchultzenDK/master
Add C# for 'Making main screen plugins'
2022-10-11 08:10:50 +02:00