Commit Graph
270 Commits
Author SHA1 Message Date
Marcel Admiraal a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Max Hilbrunner 773d71b90f Merge pull request #3482 from Calinou/add-3d-limitations-page
Add a dedicated page for 3D rendering limitations
2020-05-04 16:15:44 +02:00
Hugo Locurcio 53eedbfdd0 Mention the normal map coordinate system expected by Godot 2020-05-03 21:23:14 +02:00
Hugo Locurcio 555a68601e Add a dedicated page for 3D rendering limitations
The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
2020-05-03 15:26:27 +02:00
abe fdf4c98a69 FPS Tutorial Part 5 typo fix 2020-05-02 19:41:36 -04:00
cc17b4ca09 Include how to preview animations (#3456)
* Include how to preview animations

As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.

* Apply Calinou's suggestion

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-04-27 16:32:57 +02:00
Yuri Sizov 135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Max Hilbrunner d47d66f90d Merge pull request #3318 from docquantum/master
Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Rémi Verschelde a9f633008f Merge pull request #3421 from Calinou/doc-csg-prototype-textures
Document how to apply prototype textures to CSG nodes
2020-04-21 13:39:54 +02:00
Hugo Locurcio 30ef0c80a3 Document how to apply prototype textures to CSG nodes 2020-04-20 22:05:34 +02:00
Hugo Locurcio 79f75d9433 Mention built-in CSG limitations, recommend Qodot for final levels 2020-04-20 21:33:14 +02:00
Giuseppe b4c20830d1 Fix reference to a node in FPS tutorial part 2 (#3413) 2020-04-19 23:46:43 +02:00
Rémi Verschelde 5cce7eff34 Merge pull request #3389 from skyace65/DetailTexture
Add information on detail section of spatial material
2020-04-17 18:57:40 +02:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
skyace65 8b8f85bb3c Add information on detail section of spatial material 2020-04-15 21:29:42 -04:00
Hugo Locurcio 6929a811bc Fix the dead links for the thumbstick dead zones pages
The host is no longer online, so we'll point to the archived version
instead.

This also removes a redundant note in the VR starter tutorial.

This closes #3343.
2020-04-04 23:19:08 +02:00
Hugo Locurcio 6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
DocQuantum a64854aa42 Replaced deprecated "get" cs func in fps tutorial
In the 3D fps tutorial, changed the camera global transform
function to use direct property setting instead of getter
since the getter is deprecated in 3.2.1.
2020-03-28 11:58:37 -05:00
Yuri Sizov 37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
Hugo Locurcio c4da962f3c Improve the Light transport in game engines documentation (#2742)
This also fixes a Sphinx build warning caused by `_scene referred_`.
Using `*` for italics solves the issue.
2020-03-08 23:42:44 +01:00
Victor Lamoine f7bcda32b9 Typo in part 2 of FPS tutorial 2020-02-25 16:54:39 +01:00
PouleyKetchoupp d2a87eb012 Fixed some typos and wording in tutorials 2019-12-22 18:32:19 +01:00
Rémi Verschelde c9e3009ab8 Merge pull request #2976 from skyace65/AddSpatial
Explain how to add a SpatialMaterial to a mesh
2019-12-21 12:08:24 +01:00
Rémi Verschelde 2a0ce66793 Merge pull request #2640 from skyace65/GIProbe
Update GI probe page for Godot 3.2
2019-12-21 11:48:48 +01:00
skyace65 40d609d721 Update GI probe page for Godot 3.2 2019-12-20 10:24:32 -05:00
skyace65 80cc1ed8ff Explain how to add a spatial material to a mesh 2019-12-10 15:04:24 -05:00
PouleyKetchoupp 854185495c Fixed code tags for true/false/null and a few property references 2019-11-02 13:09:14 +01:00
Rémi Verschelde 790a4b21e2 Merge pull request #2841 from skyace65/spatialupdate
Update spatial material page for Godot 3.2
2019-10-29 10:05:56 +01:00
Rémi Verschelde 8eff390ddd Merge pull request #2823 from taner1es/missingline-fix
Missing line explanation added
2019-10-29 08:53:47 +01:00
skyace65 12673801e9 Update spatial material page for Godot 3.2 2019-10-10 10:52:49 -04:00
frido 6a6464aea1 Fix various typos and grammar issues in tutorial articles 2019-10-09 23:56:08 +02:00
Nathan Lovato e895ca68ee Merge pull request #2827 from anoadragon453/anoa/caps
Capitalize beginning of note
2019-10-09 12:49:29 +02:00
Andrew Morgan 40745f3fd3 Capitalize beginning of note 2019-10-05 20:08:05 +01:00
Hugo Locurcio b69317bb53 Merge pull request #2807 from taner1es/patch-1
Fix: FPS TUT. PART 5 - Problematic Null Control
2019-10-04 18:14:50 +02:00
Taner Esmeroğlu ebfbb33609 Missing line explanation
Missing a line of code explanation added to godot-doc
2019-10-04 14:49:42 +03:00
Taner Esmeroğlu 90458bcd82 Fix: FPS TUT. PART 5 - Problematic Null Control
intersect_ray method returns empty dictionary instead of null.

https://docs.godotengine.org/en/latest/classes/class_physicsdirectspacestate.html#class-physicsdirectspacestate-method-intersect-ray
"If the ray did not intersect anything, then an empty dictionary is returned instead."
2019-10-04 04:01:08 +03:00
Michael Alexsander 04773e57fc Merge pull request #2738 from YeldhamDev/more_corrections
Fix mistakes in some recent tutorials changes
2019-10-02 13:30:37 -03:00
Andrew Morgan 87e859e71f Bold the entirety of the accented phrase 2019-10-01 22:28:26 +01:00
Michael Alexsander Silva Dias 6458d85eaf Fix mistakes in some recent tutorials changes 2019-09-02 10:34:33 -03:00
Troy James Sobotka a9b3c48d14 Update HDR tutorial (#2682)
* Begin to fix terminology and explanations

Fix some terminology and work towards a
more appropriate explanation of the process.

The document is woefully constructed, and this quick pass merely
attempts to introduce some of the most major problems.
2019-08-31 15:50:13 -07:00
Carlos Herrero d23f1b6210 Corrected keybinding for snapping, "s" -> "Ctrl" 2019-08-01 19:00:45 +02:00
Rémi Verschelde aff67f2f0e Merge pull request #2628 from skyace65/environment_update
Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde 851ff4af19 Merge pull request #2627 from skyace65/hdr_update
Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
skyace65 4c36922ee8 Update environment and post processing page for Godot 3.1 2019-07-16 12:29:25 -04:00
skyace65 e75ff4f78f Remove outdated information from the HDR page 2019-07-15 14:11:52 -04:00
Rémi Verschelde 2e9439bc0b Merge pull request #2624 from skyace65/3d_update
Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
skyace65 15d8a29906 Update intro to 3D images for Godot 3.1 2019-07-15 11:10:02 -04:00
skyace65 92fde4c8c7 Update Reflection Probes page images for Godot 3.1 2019-07-15 10:15:36 -04:00
Remi Rampin 91897778b2 [Minor] Fix "it's" that should be "its" (#2595)
* Fix "it's" that should be "its"

* Other fixes
2019-07-15 17:44:07 +09:00
Chris Bradfield 8a7e586a78 Merge pull request #2618 from skyace65/lights_shadows
Update Lights and Shadows for Godot 3.1
2019-07-14 15:57:01 -07:00