Andrii Doroshenko and Max Hilbrunner
387882f458
Document GDScript export category and property grouping ( #3444 )
...
* Document GDScript export category and property grouping
* Update getting_started/scripting/gdscript/gdscript_exports.rst
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 16:26:18 +02:00
Rémi Verschelde
e6b00ca97a
Misc formatting fixes
2020-04-27 12:17:47 +02:00
Rémi Verschelde
e4237e2948
Misc fixes to recent merges
2020-04-27 09:58:08 +02:00
b294afe3e4
Visual Studio Configure Setup and Debugging ( #3116 )
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* Visual Studio Configure Setup and Debugging
My first doc contribution!
* Apply suggestions from Calinou
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-04-26 22:16:01 +02:00
Max Hilbrunner
71261e4a25
Merge pull request #3432 from omerkling/omerkling-git-setup
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Point getting sources to pull request workflow
2020-04-26 17:56:45 +02:00
Max Hilbrunner
14366de252
Merge pull request #3438 from Calinou/update-editor-icons
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Update Editor icons information to follow changes in the `master` branch
2020-04-26 17:51:16 +02:00
Hugo Locurcio
410c99ae96
Update Editor icons information to follow changes in the master branch
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See https://github.com/godotengine/godot/pull/36513 .
2020-04-24 20:02:18 +02:00
Owen Merkling
c2aeabbd49
Point getting sources to pull request workflow
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Potential contributors can land on the building instructions before the PR instructions.
2020-04-22 15:13:35 -06:00
Rémi Verschelde
d18440539c
Merge pull request #3402 from Calinou/compiling-self-contained-mode
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Mention self-contained mode in the editor compilation guides
2020-04-21 13:41:33 +02:00
Max Hilbrunner
4a509272ed
Fix notice indent in Compiling for Windows ( #3419 )
2020-04-20 19:03:10 +02:00
Marcel Admiraal
f1eff42870
Fix "compiling_for_windows.rst:4: WARNING: Duplicate explicit target name: "mingw-w64". ( #3410 )
2020-04-19 17:02:26 +02:00
Trams
eb4b3e4d12
Correction in object_class.rst ( #3409 )
2020-04-19 15:21:52 +02:00
Hugo Locurcio
701c94ed8e
Mention self-contained mode in the editor compilation guides
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When working on the editor itself, using separate configuration
is sometimes desired to avoid conflicts or accidentally losing
settings.
This closes https://github.com/godotengine/godot/issues/21567 .
2020-04-17 21:48:02 +02:00
Michael Alexsander
fec78c3c04
Fix some more errors
2020-04-17 16:43:12 -03:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Yuri Sizov
4acf7a6563
Fix syntax highlighting for various languages ( #3387 )
2020-04-15 16:33:20 +02:00
Hugo Locurcio
087835e400
Add section on platform not appearing in SCons in Compiling for Android
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This closes #3361 .
2020-04-10 09:49:54 +02:00
MiniDigger
ebde43f89b
Fix missing mono suffix in
2020-04-05 16:43:35 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Ignacio Roldán Etcheverry and Hugo Locurcio
6837713558
Update 'Compiling with Mono': iOS, WASM, AOT and BCL ( #3265 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-31 21:33:12 +02:00
Marcel Admiraal
3d5d666fea
Update how to force SCons to use Python v3 on Linux. ( #3312 )
2020-03-31 16:06:54 +02:00
Rémi Verschelde
ac5aa6cd1e
Improve docs about compilation toolchain requirements
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Add mention about installing Python 3-flavored SCons with
pip for Linux distros which still only provide a Python 2 build
(e.g. Ubuntu 18.04).
2020-03-25 15:05:14 +01:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Rémi Verschelde
aa65d62ae7
Merge pull request #3273 from madmiraal/remove-python2.7
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Remove references to Python 2.7 in build requirements.
2020-03-16 09:45:56 +01:00
Marcel Admiraal
d0bad375d2
Include x86-64 option in adding support for Android x86 devices. ( #3272 )
2020-03-15 12:50:23 +01:00
Marcel Admiraal
ae0166f57e
Remove references to Python 2.7 in build requirements.
2020-03-15 10:07:00 +00:00
Rémi Verschelde
11b4a4a91a
Fix code errors and style issues after #2750
2020-03-13 16:29:45 +01:00
Rémi Verschelde
04d237d140
Merge pull request #3234 from Calinou/improve-compiling-macos
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Improve the Compiling for macOS documentation
2020-03-13 12:58:42 +01:00
Andrii Doroshenko
5b39f781ae
Document modules ability to pre-register types ( #3250 )
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`preregister_*_types()` is available to modules since
Vulkan branch has been merged.
