Commit Graph
113 Commits
Author SHA1 Message Date
Andrew Conrad 3583904c08 Grammar corrections to "Importing 3D meshes" 2016-03-27 18:35:00 -05:00
Rémi Verschelde c7b9740211 Merge pull request #111 from her001/ik
Misc changes to "Inverse kinematics"
2016-03-27 10:49:02 +02:00
Andrew Conrad 2c490583c5 Misc changes to "Inverse kinematics"
I am not 100% sure what was meant in the paragraph starting at line 56
and would appreciate feedback on my changes.
2016-03-26 14:33:31 -05:00
Rémi Verschelde 044cc94ce9 Merge pull request #110 from her001/3dskel
Misc fixes in "Working with 3D skeletons"
2016-03-25 18:18:20 +01:00
Andrew Conrad 72f6b14a0f Misc fixes in "Working with 3D skeletons" 2016-03-25 10:13:20 -05:00
Rémi Verschelde e6a8d41cd1 Merge pull request #109 from her001/3dperf
Misc corrections to "3D performance and limitations"
2016-03-24 18:34:36 +01:00
Andrew Conrad e27e3b5477 Misc corrections to "3D performance and limitations" 2016-03-24 12:26:31 -05:00
Rémi Verschelde 53bd7bce20 Merge pull request #106 from her001/hdr
Grammar fix in "High dynamic range"
2016-03-23 18:18:03 +01:00
Andrew Conrad de080dc1dd Grammar fix in "High dynamic range" 2016-03-23 12:00:09 -05:00
Andrew Conrad 8ce1d984f5 Misc corrections to "Shadow mapping" 2016-03-22 22:53:18 -05:00
Rémi Verschelde 4ce63e839b Merge pull request #104 from her001/lighting
Fix typo in "Lighting"
2016-03-22 07:27:02 +01:00
Andrew Conrad ebadc78143 Fix typo in "Lighting" 2016-03-21 23:04:38 -05:00
Rémi Verschelde 41ebea6d88 Proofread gridmaps tutorial and add it to toctree
_3d_physics is probably not the best match, but we should probably
reviewed the 3D categories.
2016-03-21 19:08:17 +01:00
ZX-WT 40d67c8f82 Add a tutorial about GridMap 2016-03-21 19:08:17 +01:00
jazn b45fffc501 Remove of duplicated entry
Remove of duplicated entry for 
elif (what==NOTIFICATION_THEME_CHANGED):
2016-03-21 16:45:48 +01:00
Rémi Verschelde 210efe4bfb Merge pull request #101 from her001/shadermat
Updated info and spelling in "Shader materials"
2016-03-20 01:32:19 +01:00
Andrew Conrad a734dce5be Updated info and spelling in "Shader materials" 2016-03-19 18:53:35 -05:00
Zelda Hessler cb65c97396 Fixed typos and rewording in cutout animation tutorial 2016-03-19 02:11:30 +01:00
Rémi Verschelde 5e5bdd0061 Merge pull request #99 from her001/fixedmat
Spelling corrections in "Fixed materials"
2016-03-18 07:20:02 +01:00
Andrew Conrad 4e638368b4 Spelling corrections in "Fixed materials" 2016-03-18 00:26:19 -05:00
Rémi Verschelde e4013a4a49 Merge pull request #98 from BlaXpirit/patch-2
Fix formatting
2016-03-17 21:30:16 +01:00
Oleh Prypin bbd1372770 Fix list formatting in Scripting doc 2016-03-17 22:23:41 +02:00
Oleh Prypin 9e5a187ea1 Clarify how to change resolution 2016-03-17 22:12:24 +02:00
Rémi Verschelde 2d4a8a0a84 Merge pull request #96 from her001/materials
Misc fixes to "Materials"
2016-03-17 20:41:43 +01:00
Andrew Conrad 0adee51178 Misc fixes to "Materials" 2016-03-17 11:20:30 -05:00
unfa ba886456b3 I removed "porn" from the line 51
I guess it's really not needed there and  just might be offending for some people.
2016-03-17 09:44:09 +01:00
Andrew Conrad e72a6c3d7d Misc fixes in "Introduction to 3D" 2016-03-16 12:24:46 -05:00
Andrew Conrad 83657f9e28 Grammar fixes in "Ray-casting" 2016-03-15 00:42:15 -05:00
Andrew Conrad 34366807b4 Fix mistyped word in "Kinematic character (2D)" 2016-03-14 17:11:19 -05:00
Andrew Conrad 245cecc5ee Misc fixes to "Physics introduction" 2016-03-13 12:54:54 -05:00
Andrew Conrad e3fa235d6c Fix typo and extra word in "Custom GUI controls" 2016-03-12 09:48:00 -06:00
Andrew Conrad 0b467f612d Update help info and other fixes in "GUI skinning" 2016-03-11 12:38:12 -06:00
Andrew Conrad bb5507bab5 Edit for clarity & other fixes in "Using tilemaps" 2016-03-10 11:49:39 -06:00
Griatch 6728970648 Narrowed the inputevent table
Made the input event table narrower by specifying line breaks. The too-wide version appears to have messed up PDF generation.
2016-03-09 13:38:56 +01:00
Griatch 3297b86563 Fixed formatting in inputevent tutorial
Fixed a malformed enumeration list and removed erroneous use of "it's" when it should be "its".
2016-03-09 13:26:43 +01:00
Andrew Conrad 8e5154d6b5 "Update info and fixes in "Cutout animation"
This tutorial could probably use more rewritting, but now readers will
be aware that Z can be used in Node2D to achieve some of this in a
simpler way.
2016-03-09 01:34:54 -06:00
HER0_01 afff1afffd Remove extra word in "Custom drawing in 2d" 2016-03-08 10:57:01 -06:00
HER0_01 f799c1030e Rewording & fixes in "Viewport and canvas transforms" 2016-03-07 09:11:38 -06:00
Rémi Verschelde bbc4532e6a Merge pull request #72 from her001/canvaslayers
Reword and update info in "Canvas layers" tutorial
2016-03-06 19:26:24 +01:00
HER0_01 e3a5da60ac Reword and update info in "Canvas layers" tutorial 2016-03-06 12:23:28 -06:00
RegalMedia 905b1dd28c Fixed typos/misspellings 2016-03-06 11:29:09 -06:00
RegalMedia f1f8078126 Updated to include a bit more guidance for new comers.
When I first went through this I kept trying to import the images as textures.  Then read the note on the import dialog and noticed I could simply add these to the project folder directly.
2016-03-06 10:42:31 -06:00
HER0_01 3e05fcd28f Misc improvements to "Pausing games" 2016-03-04 22:42:40 -06:00
Rémi Verschelde 2685db3513 Merge pull request #58 from her001/import-tr
Fix broken link in "Importing translations"
2016-03-04 15:26:21 +01:00
HER0_01 8798b45a91 Fix broken link in "Importing translations" 2016-03-04 08:22:55 -06:00
Rémi Verschelde 3c4676e3cb Merge pull request #57 from her001/internationalizing
Reword sentence and fix link in "Internationalizing games"
2016-03-04 07:39:25 +01:00
HER0_01 89649c8b37 Reword sentence and fix link in "Internationalizing games" 2016-03-03 22:55:57 -06:00
HER0_01 4d6d20312e Added links, clarification, consistency to "Saving games" 2016-03-02 22:12:18 -06:00
HER0_01 ba4a33aefa Reword part of "Mouse and input coordinates" 2016-03-02 08:59:15 -06:00
HER0_01 aef74f0a91 Clarification + link in "Input Event" tutorial 2016-03-02 08:46:25 -06:00