Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00
Max Hilbrunner
773d71b90f
Merge pull request #3482 from Calinou/add-3d-limitations-page
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Add a dedicated page for 3D rendering limitations
2020-05-04 16:15:44 +02:00
Hugo Locurcio
53eedbfdd0
Mention the normal map coordinate system expected by Godot
2020-05-03 21:23:14 +02:00
Hugo Locurcio
555a68601e
Add a dedicated page for 3D rendering limitations
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The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
2020-05-03 15:26:27 +02:00
abe
fdf4c98a69
FPS Tutorial Part 5 typo fix
2020-05-02 19:41:36 -04:00
cc17b4ca09
Include how to preview animations ( #3456 )
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* Include how to preview animations
As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.
* Apply Calinou's suggestion
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-04-27 16:32:57 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Max Hilbrunner
d47d66f90d
Merge pull request #3318 from docquantum/master
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Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Rémi Verschelde
a9f633008f
Merge pull request #3421 from Calinou/doc-csg-prototype-textures
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Document how to apply prototype textures to CSG nodes
2020-04-21 13:39:54 +02:00
Hugo Locurcio
30ef0c80a3
Document how to apply prototype textures to CSG nodes
2020-04-20 22:05:34 +02:00
Hugo Locurcio
79f75d9433
Mention built-in CSG limitations, recommend Qodot for final levels
2020-04-20 21:33:14 +02:00
Giuseppe
b4c20830d1
Fix reference to a node in FPS tutorial part 2 ( #3413 )
2020-04-19 23:46:43 +02:00
Rémi Verschelde
5cce7eff34
Merge pull request #3389 from skyace65/DetailTexture
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Add information on detail section of spatial material
2020-04-17 18:57:40 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
skyace65
8b8f85bb3c
Add information on detail section of spatial material
2020-04-15 21:29:42 -04:00
Hugo Locurcio
6929a811bc
Fix the dead links for the thumbstick dead zones pages
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The host is no longer online, so we'll point to the archived version
instead.
This also removes a redundant note in the VR starter tutorial.
This closes #3343 .
2020-04-04 23:19:08 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
DocQuantum
a64854aa42
Replaced deprecated "get" cs func in fps tutorial
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In the 3D fps tutorial, changed the camera global transform
function to use direct property setting instead of getter
since the getter is deprecated in 3.2.1.
2020-03-28 11:58:37 -05:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Hugo Locurcio
c4da962f3c
Improve the Light transport in game engines documentation ( #2742 )
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This also fixes a Sphinx build warning caused by `_scene referred_`.
Using `*` for italics solves the issue.
2020-03-08 23:42:44 +01:00
Victor Lamoine
f7bcda32b9
Typo in part 2 of FPS tutorial
2020-02-25 16:54:39 +01:00
PouleyKetchoupp
d2a87eb012
Fixed some typos and wording in tutorials
2019-12-22 18:32:19 +01:00
Rémi Verschelde
c9e3009ab8
Merge pull request #2976 from skyace65/AddSpatial
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Explain how to add a SpatialMaterial to a mesh
2019-12-21 12:08:24 +01:00
Rémi Verschelde
2a0ce66793
Merge pull request #2640 from skyace65/GIProbe
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Update GI probe page for Godot 3.2
2019-12-21 11:48:48 +01:00
skyace65
40d609d721
Update GI probe page for Godot 3.2
2019-12-20 10:24:32 -05:00
skyace65
80cc1ed8ff
Explain how to add a spatial material to a mesh
2019-12-10 15:04:24 -05:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00
Rémi Verschelde
790a4b21e2
Merge pull request #2841 from skyace65/spatialupdate
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Update spatial material page for Godot 3.2
2019-10-29 10:05:56 +01:00
Rémi Verschelde
8eff390ddd
Merge pull request #2823 from taner1es/missingline-fix
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Missing line explanation added
2019-10-29 08:53:47 +01:00
skyace65
12673801e9
Update spatial material page for Godot 3.2
2019-10-10 10:52:49 -04:00
frido
6a6464aea1
Fix various typos and grammar issues in tutorial articles
2019-10-09 23:56:08 +02:00
Nathan Lovato
e895ca68ee
Merge pull request #2827 from anoadragon453/anoa/caps
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Capitalize beginning of note
2019-10-09 12:49:29 +02:00
Andrew Morgan
40745f3fd3
Capitalize beginning of note
2019-10-05 20:08:05 +01:00
Hugo Locurcio
b69317bb53
Merge pull request #2807 from taner1es/patch-1
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Fix: FPS TUT. PART 5 - Problematic Null Control
2019-10-04 18:14:50 +02:00
Taner Esmeroğlu
ebfbb33609
Missing line explanation
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Missing a line of code explanation added to godot-doc
2019-10-04 14:49:42 +03:00
Taner Esmeroğlu
90458bcd82
Fix: FPS TUT. PART 5 - Problematic Null Control
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intersect_ray method returns empty dictionary instead of null.
https://docs.godotengine.org/en/latest/classes/class_physicsdirectspacestate.html#class-physicsdirectspacestate-method-intersect-ray
"If the ray did not intersect anything, then an empty dictionary is returned instead."
2019-10-04 04:01:08 +03:00
Michael Alexsander
04773e57fc
Merge pull request #2738 from YeldhamDev/more_corrections
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Fix mistakes in some recent tutorials changes
2019-10-02 13:30:37 -03:00
Andrew Morgan
87e859e71f
Bold the entirety of the accented phrase
2019-10-01 22:28:26 +01:00
Michael Alexsander Silva Dias
6458d85eaf
Fix mistakes in some recent tutorials changes
2019-09-02 10:34:33 -03:00
Troy James Sobotka
a9b3c48d14
Update HDR tutorial ( #2682 )
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* Begin to fix terminology and explanations
Fix some terminology and work towards a
more appropriate explanation of the process.
The document is woefully constructed, and this quick pass merely
attempts to introduce some of the most major problems.
2019-08-31 15:50:13 -07:00
Carlos Herrero
d23f1b6210
Corrected keybinding for snapping, "s" -> "Ctrl"
2019-08-01 19:00:45 +02:00
Rémi Verschelde
aff67f2f0e
Merge pull request #2628 from skyace65/environment_update
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Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde
851ff4af19
Merge pull request #2627 from skyace65/hdr_update
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Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
skyace65
4c36922ee8
Update environment and post processing page for Godot 3.1
2019-07-16 12:29:25 -04:00
skyace65
e75ff4f78f
Remove outdated information from the HDR page
2019-07-15 14:11:52 -04:00
Rémi Verschelde
2e9439bc0b
Merge pull request #2624 from skyace65/3d_update
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Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
skyace65
15d8a29906
Update intro to 3D images for Godot 3.1
2019-07-15 11:10:02 -04:00
skyace65
92fde4c8c7
Update Reflection Probes page images for Godot 3.1
2019-07-15 10:15:36 -04:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
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* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
Chris Bradfield
8a7e586a78
Merge pull request #2618 from skyace65/lights_shadows
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Update Lights and Shadows for Godot 3.1
2019-07-14 15:57:01 -07:00