2020-03-10 11:12:56 +01:00
Hugo Locurcio
63bea370f4
Fix invalid JSON in Custom resource format loaders ( #3236 )
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Comments aren't allowed in JSON, so the note must be put outside
the example.
2020-03-10 10:37:58 +01:00
Hugo Locurcio
3f360ce5dd
Add information on compiling Godot on Linux using Clang + LLD ( #3210 )
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This also mentions link-time optimization as in the
Compiling for Windows page.
2020-03-10 10:35:32 +01:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Hugo Locurcio
15e34cb0de
Improve the Compiling for macOS documentation
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- Mention Homebrew to install dependencies easily.
- Remove the part about building fat binaries as support for 32-bit
macOS was removed in Godot 3.1.
- Improve OSXCross installation instructions.
- Mention the WSL as an alternative on Windows instead of Cygwin.
- Change the suggested OSXCross path to something that will work
out of the box.
2020-03-03 10:47:51 +01:00
99alfie and Hugo Locurcio
6349d303af
replaced erroneous sourcecode parts, added resource saver ( #2750 )
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* replaced erroneous sourcecode parts, added resource saver
* changed spaces to tabs
* changed tabs to 4space+tab(s)
* Update development/cpp/custom_resource_format_loaders.rst
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-02 13:53:07 +01:00
Ilya Ryzhenkov
3439f85bb2
Fix incorrect name of JetBrains company ( #3225 )
2020-03-01 21:36:38 +01:00
Shane Ambler
3c8a3290b7
replace 'Linux or other Unix Variants' with macOS ( #3216 )
2020-03-01 14:43:33 +01:00
Rémi Verschelde
50f5713f9c
Optimizing for size: update list of modules that can be disabled
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Add comment explaining that this is not magic, users should review the list.
2020-01-31 17:49:25 +01:00
Rémi Verschelde
1df5a0ae68
Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
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Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
Hugo Locurcio
4b1502e4e1
Mention export template caveats when creating a C++ module
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See https://github.com/godotengine/godot/issues/35299 .
2020-01-20 17:45:43 +01:00
DDL-Blue and Rémi Verschelde
03076b11d6
CLion IDE added to the "Configuring an IDE" page. ( #3021 )
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* CLion IDE added to the "Configuring an IDE" page.
* Language and markup fixes
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2020-01-17 13:48:15 +01:00
asynts
c2c07158e2
Don't reinstall dependencies if they are already installed.
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Arch Linux's `pacman -S` reinstalls packages that are already installed,
unless the option `--needed` is provided.
A user that wants to build godot probably doesn't want to reinstall their
GCC compiler and all the other stuff listed in the command.
2020-01-14 11:25:55 +01:00
asynts
53f878bdaf
Replace 'code' directives with 'code-block' directives.
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The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.
It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
asynts
3dede275f4
Use literal blocks for code samples with GDScript.
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GDScript is already the default, it's redundant to specify it explicitly.
A [literal block][1] is already enough.
[1]: https://www.sphinx-doc.org/en/1.8/usage/restructuredtext/basics.html#rst-literal-blocks
2020-01-13 18:45:39 +01:00
asynts
faf9472dda
Use the correct language in code blocks.
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There are a few places where no language is specified for a code block and
the default is incorrect.
There are a few places where pseudo code is treated as C++.
2020-01-13 18:45:39 +01:00
Clemens Tolboom
692584e321
Update compiling_for_osx.rst ( #3055 )
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* Update compiling_for_osx.rst
No sure 8 jobs is best for everyone but it boost compiling
* Update compiling_for_osx.rst
Use suggestion by @Calinou
* Remove terminal prefix.
2020-01-12 17:59:29 +01:00
Marcel Admiraal
71e490700c
Add yasm to scoop install.
2019-12-31 10:37:31 +01:00
Rémi Verschelde
81d5d0e48f
Merge pull request #2966 from bruvzg/ios_lipo_modules
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[iOS] Add commands for bundling camera and ARKit universal libs.
2019-12-21 12:07:46 +01:00
Rémi Verschelde
fcac70e8a5
Windows: Mention requirement to use posix threads with MinGW
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Closes godotengine/godot#31555 .
2019-12-09 15:13:42 +01:00
Rémi Verschelde
e23ee5b081
Fix typos with codespell
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Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-12-06 22:07:59 +01:00
bruvzg
dad0c5584f
[iOS] Add commands for bundling camera and ARKit module universal libraries.
2019-12-04 23:27:50 +02:00