Commit Graph
85 Commits
Author SHA1 Message Date
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
GrooveStomp 0d3919ee99 Deduplicates some text in fps_tutorial part 2
There is some duplicated text in this section.
I opted for the text that more clearly explained the code in my mind.
2020-05-21 21:46:03 -07:00
Hugo Locurcio 4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
abe fdf4c98a69 FPS Tutorial Part 5 typo fix 2020-05-02 19:41:36 -04:00
cc17b4ca09 Include how to preview animations (#3456)
* Include how to preview animations

As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.

* Apply Calinou's suggestion

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-04-27 16:32:57 +02:00
Yuri Sizov 135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Max Hilbrunner d47d66f90d Merge pull request #3318 from docquantum/master
Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Giuseppe b4c20830d1 Fix reference to a node in FPS tutorial part 2 (#3413) 2020-04-19 23:46:43 +02:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio 6929a811bc Fix the dead links for the thumbstick dead zones pages
The host is no longer online, so we'll point to the archived version
instead.

This also removes a redundant note in the VR starter tutorial.

This closes #3343.
2020-04-04 23:19:08 +02:00
Hugo Locurcio 6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
DocQuantum a64854aa42 Replaced deprecated "get" cs func in fps tutorial
In the 3D fps tutorial, changed the camera global transform
function to use direct property setting instead of getter
since the getter is deprecated in 3.2.1.
2020-03-28 11:58:37 -05:00
Yuri Sizov 37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
Victor Lamoine f7bcda32b9 Typo in part 2 of FPS tutorial 2020-02-25 16:54:39 +01:00
PouleyKetchoupp 854185495c Fixed code tags for true/false/null and a few property references 2019-11-02 13:09:14 +01:00
Rémi Verschelde 8eff390ddd Merge pull request #2823 from taner1es/missingline-fix
Missing line explanation added
2019-10-29 08:53:47 +01:00
Nathan Lovato e895ca68ee Merge pull request #2827 from anoadragon453/anoa/caps
Capitalize beginning of note
2019-10-09 12:49:29 +02:00
Andrew Morgan 40745f3fd3 Capitalize beginning of note 2019-10-05 20:08:05 +01:00
Taner Esmeroğlu ebfbb33609 Missing line explanation
Missing a line of code explanation added to godot-doc
2019-10-04 14:49:42 +03:00
Taner Esmeroğlu 90458bcd82 Fix: FPS TUT. PART 5 - Problematic Null Control
intersect_ray method returns empty dictionary instead of null.

https://docs.godotengine.org/en/latest/classes/class_physicsdirectspacestate.html#class-physicsdirectspacestate-method-intersect-ray
"If the ray did not intersect anything, then an empty dictionary is returned instead."
2019-10-04 04:01:08 +03:00
Remi Rampin 91897778b2 [Minor] Fix "it's" that should be "its" (#2595)
* Fix "it's" that should be "its"

* Other fixes
2019-07-15 17:44:07 +09:00
pass0 f2137a4e84 Update "fps_tutorial/part_one" (#2547)
Basis vectors are already normalized, delete redundant code ".Normalized()"
2019-07-02 12:53:41 +02:00
Keeyan Nejad 14acf43759 Update the "Getting the animations ready" section
In tutorial 2 some of the animation track steps are outdated due to
changes made in Godot 3.1. This commit fixes those outdated parts

Ref: https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support
2019-05-18 14:18:53 +01:00
Louis-Jacques Bourdages e4c5a12916 Added C# code to Part 1 of the FPS tutorial (#2385)
* Added C# code to Part 1 of the FPS tutorial

* Update code for FPS Tutorial Part 1

Added _ to private properties. Also removed code in the first code sample that is only added later in the tutorial.
2019-04-22 12:32:20 +02:00
Hugo Locurcio 87d81b9d4a Fix various typos 2019-03-20 01:03:48 +01:00
soekmego 5c8b62b8af removed uneccesary comparator 2019-02-25 16:05:34 +01:00
Rémi Verschelde 5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde aa7a9f8675 Misc heading fixes 2019-01-08 11:30:55 +01:00
corrigentia 503e1bc2d6 Tweak part_six (#2064)
Fix some grammar, punctuation, word order, word choice and spelling in part_six. Add defensive programming guard clause. Reduce verbiage.
2018-12-19 12:56:22 +01:00
corrigentia a21bbcacf1 Tweak part_five (#2063)
Fix some grammar, punctuation, word order, spelling and GDScript style guide compliance in part_five. Decrease verbalism.
2018-12-19 12:35:32 +01:00
corrigentia e5a3436cdd Tweak part_four (#2062) 2018-12-19 12:28:49 +01:00
Rémi Verschelde 734b1e87a9 Merge pull request #2061 from corrigentia/patch-76
Tweak part_three
2018-12-19 12:25:20 +01:00
Rémi Verschelde 006b3718e3 Merge pull request #2057 from corrigentia/patch-75
Tweak part_two
2018-12-19 12:24:07 +01:00
corrigentia 1bbf0a3a6a Update part_three.rst 2018-12-17 09:22:36 +02:00
corrigentia 797e146180 Update part_two.rst 2018-12-16 19:07:10 +02:00
corrigentia 2ee1d7d00e Update part_one.rst 2018-12-15 18:34:02 +02:00
blurrred ec0c524d23 Grammar fixes (#2037) 2018-12-13 11:38:25 +01:00
blurrred c4deb41e3a Grammar fix
a -> an
2018-12-10 05:31:59 -06:00
blurrred 77f2c16788 Grammar fix
a Area -> an Area (x2)
2018-11-30 15:25:59 -06:00
Rémi Verschelde 4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
M. Huri 034bb63e84 Repaired mistyped of 'its'. 2018-10-19 19:39:49 +07:00
Frido 70b7e904f6 Fixed more typos in FPS tutorial 2018-10-16 22:35:03 +02:00
Frido 958989dba3 Fixed a few typos in FPS tutorial 2018-10-16 22:28:43 +02:00
Hugo Locurcio 854eb9523c Fix typo in FPS tutorial part 1 (#1746)
This closes #1739.
2018-09-20 13:22:36 +02:00
Nathan Lovato d3e0b40a6f Merge pull request #1630 from FeralBytes/patch-4
Ensure GRAVITY is spelled out throughout Tutorial
2018-08-11 14:26:02 +09:00
Nathan Lovato 25b3e9de77 Merge pull request #1669 from ntfwc/ntfwc-fps3-names
Fixed some referenced names in FPS Tutorial Part 3
2018-08-08 14:34:14 +09:00
ntfwc 653ce49d2d Fixed some names in FPS Tutorial Part 3 2018-08-06 21:52:08 -05:00
ntfwc 00634497c9 Fixed some typos and grammar issues in FPS tutorial 2 2018-08-06 21:32:00 -05:00